Yet another update from the frontlines... 4.37 U3 progress
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@MaxWaldorf First off thank you for all the exceptional work put in. Second in terms of ball park VRAM usage what would be the difference in current BMS vs Updated with all stuff mentioned? Will 8GB GPUs still be sufficient?
To the whole BMS Dev team you truly have created a wonder of a sim.
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@Seifer said in
- campaign brain changes (this is a big one!)
Will be listed in the documentation at least in bullet point level what should we know about this as a player or campaign designer?
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@Seifer said in Yet another update from the frontlines... 4.37 U3 progress:
campaign brain changes (this is a big one!)
campaign brain changes (this is a big one!) this is great…for a campaign designer!
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thank you for the detail answer about the next update. Can somebody explain what the BML is? I can’t find any info about it. I would like to prepare in advance for it .when the V2 will be out with the direct 3dsMAx export tool ,I will have been some knowledge for it. Which specification need to be reach on the 3d model. name , data structure ,texture size and number etc…
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@WurminatorZA Would probably become a minimum for better performance…
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@Seifer Guys, take your time! Your work is overpowered with every update! Thank you for everything!
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Exciting times! Interesting to read what’s cooking. Looking forward to some teasers. You guys are awesome.
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That all sounds unbelieveable. But i know you guys will make my wildes dreams of a sim. come true! Thank you very much to the Dev´s
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@MaxWaldorf said in Yet another update from the frontlines... 4.37 U3 progress:
Would probably become a minimum for better performance…
8GB of VRAM? What about 4GB ? (i dont think i have the money to put 8Gb of VRAM on my PC)
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@VDK You can try but don’t come complaining if performance sucks…
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Thank you for all your work BMS Team
Just a question ?
@Seifer said in Yet another update from the frontlines... 4.37 U3 progress:
campaign brain changes (this is a big one!)
Not an incursion of CHATGPT AI ???
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@ericfa2a you’re a funny guy!
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@MaxWaldorf said in Yet another update from the frontlines... 4.37 U3 progress:
You can try but don’t come complaining if performance sucks…
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@Seifer
grazie mille per tutto questo!!! -
@MaxWaldorf said in Yet another update from the frontlines... 4.37 U3 progress:
@WurminatorZA Would probably become a minimum for better performance…
Even @1920x1080?
Edit: aiming @ 60fps, btw. I’m on a humble laptop with a 6GB RTX 3060…
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@Kolmo_74 probably fine… laptops have to transmit every frame back across the bus to system ram anyway
Nvidia driver reserves half of system ram + vram for holding textures. Just make sure your laptop has plenty of system ram… 16 or maybe 32 Gb if possible
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Guys, don’t suffer in advance. What Max mentioned is still months away. For U3, nothing changes in terms of requirements. And since the changes are big for U3, it is very likely we will need a short U4 to fix some issues.
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@vfp said in Yet another update from the frontlines... 4.37 U3 progress:
8giga vram or ram?
vram is gfx card’s ram right?
ram is just the ram right?
In general, and if you will open DXDiag.exe or Nvidia-driver panel and go to Help->system Information, you will notice that your VRAM, the actual VRAM as the system sees it is combined from 2 amounts:
- The amount of VRAM on your GPU (obviously)
- Half of your system RAM amount
So for example I have here a 3090 and 32GB system RAM so overall the driver is acting as if I have overall 40GB of graphics memory. 24GB on the 3090 and 16GB of my system RAM that will be used as VRAM if necessary.
Of course the best for the GPU is its on-board memory, if it has to use system RAM as VRAM then there will be consequences in the shape of potential Micro-stutters, stutters, hiccups etc. That is because the GPU have harder time to work with system RAM.
In general, the future version can be run with lower VRAM GPU, 3-4GB will do it but you will need to either give up on some Heavier resources, or have a lot of RAM that can compensate for the lack of VRAM.