Crosswind Landings / "Impossible Landing" TE / Crosswind landing advice
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With some roll input you might get some additional yaw authority but you must be careful not to tip and not to strike the tailplane into the ground. Wing low for landing is very inadvisable. Crab is the indicated method.
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With some roll input you might get some additional yaw authority but you must be careful not to tip and not to strike the tailplane into the ground. Wing low for landing is very inadvisable. Crab is the indicated method.
The roll input to keep center is after all three wheels have touched down, of course. All rudder usage on approach is controlled by the FLCS and shouldn’t have any pilot input.
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The roll input to keep center is after all three wheels have touched down, of course. All rudder usage on approach is controlled by the FLCS and shouldn’t have any pilot input.
roll input CAN be used on two wheels because ARI is deactivated as soon as wheels have speed . This is designed on purpose
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Really? I’ve never tried it. I frequently find my jet drifting off to the side when hitting the brakes even in light x-wind, and I have to use roll input to keep centered. I think I had another thread on it somewhere around here.
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Hi, guys…
I don’t know if I’m wrong, but it seems that the rudder automatically compensate directional control just before touchdown. Is it part of FLCS?
I mean it aligned itself parallel with the runway.
Thanks…:D
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What?
The F-16 undergear is by hearsay like that. You just land with proper velocity vector, and after a while of bouncing get it under control. Yes, I know it sounds pretty miraculous, but I have heard it from a real F-16 pilot standing besides me when landing…
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Hi!
I don’t know if I’m wrong, but it seems that the rudder automatically compensate directional control just before touchdown. Is it part of FLCS?
No … FLCS do not compensate. But you don’t need (must not in fact) “decrab” before touchdown… That may have undesired (dangerous) roll effect is you bounce (WOW switch passing from landing gain to ground gain to landing gain again …) That could be deadly. It is the same on M2000.
In brief: do not touch the rudder except for taxi on ground.
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Hi!
No … FLCS do not compensate. But you don’t need (must not in fact) “decrab” before touchdown… That may have undesired (dangerous) roll effect is you bounce (WOW switch passing from landing gain to ground gain to landing gain again …) That could be deadly. It is the same on M2000.
In brief: do not touch the rudder except for taxi on ground.
Well, it’s just like what Tkorho said, “miraculous”. Is there any explanation why it happens (we don’t need to decrab)?
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I’ve noticed that with the most recent BMS update, landing became a little bit different. It’s harder to find that sweet spot where the plane is gliding along nicely. I also noticed that there is a strange effect late in the approach where the plane suddenly gains altitude for a brief period. Is that something that was implemented intentionally?
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I’ve noticed that with the most recent BMS update, landing became a little bit different. It’s harder to find that sweet spot where the plane is gliding along nicely. I also noticed that there is a strange effect late in the approach where the plane suddenly gains altitude for a brief period. Is that something that was implemented intentionally?
That would be the turbulence buck introduced in U4. I set all the turbulence to 0 in the weather for all missions/campaigns.
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That would be the turbulence buck introduced in U4. I set all the turbulence to 0 in the weather for all missions/campaigns.
I think the turbulence that happens in the clouds is pretty cool. It help immersion and it resembles what I’ve experienced dozens of times on passenger flights. I am not completely sold on what happens during landing. Is that realistic?
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The turbulence in clouds is normal. The sudden increase in altitude followed by a sudden drop while on final is a bug. It wasn’t there in Updates 1, 2, or 3.
Looking at my original post……how did “bug” become “buck?” Maybe my iPhone invaded my computer…
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The turbulence in clouds is normal. The sudden increase in altitude followed by a sudden drop while on final is a bug. It wasn’t there in Updates 1, 2, or 3.
Looking at my original post……how did “bug” become “buck?” Maybe my iPhone invaded my computer…
Good to know. Thanks!
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@Duck:
Hi, guys…
I don’t know if I’m wrong, but it seems that the rudder automatically compensate directional control just before touchdown. Is it part of FLCS?
I mean it aligned itself parallel with the runway.
Thanks…:D
There is no such thing
However as soon as wheels touch ground the AC yaws itself to make wheel axis perpendicular to velocity vector
This is just basic physics that you can see in any crab landing video
Only consequence on landing like that is
- tire wearing
- gear damage it crab angle is too big
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There are three basic ways to land in a crosswind:
1. Crab into the wing wings level and yaw to align with the runway with rudder before touchdown.
2. Fly wing low and uncoordinated and touch down the mains sequentially.
3. Land the airplane crabbed and let the rubber take the punishment.I believe #3 is the preferred for the F-16 since FLCS will bite you if you try #1 or #2.
And of course there’s always #4, turn the wheels to align with the runway while flying crabbed; applies only to B-52s.
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For Duck Hawk:
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I think the turbulence that happens in the clouds is pretty cool. It help immersion and it resembles what I’ve experienced dozens of times on passenger flights. I am not completely sold on what happens during landing. Is that realistic?
I noticed that while inbound the runway we passed a small part of the city at I guess 300ft altitude, and you really felt how the warm floor was lifting your plane up, and once there was the grass again, you felt back down very strong, but that was in a Cessna 172 FR or 152 FR at ~60kts.
I guess less weight (no bombs, low fuel) on slow speed would be notable also in other planes, perhaps even more on big planes with big wings