Tactical advise
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That’s bomber pilot chickenshit! Real fighter pilots go for the kill…everytime!
In movies or in novel. In the real life there are risk level matrix. (one saved a/c can kill more Migs later than killing one just before taking an AA12 in the mouth.)
RL pilots are much smarter. (at least, the one I know)
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RL pilots are much smarter. (at least, the one I know)
I never claimed to be smart…or to win any dogfights. But, I always go down shooting.
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A friend of mine now flying for United was a fighter pilot F15, F16 and F4. Sure as hell will never counsel timidity.
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A friend of mine now flying for United was a fighter pilot F15, F16 and F4. Sure as hell will never counsel timidity.
Running from 4 MiG’s when it’s you carrying 3 brain-dead AI and no gas isn’t necessarily ‘timidity’.
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I count 6x MiG-29 nails, 2 front, 4 right. Shoot the front with both AMRAAM, command chainsaw on the second contact if you can find it and have time. Engage burner, pitch for 0.9M and crank left. Snip at husky. Bandits’ weapon envelopes will seriously shrink as you turn away. I’m sure fuel is a concern but being confetti is a bigger one. Based on your radar volume you’re at 24kft which is a nice place to be. If the 12oc contact is lower, consider rolling right over him as he evades.
Keep the chicks close, weapons hold, spread. If they turn to engage they’re toast. Keep climbing MAXAB at 0.9M until you’re free or below 1000lbs. 1000 should be plenty to dead stick onto an emergency recovery field if needed.
The contacts trailing the 12oc MiG are possibly no threat or friendly especially if forward is cowboy territory. If you’re lucky they’re friendly and just living and buying time will drag the MiGs into your ally’s sights.
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In movies or in novel. In the real life there are risk level matrix. (one saved a/c can kill more Migs later than killing one just before taking an AA12 in the mouth.)
RL pilots are much smarter. (at least, the one I know)It is quite refreshing to hear someone reasonable 'round here.
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In movies or in novel. In the real life there are risk level matrix. (one saved a/c can kill more Migs later than killing one just before taking an AA12 in the mouth.)
RL pilots are much smarter. (at least, the one I know)
Not only that, but in bms, your jet inventory is about to get very low quickly. 4 jets gone means less sorties for you in the future. Going out with guns “blazing” might be fun, but if your in a camp, you soon will have much fewer flights.
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In Falcon send your wingman home right after take off if there are fighters with AA12 otherwise you will lose him and a wasted airframe. I always go after the threat I see locking me up in my rwr first though if the fighters are escorting say a SU33 sead strike on my sams I engage them first to at least push them back. The best aircraft to engage the AA12 is the F15C which can outrun it close to 1o miles based upon altitude and airspeed of course. The Mig21 will not engage you until close and then you can hear him in your cockpit when he is close. The rwr is a wonderful tool. I often wait until the bogies (every fighter type except those that may be carrying AA12) enter dogfight close range and bang off amraams as fast as possible while dropping flares/chaff. Mig29A will not carry AA12 in BMS but the Mig29S and all versions of SU27 too. Allowing myself to get surrounded by red fighters is also not smart. The range of the 120 should be used in your advantage and at 32k I can down SU27 at 25 miles keeping my radar off until they get that close. All others may launch at me and I may get hit once in a while by AA10 but if I keep moving fast I can kick all their asses and be sipping a martini in the O Club while they are still smoldering on the ground. Nice visual I know.
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That was a joke….
“Request Help” never has worked well for me. I never use it.
It works. But only when there are Sweep or Escort flights in the general area. They’ve saved me a couple of times.
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Do DCAs on station respond? I was considering in my campaign putting long-term (2-3hr) DCA line behind my BARCAP line so that there is some depth and reserve. I considered putting the lesser F-4ESK back there with tanks (and possibly tanking points) to disrupt on help command.
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I do not think so. When “on station” DCA have an objective to protect.
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7 or 8 o’clock is the only way that you can go.
Unless you are a member of kamikaze. -
I do not think so. When “on station” DCA have an objective to protect.
What’s the difference in objective between DCA and TARCAP? The descriptions on the Falcon 4.0 manual are very similar.
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just from how the AI writes it i’d guess:
DCA protects airspace, and in particular important targets within it from OCA ex: bridges, airstrips, factories, electrical infrastructure etc
TARCAPs are for escorting CAS/interdiction flights
i may be totally wrong on this but generally when i see TARCAPs it’s a CAS escort, and DCA are general-purpose, kind of like BARCAPs
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Escorts protect OCA and Strike missions. DCA is Barcaps which are 30 minutes long. OCA is sweeps and airbase strikes. Tarcaps protect Interdiction, BAI and CAS missions. CAS missions sometimes protect your ground forces in air to air mode.
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Escorts protect OCA and Strike missions. DCA is Barcaps which are 30 minutes long. OCA is sweeps and airbase strikes. Tarcaps protect Interdiction, BAI and CAS missions. CAS missions sometimes protect your ground forces in air to air mode.
Are you sure???..…
demer
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almost. I have seen CAS with and without carrying air to ground weapons.
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There’s a difference between the sortie roles that are default/ATO-generated and the broader capability of the mission type if a human designs it. ATO-generated BARCAPS might always be X nm apart, Y minutes, Z altitude but that doesn’t mean it’s the total of what that mission type can do if made by hand.
BARCAP is a trespass barrier. The objective is to prevent enemy from passing a line.
TARCAP and DCA are both area defenses, meaning it doesn’t matter if the enemy goes around you. You care about this area as an “island.” TARCAP is obviously a CAP of a target area. It’s generally used as a CAP in support for strike or CAS activity. Some target is being hit in the center and the TARCAP flight is CAPing the target area to protect the AG assets. The “DCA” task is a generic counter air defensive task that is similar to TARCAP except without the target area protection context. DCA is still geographically-referenced. I wouldn’t be surprised if the only difference between DCA and TARCAP to the AI is simply that TARCAPs are only generated in conjunction with other AG flights in the package.
DCA in the HQ sliders refers to all defensive counter air activity including:
Intercept
DCA
BARCAP
AmbushCAP
HAVCAP
TARCAP
EscortOCA in the HQ sliders covers:
OCA Strike
Sweep -
I am pretty noobish and have no tactical knowledge whatsoever but I really want to give my 2 cents on this subject.
Given the RWR picture from the original post, it being on egress and his relative low level on fuel I would’ve kept flying towards the 29 on his 12 o’clock until he was in Fox 3 range. Fire, beam him on your 2 o’clock and keep egressing.
It’s risky, but the plane comes first imo
I agree in this situation: Jhook told it how it is in his earlier quote: terrain masking and bug out. Thanks again for the input on the question
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Do DCAs on station respond? I was considering in my campaign putting long-term (2-3hr) DCA line behind my BARCAP line so that there is some depth and reserve. I considered putting the lesser F-4ESK back there with tanks (and possibly tanking points) to disrupt on help command.
I do that too: having older model fighter (F4E for instance) in the area. If they are engaging the MiG’s thay will keep them busy, even if it is not fair fight. I use a lot of F-18 sweeps during my campaign. Big 4 ship sweeps or 1 hour CAP’s on the FLOT. Their presence counts more than the amount of kills they get. And they do respond to a ‘help’ call in my experience. Keep the UHF on 12 (proximity) and you’ll know who is engaging the bandits.