Pillars of Hercules Theater Beta 0.7.0 RELEASED
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Now about the 2 airbases Istres (Le tube) and Mont de Marsan, they are represented with the default type of airports of Korea theater, Istres with RWY 12/30 and Mont de Marsan with RWY 08/26. Both of them have working NavAids.
Nikos.Hi Nikos!
Mont de Marsan is a 09/27 … but no big deal, it depends on annual mag deviation. Maybe you have outdated info. If you want, you can find the current publications for French airbases. http://www.dircam.air.defense.gouv.fr/dia/index.php?option=com_content&view=article&id=867&Itemid=405
The POH map gooks good but unfortunately, do not show the terrain relief which is very important for tactical pilotage chard and mission planning.
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Hi Nikos!
Mont de Marsan is a 09/27 … but no big deal, it depends on annual mag deviation. Maybe you have outdated info. If you want, you can find the current publications for French airbases. http://www.dircam.air.defense.gouv.fr/dia/index.php?option=com_content&view=article&id=867&Itemid=405
The POH map gooks good but unfortunately, do not show the terrain relief which is very important for tactical pilotage chard and mission planning.
Hi buddy.
Well thank you for the link, i already got it by you when i was asked you about one. So my infos are updated.
Now about the 2 specific french airbases, it is like you said. Mont de Marsan is very close to the real 09/27 with the current 08/26. Istres le tube has in real 15/33 and in POH now 12/30. That because they both use the default types of airports, not yet photorealistic ones.
Keep in mind that they have great real NavAids, like:
Istres le tube
TACAN channel 104X with range 200 NM, ILS 111.30 on RWY 12, ATC UHF 240.50 and VHF 123.60.
Mont de Marsan
TACAN channel 024X with range 200 NM, ILS 110.50 on RWY 26, ATC UHF 293.825 and VHF 142.75.Give a check to them and tell me if they are perfect ;).
Nikos. -
Yes it is perfect to conquer it once for all.
Just kidding, no bad mood…
Nice one Mate. Gib AirBase is already on Red Alert!!!(Lol). On a more Serious Note, this Theater is Beautiful. The amount of work and dedication is so Evident. A great big Thank You and Respect to all those Involved. This Year’s definitely gonna be the Year Of The Falcon.
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The POH map gooks good but unfortunately, do not show the terrain relief which is very important for tactical pilotage chard and mission planning.
Hi Dee-Jay!
A basic colour scheme was used to give info about the surface altitudes.
It was probably best seen in de bitmap version.
As an addon (you can find it on the docs) it was developed a Vector Kneemap. It’s basic functionallity is to be “infinitely” scalable without loss of quality. Therefore it can be printed to any size. That is surely helpful on planification, specially on a lan-party enviroment.
Because of the limitation in time parts of the vectorizing are made in an automated way. Terrain couloring and roads -with afterwards edition- where one of those things automated.
In this automated process the colours are averaged and joined when similar.
Because the vector kneemap also generated a bitmap kneemap that was good quality, the original was replaced with it.
You can check the original bitmap on Joes post about kneemaps in the Spain subforum -this i guess- where he -alone- [emoji122] [emoji122] [emoji122] - developed the original bitmap kneemap.
You can also check this bitmap map on the post I started in the theaters post about the release two or three days ago.
Please do check it and tell us if that other one is more helpful in that task.
If not, what kind of improvements could be made in your opinion?
Cheers and thanks for the feedback.
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If not, what kind of improvements could be made in your opinion?
I do not really know I am sorry. My remarks was a bit innocent without knowing if one can make actually better. The best person to ask about that is Red Dog which is our referent in this area.
@Nikos: No big deal … this is a sim ans if the QFE is not 100% the same as IRL … it won’t makes any huge difference.
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I do not really know I am sorry. My remarks was a bit innocent without knowing if one can make actually better. The best person to ask about that is Red Dog which is our referent in this area.
@Nikos: No big deal … this is a sim ans if the QFE is not 100% the same as IRL … it won’t makes any huge difference.
Sure it can be made better. Do not worry to be open in your critics. Critics are embraced as ways to push us closer to excellence.
I, and surely Joe too, are great admirers of Red Dogs work. If we get the chance we would love to know his opinion and his advice.
But yours is also helpful.
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The POH map gooks good but unfortunately, do not show the terrain relief which is very important for tactical pilotage chard and mission planning.
Hope this will do the trick for you…
I can only say : “THANKS FALCAS…You are d´man!!” (For those who knows who is FALCAS, you´ll understand. Just wait, see and enjoy his tools)
Cheers!
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I do not really know I am sorry. My remarks was a bit innocent without knowing if one can make actually better. The best person to ask about that is Red Dog which is our referent in this area.
@Nikos: No big deal … this is a sim ans if the QFE is not 100% the same as IRL … it won’t makes any huge difference.
Very interesting your comment, deejay. It’s true: the vectorbitmap is beautiful, I love it and allows large format prints. the thrmap has less resolution but exactly reflects the image THR.Es perfectly possible to use the vectormap for mission planning to print. And include bitmapTHR for UI.
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I, and surely Joe too, are great admirers of Red Dogs work. If we get the chance we would love to know his opinion and his advice.
As far as I know, Red Dog and Falcas are also having issues with how to render the shadowing effects in relief to have a result close to this TCP chart allowing a good representation of the terrain relief.
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O.K. All Installed but no ground textures or twisted any ideas anybody.
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O.K. All Installed but no ground textures or twisted any ideas anybody.
From where did you downloaded?
My advice:
A)uninstall then reinstall.
B)If that does no work extract the data from the data.7z using “7zip” and place manually on the add on Spain - Portugal folder.
C) if that doesn’t work either download the 256px texture pack from post #1 and follow the instructions contained on it to install.
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A)uninstall then reinstall. did that
B)extract the data from the data.7z using “7zip” and place manually. did that
C)download the 256px hires texture pack. did that.
follow the instructions. by the numbers and hit the wall will uninstall and wait for 4.33
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A)uninstall then reinstall. did that
B)extract the data from the data.7z using “7zip” and place manually. did that
C)download the 256px hires texture pack. did that.
follow the instructions. by the numbers and hit the wall will uninstall and wait for 4.33
Sorry.
I recall you also had problems in the install, right?
From which mirror did you d/l? Torrent?
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Found a minor object (airport) issue …. FYI.
Near Barcelona, iirc.
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Don’t worry Agave , Almost all airports are “moved” or out of place :mrgreen:
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Found a minor object (airport) issue …. FYI.
Near Barcelona, iirc.
Well, I think it´s all on the Docs: Actual “Beta 0.7.0” has textures for “especific” airbases, cities, shooting ranges and such things…. Almost all BMS capabilities were used by Joe in order to give “balance and logic” regarding what was selected or not.
In the actual state of the Theatre, you wont find any finished airbase. All of then (the chooosen ones) have Photoreallistic textures, and besides/on top/near, the tipical Korean estándar Airbase.
I´m afraid you´ll have to enjoy POH as is for the time being… a lets thanks Joe Labrada for sharing so early this awesome Project… beleive me … there is much more behind this lines to have gratitude to him, for releasing it “just on time” before he takes a well deserved “vacations”.
Cheers,
Agalnov -
Thank you for the reporting!
AFAIK the airbases that have photorealistic textures require totally new 3d models which are planned for a future version.
I think only Gibraltar (and not the final version) is the only new 3d model included in this version.
The non photorealistic airbases dont have this issue.
You can check which airbases are those in the 1st post.
Joe or probably Eghi can probably tell more about it.
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Found a minor object (airport) issue …. FYI.
Near Barcelona, iirc.
Well, the specific airport is Montijo in Portugal, and not near Barcelona in Spain ;).
I think only Gibraltar (and not the final version) is the only new 3d model included in this version.
Unfortunately the specific version 0.7 of POH theater doesn’t include the awesome photorealistic airport of Gibraltar by “Eghi”. It has it as the default airport type with RWY 08/26 ;).
Nikos.
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Well, the specific airport is Montijo in Portugal, and not near Barcelona in Spain ;). ……
… Hmmm, don’t remember flying there. Guess that’s what coord and ‘iirc’ are for.
Seems as if you all are well aware of minor issues for future fix, so I’ll try to refrain from (apparently) stating the obvious in the future.