Link 16 things you want in the next update
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if we can have that in BMS I’ll sit in the cockpit listening to the sounds & without starting the jet
That’s true, I needed an example about rain transition “force”. It can be used for relax time too.
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if we can have that in BMS I’ll sit in the cockpit listening to the sounds & without starting the jet
You have it. But only light rain.
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There is no explosion sound when my plane is hit. There used to be in 4.34 and prior.
Normal. And/or depends on your sound slider setting. IRL you can’t hear your a/c hit nor hear the missile fragmentation.
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AI may have been improved overall, but friendly AI are still completely useless. Perhaps worse than they were, but it’s not possible to verify. In any case, they hardly seem to do anything. That goes both for my wingmen and other friendly flights.
Detailed report … what situations? When/Where/Why? ACMI recording for analysis …
- Random crashes at mission exit - this is the biggest one. There is no rhyme or reason, it just sometimes happens and sometimes not. I am not entering the 3D world twice and not even doing recons, but crashes still occur.
Need repro cases.
Bug-report: https://www.benchmarksims.org/forum/showthread.php?40871-BMSBugs-A-public-third-party-BMS-bugtracker
Bug-tracker: https://www.benchmarksims.org/forum/showthread.php?40871-BMSBugs-A-public-third-party-BMS-bugtracker
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Well … big work for minor benefits. Especially knowing that I am putting most parking point out of the hangars for the future version … so … does it worth the pain and the time (?)
Big work is a relative thing to how much details we aim to in the future. Also, such work can be done by many people and no necessarily those that do everything else
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Are you in a stage that you beta testing the new Terain?
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@Bad:
Already implemented in next release, wait 3-4 weeks
Did 3D saves make it into 4.35 ? Referring to https://www.benchmarksims.org/forum/showthread.php?35685-Link-16-things-you-want-in-the-next-update&p=554272&viewfull=1#post554272
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AI may have been improved overall, but friendly AI are still completely useless. Perhaps worse than they were, but it’s not possible to verify. In any case, they hardly seem to do anything. That goes both for
i disagree completely with you
First: there has been zero functional change in the way AI behaves in AA combat sicne 4.34
Second : here is a ACMI i just recorded in 4.35, i wouldnt say my wingmen and friendly aircraft (green) were useless
https://mega.nz/file/v0tgXKhR#ptOp0KJFOx9lBw2ALVEvnl5uysTDnI3tWaZuilxoorA
third : if you are talking about AI - AG capabilities, i agree with you
Quattro : WVR engagement can be improved and WILL be improved
Cinquo : AG capabilities can be improved and WILL be improved
but if you are talking about BVR, sorry , but NO you can’t say that
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Request please: Allow pause of Opentrack similar to what is possible with TrackIR (F9 key). Use case: to switch between mouse panning and headtrack panning, especially useful for ramp start.
For TrackIR, pressing F9 temporarily stops the headtracking software and allows panning with the mouse (while holding down right-click button). The same is not possible with Opentrack, even if Opentrack is paused or stopped. From old threads here, the “workaround” is to uninstall Opentrack, since BMS detects it even if it is not running. But that does not solve the issue, since that will obviously not allow switching between mouse panning and headtrack panning.
Thx,
JB -
i disagree completely with you
….but if you are talking about BVR, sorry , but NO you can’t say thatRight now the AI are not very good bvr either. Against bandits that have AA12 or AIM120, they are hardly able to defend themselves. We’ve had this discussion a while back and DeeJay explained the situation quite well, so I understand it’s a compromise or you would get AI that become too good…. So after thinking about that discussion I don’t think I would want any changes to the AI in that regard. The only change I would like to see is to have a ‘go defensive’ command that I could give my wingman that tells him to turn 180 and go warpspeed to get out of dodge of incoming AA12’s. And that I could issue that command at any time, not only outside of 30 miles and also when I don’t have anybody bugged.
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At some point, someday, (as IRL) they will be more conservative, launch their missile at the MaxRn, pump, miss (because opponent is doing a godd evasive), recommit, MaxRn, pump, miss, (because opponent is doing a godd evasive) … recommit … then, once out of missile … abort and RTB. Opponents will do the same …
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…The only change I would like to see is to have a ‘go defensive’ command that I could give my wingman that tells him to turn 180 and go warpspeed to get out of dodge of incoming AA12’s.
… Idea is good … but, can’t you use the Check Six command on that kind of purpose?
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… Idea is good … but, can’t you use the Check Six command on that kind of purpose?
Not sure, would have to try that, but would that work against AA12s that are shot head on from say 25 miles and haven’t gone active yet? That would be my biggest wish with regard to AI, that I can send them defensive before the incoming missile goes active. That way they have a better chance they can outrun the missile and to me as a player it gives me a bit more control to keep my wingman alive.
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If you are head to head along with your wingman, say “flex”, he’ll go backwards for about 15 miles.
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Yes, I do that and that works quite well for the initial engagement, but if you have to re-engage after that, that doesn’t work anymore.
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Right now the AI are not very good bvr either. .
then you should go and play DCS i heard they were far better
that’s funny though, because in real a non FOX3 equiped AC as absolutly no chance against a fox 3 aircraft, NO CHANCE
so if i make those aircaft able to avoid better missiles and so on, then you will tell me that the FOX3 equiped are not good enough in BVR….
The balance we have right now is good and i don tknow any other simulator that is able to apply so many complex tactics in BVR
you can call that 'not good" , it’s you right to think so, but i disagree.
Transition from BVR to WVR and WVR can be better, THAT i can agree
Now of course, all of this is a state machine, if you expect AI to be self learning and be as good a trained human, then you will never see that in BMS i can assure you
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Not from me.
I know the AI in DCS is worse. I can work with the AI in BMS, but it’s very difficult to keep them alive in a fight where the opponents have AA12 or AIM120’s. A go defensive command like I described above would be a big help I think in helping your AI wingman stay alive.edit, I see you added to your post. I’m not talking about non fox3 vs fox3 fights. I’m talking about fights where both sides have fox3.
I understand that blue AI and red AI are the same, so if you have an AI vs AI fight that it technically is 50/50 who wins.
However it would be nice as a human flight lead to have a bit more control over your wingman. As a human player when I face Su27’s I know they have active missiles and I assume they shot at me before the incoming missile goes active. If I would have a command that I could tell my wingman to go defensive on time, that would greatly help his chances of survival.
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Not from me.
I know the AI in DCS is worse. I can work with the AI in BMS, but it’s very difficult to keep them alive in a fight where the opponents have AA12 or AIM120’s. A go defensive command like I described above would be a big help I think in helping your AI wingman stay alive.well it depends the level they have
Aces are much better at defending against missile (rookies are pretty dumb at that)
the problem is that you can not choose the level of your wingmen, this is random
however, if you whose “ACE” as a general seeting at campaign opening, you will have a distribution with much more aces
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Not from me.
I know the AI in DCS is worse. I can work with the AI in BMS, but it’s very difficult to keep them alive in a fight where the opponents have AA12 or AIM120’s. A go defensive command like I described above would be a big help I think in helping your AI wingman stay alive.edit, I see you added to your post. I’m not talking about non fox3 vs fox3 fights. I’m talking about fights where both sides have fox3.
I understand that blue AI and red AI are the same, so if you have an AI vs AI fight that it technically is 50/50 who wins.
However it would be nice as a human flight lead to have a bit more control over your wingman. As a human player when I face Su27’s I know they have active missiles and I assume they shot at me before the incoming missile goes active. If I would have a command that I could tell my wingman to go defensive on time, that would greatly help his chances of survival.
why dont you command the “defensive” tactic ? , they will bail out and pump …
The chainsaw tactics is extremely powefull as well…
you know, if you think your AI are not efficient , why the hell the enemy AI manage to be efficient against your AI then ?
they use the same code , the only difference is that the AI leader is actually following the proper tactics it has instructed to its wingmen
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See my edit above.
And I fly mostly TE’s rather than campaign. But I always set everything at ace level.
The current defensive tactic should be used outside 30 miles was my understanding. And it is greyed out if I don’t have anyone bugged. So if I’m defending or whatever, I can’t issue that command. That’s why I said un my firsr post that I would like to have that command available inside 30 miles and not greyed out.
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You are aware that by default your AI are in pure pursuit tactic which is the poorest one right !?
It is very important to instruct them the proper tactic at the proper time and then follow the tactics phases
The most efficient against stronger or equivalent opponents is IMO chainsaw
I don’t understand though why you don’t use the defensive tactic if you want your wingmen to pump ?
You have to do that early in the engagement ,
Once they are engaged this is too late