Falcon BMS 4.34 Changes you noticed.
-
-
it means missile/bomb items should have RCS and IR values! lots coding work for DB and AI.
I know, but it is my wet dream. I would put totally on different level even just a small amount of SA-11/17, S-300V, S-300P(S), SA-15 and ships especially with multi target engagement capability even with their RL fire arcs.
-
Could you just take out that “t” from the second word of your last sentence DJ. I cant stop laughing like an immature school boy!
I cant believe this!
We had our bank holiday yesterday here in the UK and I finally got around to trying out DCS after only prodding at it with a stick (so to speak) for the last 3 months.
I was telling a friend of mine about how good VR is with the new F18 and how blown away i am with it.
I swear on my life, i said this to him this morning: - “I cant believe i am saying this - but i think it might be time to call an end to falcon”.
I just hopped on to check the forums and typical!! you guys…. i mean…
jeez!!
right - that’s me blowing the dust off the cougar mfds and fitting that extra monitor again. I think thats in the loft… will have to check.
It all sounds good from what I am reading.
-
BMS4 is on the level of GFX what is needed to me enjoy it.
[cut!]I agree with everything you wrote, but I wanted to avoid starting another BMS vs DCS battle.
But since we can’t do everything, we have to allocate resources to a defined area.
Totally understood. But I will keep my fingers crossed to see an update of the second most important A/C in BMSverse
Amazing job BMS team, thank you!
-
A-10A cockpit and 3D model has not been updated since 4.32
Understanding your anxious, if it makes you feel better, JanHas has an almost; ready new highly-detailed A-10 3D model. It should be released; at some point, following the Vipers, F-35, xxxxxxxxxx ( <– this is top secret lol ).
Not much for a new cockpit though…
-
But even if we succeed, do not expect a clown of DCS.
(I suppose he meant a “clone”… don’t you guys start a war on this )
EDIT: arf, didn’t see new page in thread, coming late
-
With NWS engaged, the FPM is caged on to the centerof the HUD and on the horizon line.
You can set steerpoint elevation
Weather has and effect on AGM-65 lock range.
Preplanned threat steerpoint, and makrpoints are displayed in reverse video ,if selected. Also they are easier to select with the ghost cursor.
Realistic HUD data presentation during INS/EGI alignment.
FLCS relays latch closed if FLCS test is performed with battery in MAIN PWR. ( was busted in 4.33)
-
With NWS engaged, the FPM is caged on to the centerof the HUD and on the horizon line.
You can set steerpoint elevation
Weather has and effect on AGM-65 lock range.
Preplanned threat steerpoint, and makrpoints are displayed in reverse video if selected. Also the are easier to select with the ghost cursor.
Realistic HUD data presentation during INS/EGI alignment.
FLCS relays latch closed if FLCS test is performed with battery in MAIN PWR. ( was busted in 4.33)
You are not authorized to play
-
-
@Cpt:
Could you just take out that “t” from the second word of your last sentence DJ. I cant stop laughing like an immature school boy!
I cant believe this!
If I made your day with this “t” so I keep it for other ppl.
-
All of the changes I’ve seen so far are very good. Except for 3 things which relate to graphics, where I think 4.33 was actually better. IMO it would be better if these were left alone.
1 The new Hornet skins look very plain and kind of half finished, old ones better IMO.
2 US carrier deck is lower res and doesn’t look good, old one better.
3 Overcast weather now has spinning clouds in the extreme and on top is all just white. The old overcast had interesting detail and texture on top, old one better IMO.
So for me it is a bit 2 steps forward 1 step back. -
(I suppose he meant a “clone”… don’t you guys start a war on this )
Dam …. yeah right: “clone” … it is that funking Gougoule auto correction so fart…
-
Dam …. yeah right: “clone” … it is that funking auto correction so fart…
You may like this my mess around pilot is named Fartner callsign Bogman…
-
You are not authorized to play
There is so much they haven’t noticed yet, but it’s more fun to let people have the joy of finding things out for themselves
I have been quite impressed with some detailed observations though :thumb:
Ducking in and out of clouds to defeat IR trackers is fun (unless it’s your target doing it), think about engine IR management as well
-
I have been quite impressed with some detailed observations though :thumb:
Same here! It was rather unexpected to me and is a very good and motivating surprise!
Thumb up to the whole community!
-
-nose wheel sticks in a direction when breaking in a turn.
-ATC yells at me when i disobey, again. Been years.
-chin mounted sensors affect flight characteristics.
-enemy planes attempt to outrun my slammers. Surprising to see a Mig-21 succeed at Rtr.
-couldn’t talk to flight after hit with manpad. Lost electrical power and UFC. Wrong frequency. :3
-TGP head moves as it tracks targets.
-
I noticed the 6th campaign is an exercise instead of a war! major thanks for that (was on my bucket list since forever ^^)
So to everybody involved for this AMAZING release! Absolutely love where you are taking this.
THANKS!!!
-
-nose wheel sticks in a direction when breaking in a turn.
Normal. Needs a slight motion to steer the nose wheel. There are “not enough” power in actuator to move the wheel when a/c is stopped.
-
3 Overcast weather now has spinning clouds in the extreme and on top is all just white. The old overcast had interesting detail and texture on top, old one better IMO.
allow me to disagree on that one
YEs cloud rotating is painful,i would like to have a better result
but
-
If you fly regularly (in RL) above a overcast layer, this is nearly all the time totally white up there ( i can try to improve some contrasts though )
-
Old texture was totally faked, the “holes” in between the clouds were not real, you couldnt dive in them. Now a hole is a hole, you can for real dive in it and keep visual contact with ground
-
same when going up, you can see the blue of the sky while you climb
-
When you are flying at the EDGE of the top surface of the layer, it is much more realistic since it has volume, it was a flat texture before
-
Layer crossing is much more realistic, not only by the visual but also when you need to keep contact with wingmen. No more “surface” crossing and weirdo black blincking into the layer
-
contrasts and clouds colors are much better when under layer , not to mention thunderstrikes flashed in clouds , which was not possible before
-
the old layer had not interaction with sensors
-
transition from cell to cell is now possible, before you could see a very ugly flat texture above the adjacent cell
YES the best would be to find a way to stop clouds to rotate
at the end, we are of the opinion that there are more pros than cons compared to old system
-
-
All of the changes I’ve seen so far are very good. Except for 3 things which relate to graphics, where I think 4.33 was actually better. IMO it would be better if these were left alone.
I have one issue with the graphics. They are a lot prettier overall, but the clouds seem to be everywhere now and they are VERY white, which makes the HUD display invisible. Perhaps that is realistic, I am not sure. In any case, I am mostly relying on HMCS for HUD information now.