Iff you could have one thing in the next update it would be. (Archive)
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Active Sky Next support? hehehehehe
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- IFF can show dozens of replies to FCR and HSD pages. From local knowledge, it is mostly used to see other friendly aft positions, mainly in fornt of you, so you can better plan your actions, position yourself and know when to place your cursors until your radar will pick the bandit. In no way it is the green-light-provider for a shot, but it will help you know what is out there and where it is, quicker than the radar.
Once again, if one has not seen this system really works onboard a fighting viper, he cannot have the full picture of how helpful it is just by the manuals.
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Would like to see more ground/ground forces focus for development. Miss the old AF there’s a war going on down there. Tweaking the ground graphics would be nice.
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- IFF can show dozens of replies to FCR and HSD pages. From local knowledge, it is mostly used to see other friendly aft positions, mainly in fornt of you, so you can better plan your actions, position yourself and know when to place your cursors until your radar will pick the bandit. In no way it is the green-light-provider for a shot, but it will help you know what is out there and where it is, quicker than the radar.
Once again, if one has not seen this system really works onboard a fighting viper, he cannot have the full picture of how helpful it is just by the manuals.
Exactly, it makes the sort much quicker, SA tool, does not declare a bandit.
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“one” thing I didn’t see in this thread yet - joystick usability discussed elsewhere: option to smooth axis (for those spikey days) and identifying joysticks by id rather than order (for profile stability/exchange)
This.
I spend so much time reordering my controllers to be in the right order after a computer restart. It has become so bad that I dread rebooting my computer. It reminds me of the Falcon 3.0 days when I was 10 years old and had to do a selective startup into Windows to get it to work; I memorized each item back then. The reordering of controllers is such a pain.
It would also be nice to have an updated interface if at all possible. Running a monitor at 2560x1440 makes the main Window quite small.
Having Weapons Delivery Planner built into BMS would be a huge bonus. Maybe even expand the capability of it to include full mission planning.
Obviously updating the avionics to enhance the realism is great. However, there are some older parts of BMS that could use some updating to bring the sim as a whole up to date.
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ground unit control…:p /hides
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detail the F-22 and its interior
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detail the F-22 and its interior
Would love that one too, but the F-22 is pretty much classified. Could only guesstimate most of it.
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Would love that one too, but the F-22 is pretty much classified. Could only guesstimate most of it.
just model it off the Prepar3d’s IRIS F-22
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ground unit control…:p /hides
why hide? it would be really nice to be able to tell that well-supplied good morale tank battalion to just run over the opposition already. the strategic AI is overcareful with it’s battalions IMO. in the current korea campaign i’m flying it’s day 3 and the war is over. i haven’t seen an enemy plane in 10 sorties. the strat AI is moving too slowly though. it’ll probably take until day 6 to claim pyongyang, when it should just move in a straight line there. there’s nothing in the way.
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idle-detent:
Maybe the bms team could see if they could add a mechanic to the ‘idle detent’ that makes starting the plane more intuitive. Currently when i try to teach this to my friends, that is the part of the ramp start that they always seem to struggle to understand, and we simply have to fall back to rote memorization on the throttle movements and positions for the start-up.
Not sure what they could do, though. Add a throttle animation into the ‘actual’ detent position? So people can see what’s going on visually?
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just model it off the Prepar3d’s IRIS F-22
Sorry, but the FM, avionics suite would not be very realistic. The IRIS model is a guesstimation.
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hid because i figured people pestered for this maybe too many times already:dhorse:??? but i guess the squeaky wheel right… just dont want to be the nail!!!
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i thought i’ll wait for 4.33, before leaving any comment here, but… : )
so, while we’re at it: I’d definitely go for -=MORE DETAILED AIRPORTS=-
it’s kinda frustrating, when you go for a ride to a really nice airport like for instance corfu (LGKR) or one that is quite distinctive like ben-gurion (LLBG), just to find out that it has nothing to do with the real thing. the places you spend most of the time close to ground are obviously friendly airports. so this would add significantly to the immersion factor.
if it is of any help, i could provide current pictures of the vast majority of airports within greece, balkans and expanded europe in general (just pm me). but from what I’ve been told this is some kind of limitation within falcon. Is there anything we could do about that?
my 2¢
cheers
HiLok -
idle-detent:
Maybe the bms team could see if they could add a mechanic to the ‘idle detent’ that makes starting the plane more intuitive. Currently when i try to teach this to my friends, that is the part of the ramp start that they always seem to struggle to understand, and we simply have to fall back to rote memorization on the throttle movements and positions for the start-up.
Not sure what they could do, though. Add a throttle animation into the ‘actual’ detent position? So people can see what’s going on visually?
how can BMS build something mechanical?
The code is there already and works like a charm.
All you need is build your detent
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@RedDog U Teaser…
//Arty drooling…
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Yep. I’m definitively a big fan of RD’s home pit!
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@ 0:43
something like that graphically in-game
……uh,
if that -is- the elusive ‘idle-detent’ lol
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@ 0:43
something like that graphically in-game
……uh,
if that -is- the elusive ‘idle-detent’ lol
That is the elusive idle detent.