Runway Textures
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Great Job Arty!
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Hey Arty.
First of all I must say that I like the changes you are showing in this thread, I agree that the taxiways and runways texture in BMS can use a serious facelift.
But, if I were you, I’d keep the more “natural” colors of the runways in Falcon rather than the “all new and shiny” runway as you posted in the pictures just above. What I mean is for this kind of runway:
https://www.google.co.il/search?q=runway&client=firefox-a&hs=LMh&rls=org.mozilla:en-US:official&channel=sb&source=lnms&tbm=isch&sa=X&ei=1RxCU8ejMeWO7AbJ14DYCw&ved=0CAgQ_AUoAQ&biw=1536&bih=834#facrc=&imgdii=&imgrc=UK225uvlZ0xr4M%253A%3BnCLW_8zI5TpiLM%3Bhttp%253A%252F%252Fupload.wikimedia.org%252Fwikipedia%252Fcommons%252F8%252F81%252FRunway_05-23_at_Wagga_Wagga_Airport.jpg%3Bhttp%253A%252F%252Fcommons.wikimedia.org%252Fwiki%252FFile%253ARunway_05-23_at_Wagga_Wagga_Airport.jpg%3B2000%3B1221Why? simply because “natural” color is more “used” and most runways are used rather than new and shiny, just like a highway road color, its gets to be less dark with time. I’m not an expert but I have a feeling that the Falcon runways are imposing the correct “feeling” of a natural/used AB rather than a new one that was just built.
FWIW, Pahit screens in the 1st post is a good example of the color I mean, and BTW also the style of the texture there is pretty nice as well.
And another thing about the cracks, IMHO in the pictures above the cracks look too “synthetic”, like you can see it’s not so natural, IMHO better keep a more random and with less cracks kind of texture. More like RL cracks, some small, some large, some almost unseen, some very well noticed.
Just my .02$
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Well I-Hawk I believe my runway is close to the one u suggest only a bit darker… I can make it brighter…
About the cracks u mean the cracks on the white markings? or the cracks on the grey asphalt? or the cracks on the sideways on the black asphalt?
The cracks on the white markings I know I said it already it was just to show the effect. Probably I will create a bigger one that will cover the whole area so it will vary… Also Corel has built in an option to make it seamless Not sure though maybe I will leave it more clean with the standard wearing I’m using which is very distinctive…
About the runway tarmac I ain’t finished yet. I believe it’s more easy to do and universal… Also I tosh photos to get feedback from u guys like the one u just did… so to adjust accordingly…
My biggest concern is aligning the lines-markings and textures so to eliminate as much as possible the discontinuation or the “jumping” of the lines. In many textures, in the same texture lines and markings have difference (thickness simple yellow line where black bordered line should be and are unsymmetrical).
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you are better of Merlin! really a great job can’t wait to install it on bms!
P.S.: the fps of your skin affected? -
No major FPS hit even with the 4096x4096 runway textures. taxiways are 2048x2048. The hit is when I have to convert them to dds… lol it takes long peaking my agony to test them in game…
I-HAWK is this better?
And some general… I added some more taxiway (some misaligned for the time being):
On this one is a perfect example of I can’t do anything… Unfortunately it uses a buzinca mapping and the strong yellow marking and the left lower side will be fubared on the taxiway where it connects to the runway entrance. I will do the edges but the middle taxiway line will have to stay… as it is from a heavily used texture… If there will be some major overhaul on the airbase I can keep a track of those problematic areas and provide the info.
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Ye IMHO this is much better, feels more natural. If you can also add the wheels marks so they will be more “merged” and less as isolated it would be better. Think, after sometime that many ACs gone through the runway, you’ll see wheel marks not anymore as isolated lines but more like some random shape.
For the taxiways, I like it very much, but maybe I’d suggest having the curves and the cracks a bit less bold when seen on the texture background. I mean when you look on real taxiway you will not see the cracks so bold but more blended with the taxiway general texture. It’s hard for me to explain but I hope you understand what I mean.
Again just my .02$, and keep up the good work!
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About taxiway, if you ask me, this is perfect IMHO:
https://www.benchmarksims.org/forum/showthread.php?18355-Runway-Textures&p=264654&viewfull=1#post264654Just you can add some “random” cracks but less bold than they are now, look in the RL pictures, when you look from above the physical gap lines between the parts are MUCH more visible than the cracks.
I’m not expert to texturing, far from it actually, but as far as I messed with some texturing for the PS, I learned that “soft” stuff usually looks better than bold for such effects. I mean smoke texture with fading edges will look more real than bold smoke with harder edges. It’s not exactly like runway and taxiways, but its similar principle, keep it “soft”, keep the textures look more natural and “blending” and it’ll usually look more real.
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The only perfect solution would be having individual twys for each airbase cause it simply depends. Some bases are in good condition, some are worse, some have concrete twys (as shown in the pics), some have asphalt.
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I-Hawk another satisfied customer (check) :lol:
I like this taxiway too I-Hawk… but this one is off limits as of license problems… I have one that looks very much alike no cracks inside and I will use it also but no such time… as experimenting with those is mostly waste of time as they are just a fill that can be replaced easily… maybe I will do u a quicky hopefully today… as my eyes are turning curvy and dimensional… and I need a break for today :lol:
Sphynx yeap u r right… The correct way is to go from scratch and have unique airports no generic textures… But since this seems to take long and I don’t want to start something that will probably cause problems with other theaters and MP and reinvent the wheel I started this. Redoing the airports is started by the BMS team so it’s an internal project.
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In my opinion you’re on the right track.
It is important, i think, to find a balance between outcome and process automation. I’m not an expert in Photoshop, but lately I think it’s worth sacrificing a bit of quality if that speed work is increased.
You can always get better results (higher quality). But usually usually achieved at the expense of greater time investment. A balance is critical to such projects do not become mere chimeras, but palpable realities.Thus as important as this project would be easier to take. And more importantly, finishing in time and with relatively little effort. Speak efficiency.
From my point of view these textures represent a great improvement over the one we have now.
I love these textures. -
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Really Good Sir
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Yes I like this ones better than the “bold” ones. I think if possible to add some “soft” cracks here and there, they can be even better, but it’s already great
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It is so amazing that only the very lowres terrain texture causes bit weird looking where the textures edges are next to each other.
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Agreed, the quality of these textures is very impressive. Well done!
I also agree that the lighter joints between slab panels is much improved. Final comment… the map-cracking that you showed earlier in the thread should be much (much) lighter. If i saw cracks as extensive and severe as your first attempt, as a structural engineer, i would have condemned the slab!!
Your work here is a huge improvement, thanks!
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Taxi and runway looks great Arty!
What are the black parts to the side. Never saw them before on runways.
I think the cracks on the white paint are a bit too much. I´m more of the clean look.
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yeap paint cracks was a test… and an artist call…
as u can see I don’t say this is final… so don’t worry.although I have to say that on the yellow lines - markings they look way natural… Right?
The side ways of the runways that r black is new unused asphalt this is how it is now though not that black as the stock textures are hmmm… Those can also become brighter like dark grey and not blackish… but I want them as they cover pretty well my not so good cracks on this area and they blend more natural…
here is an example:
Also here for Seoul AB:
https://www.google.com/maps/@37.4437057,127.1123281,571m/data=!3m1!1e3and here:
https://www.google.com/maps/search/airport/@35.8926223,128.6602162,257m/data=!3m1!1e3and here:
https://www.google.com/maps/search/airport/@35.9083947,126.6158265,277m/data=!3m1!1e3 -
TWhat are the black parts to the side. Never saw them before on runways.
It is “typical” to North American runways.
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RAF airfields have black edges to runways that is mainly used for rainwater drainage. Some have actual metal drainage holes with metal cover grates.
Also I have seen ‘friction coarse’ surfaces with thin grooves running across the whole width of the runway although I dont think this would be necessary for F4 purposes!