World Theater
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Well, you could fly around the world, for one.
In a combat sim I dont understand why you want to ferry……
FSX yes BMS no
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@whitepony99:
In a combat sim I dont understand why you want to ferry……
FSX yes BMS no
I for one see no issues with performing a ferry flight from within CONUS to the MEAO. Would be great to be able to do that in BMS. The fact that we will likely never be able to does not make it a less interesting idea to think about.
Perhaps it could be easier dismissed if FSuX had a flight model for the F-16 worth the paper it is printed on…
I mean thats like saying in a combat sim you dont understand why you want to simulate training flights…
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Yes it would be ‘nice’. I would also like to ferry between theaters of operation and deploy to global hotspots as they emerge . But…
a. Technical limitations do not now allow a global theater with current code - number of tiles, number of objectives, number of teams and flat terrain come to mind.
b. Consider none of the 3rd party region specific theaters is complete after 15 years of falcon modding, and only a handful are actually playable to varying degrees, I think that speaks to itself about the lack of required resources such as time, knowledge and experience, needed for theater making in general, let alone for a huge global theater.
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Easy
Take off from Kadena Fly North West at 33k for 15min, pause the sim for an hour or so,sit still, Dump fuel, refuel, pause the sim again for a hour or so, dump fuel, refuel. Rinse and repeat until you need to take a dump, sit there, now you will need to rinse, drink lots of fluids. Fall out of chair, refuel, put the sim back in pause. Sit still some more, read a book, dump fuel , refuel, pause the sim. Ignor the alarm clock, don’t go to work, dump fuel, refuel, pause the sim.dont answer the phone……
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Easy
Take off from Kadena Fly North West at 33k for 15min, pause the sim for an hour or so,sit still, Dump fuel, refuel, pause the sim again for a hour or so, dump fuel, refuel. Rinse and repeat until you need to take a dump, sit there, now you will need to rinse, drink lots of fluids. Fall out of chair, refuel, put the sim back in pause. Sit still some more, read a book, dump fuel , refuel, pause the sim. Ignor the alarm clock, don’t go to work, dump fuel, refuel, pause the sim.dont answer the phone……
Sounds like the one time I a 748 from Panama City to LHR in FSX, real time. Not doing that again…
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A Global Theatre: Falcon BMS simplify, unify the standards of terrain textures, objects, etc … would give more flexibility in creating campaigns. And would unite the efforts of all the designers of theaters in a single common project.
It’s nice to dream about it. But taking things as they are, and realistically with the possibility that we TODAY Falcon BMS offers we must consider the limitations of the engine and raise Falcon, from my point of view, possibilists options.
AFAIK all Falcon theaters are flat maps so you couldn’t fly around the world. Also the projection distortions would become problematic. I think simulating a spherical Earth is step one to producing a flight sim in the modern age. We have the computing power and techniques. There’s really no excuse. You don’t have to fill the world with terrain, but put it on a globe.
Very important. Even in the unlikely event that the working tools were adapted to create a global field and was fully operational; the distortion of the projection is too important to give good result.
My test Global Theater:
Dem2Terrain can create bigs L2
But into Falcon BMS World the terrain are great distortion (Terrain View)
But:
PMC Editing Wiki: Theater Size:And here is link for 370kb image of in-game-campaign screenshot (merged) of the whole theater area. There was over 18000 objectives on that campaign, when I flew one mission OCA strike I detected nothing out of the ordinary. FPS was just the same as when flying 64 segment theater:
A collection of 256 sections theaters worldwide covering perhaps it would be feasible with current tools?
E.G:Sniff :?
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You will need a new terrain engine to achieve that (my best option would possibly be Outerra). But there are tons of other smaller details that should be also addressed to have a working game, models, objectives, fps etc… Totally huge project and very difficult project for a free -time project.
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And what would it offer? The possibility for ferry flights from one hot spot to another? How realistic is that?
If one is willing to spend that many hours on BMS stuff, there are probably lots of other high-priority subjects which deserve attention afaik.
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you can talk all you want, it’s not going to happen
keep blowing in the Wind gents -
And what would it offer? The possibility for ferry flights from one hot spot to another? How realistic is that?
If one is willing to spend that many hours on BMS stuff, there are probably lots of other high-priority subjects which deserve attention afaik.
If you’re looking at it just from a “ferry from A to B” point of view, there’s no real use for a world theater. It would definitely be nice, but not a necessity, since there are indeed other flight sims out there (be it with questionable flight dynamics) that serve that purpose.
If, however, you’re looking at terrain rendering and detail, “no limit” to amount of objects, probably easier to create/change scenery, … it would be a huge leap forward. I know you don’t really need a world theater to achieve this, but while you’re working on updating the engine, why not go all the way immediately?
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but while you’re working on updating the engine, why not go all the way immediately?
Maybe because the amount of extra work needed is not evolution but involution, and you probably loose track of the real focus of the sim?
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IHMO a World theater with current DB and other sturcture is totally pointless and not doable. Even if today somebody wanted to devloped such engine it would be almost impossbile. In Falcon the ATO simply would kill the whole idea…
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Easy
Take off from Kadena Fly North West at 33k for 15min, pause the sim for an hour or so,sit still, Dump fuel, refuel, pause the sim again for a hour or so, dump fuel, refuel. Rinse and repeat until you need to take a dump, sit there, now you will need to rinse, drink lots of fluids. Fall out of chair, refuel, put the sim back in pause. Sit still some more, read a book, dump fuel , refuel, pause the sim. Ignor the alarm clock, don’t go to work, dump fuel, refuel, pause the sim.dont answer the phone……
I think you forgot about taking the “go pills” issued by the air force docs for 17 hour flights
Cheers, Uwe
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hm …
loading time, limited textures, boring while flying thousands of miles Overhead Water
so … no. I think we do not Need that. For such Events you can go FSX maybe. And a big map like this is simply un addable with present Tools.
Cheers
Tom -
impossible is wasted many words here.
as said by EGHI then better P3D. proffessional plus .my 2 cent -
Just landed at Guam, for a layover or just to get laid, Kutterro should know where to go. Hawaii was such a disappointment.
Next Stop Darwin, for some Decent food.
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I agree, this would be a huge process. But cool idea…imagine the tiles wow…would be cool for tanker ops over the pacific or across the pond going to Europe. I do wonder how Microsoft Flight Sim does it, though. I have Flown a KC-135 from KSFO to Hickham…12-hour flight real time. I actually went to bed and woke up and landed it…LOL
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Oh the action in Fsx drains your adrenaline.
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I agree, this would be a huge process. But cool idea…imagine the tiles wow…would be cool for tanker ops over the pacific or across the pond going to Europe. I do wonder how Microsoft Flight Sim does it, though. I have Flown a KC-135 from KSFO to Hickham…12-hour flight real time. I actually went to bed and woke up and landed it…LOL
No it would be an impossible porcess therefore it is not a cool idea. First, terrain would be totally boring, becase you do not have different building for differet areas of the World. Also you would run out very soon from textures, even POH theater uses all 4096 textures…
ATO would not work.
Never would anyone to make a functional campaign…
Flat-round conversion issues…
etc…
Even 128x128 size theaters have issues…
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Maybe it is an option to create independend but overlapping theaters