Hud-projection mod
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Yo Deejay you’re right, all HUDs have tints. But the thing I’m concerned about is whether you could really see/notice it against bright sky/cloud when you’re up in the air sitting at design eye… I think when viewed from the ACES II, USAF B50 tint won’t be that much pronounced compared to the Greek Viper’s. So my personal opinion is to leave the tint as subtle as possible or not to have it at all.
Anyway, here’s a version made by one of my squadron mates GR. The glass has a pale tint, do you consider it spot on or a bit too much?
Below’s for easy comparison…
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Here’s the HUD mod V2:
http://www.mediafire.com/?4hz80hlf1z6inzb
Let me know of what you guys think.
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Good morning there,
IMO each of you gents can make his own mind as to which would be the ideal tint by simply checking this thread’s pictures and videos, they speak for themselves.
Then the only decision to be made is if the ideal BMS version would be the standard USAF tint (or non tint, depending on what you believe) or the pink version. Since BMS models the F-16CJ the MLU variants or earlier Blocks are pretty much irrelevant.I find the version your friend made quite convincing, fatcap. Keep up your good work.
Also there is no reason why your work on the (e.g.) 3993.dds cannot be combined with any of either your or other modder’s 8005.dds.Cheers
Tom
PS:
Dee-Jay: In the combined upload a few pages earlier where I combined some of FanOfBMS432’s 8005 and 3993.dds and fatcap’s 3993.dds as well as my attempt, there is one 8005.dds, mildly dark to pink tinted, which IMHO so far has both the best colour and HUD shape (no reflection tint or reflection change). That one combined with fatcap’s new work might be the solution. Wish FanOfBMS432 would have more time these days, he was/is really up to something great. -
PPS:
“PS:
Dee-Jay: In the combined upload a few pages earlier…”http://www.mediafire.com/?c1xckii41hv7hnm
“8005. and 3993.dds”
In there…“FanOfBMS432 2”
Good Luck, that stuff is pretty much above my paygrade as far as editing is concerned. If fatcap, FanOfBMS432 and JanHas stuck together, they’d surely make the ideal HUD and reflections.
JanHas made some very awesomely cool reflections for FreeFalcon/Open Falcon and fatcap is a real pro on the 3993.dds, FanOfBMS did incredibly detailed art on the 8005.dds.
Me, just watched and tried to edit FanOfBMS’ stuff a tad. -
I’m in operation in Africa. Military web access do not allow me to go on mediafire.
I need you to send me file to my Email … check PM
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PLEASE RIGHT CLICK AND OPEN IN NEW WINDOW AND ZOOM IN (LEFT MOUSE) TO SEE THERE HARD WORK ON DISPLAY!
What about one for this GUY?
/me Bows to this project Many Many Thanks.
Tj
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Dee-Jay, I send you a pm…later today.
Cheers…
Thorst.
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TwoJay - there seem to be about 50 different versions of versions mentioned in the past 23 pages.
Please let me know WHICH of the HUDS (i.e. link or “version of version”) is featured in your lovely screens…?
To my untrained eye, it looks pretty much dead-on.
Cheers, Arapr0n.
P.S. Are you Northside or Southside Brizzy…?
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@Ara’:
TwoJay - there seem to be about 50 different versions of versions mentioned in the past 23 pages.
Please let me know WHICH of the HUDS (i.e. link or “version of version”) is featured in your lovely screens…?
To my untrained eye, it looks pretty much dead-on.
Cheers, Arapr0n.
P.S. Are you Northside or Southside Brizzy…?
Same - I tried the one linked on the previous page and it didn’t match TwoJays. Looking for the one TwoJay has…
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Me as well!
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This is the version I use in IT. Can be doanloaded some pages earlier.
The above looks cool as well IMHO.
Cheers
Tom
Sort of low res shot.
PS: More or less dropped flying Falcon to minimum. Please someone who knows me (Frits, Ramster22, anyone) send me a mail in case FanOfBMS432 pops in and finishes his mod…thanks in advance.
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The one I use is the “My mods of FanOFBMS432’s HUD and canopy” found in the package found here
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Can be downloaded some pages earlier…
LMFAO…
Thorsten, Thorsten… Guess you kinda’ weren’t hip to what I was saying… :mrgreen:
@TJ - Cheers for that.
( I’ll just have to guess at Northside… )
Edit for a quick question on that: You are just using the STOCK example in that folder…?
Within that folder there are - again - 101 versions from which to chose.
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Sorry to be more clearer the ones in the main zip folder (first .dds files you will find)
Sorry guy’s
Tj
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Yo Deejay you’re right, all HUDs have tints. But the thing I’m concerned about is whether you could really see/notice it against bright sky/cloud when you’re up in the air sitting at design eye… I think when viewed from the ACES II, USAF B50 tint won’t be that much pronounced compared to the Greek Viper’s. So my personal opinion is to leave the tint as subtle as possible or not to have it at all.
Anyway, here’s a version made by one of my squadron mates GR. The glass has a pale tint, do you consider it spot on or a bit too much?
Below’s for easy comparison…
Seems perfect to me! … could you send me he file to my E-Mail (check PM) ?
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@Dee-Jee & Fatcap
First off all: I DO appreciate all efforts to make BMS an even more outstanding sim than it already is!!! so, also all efforts to improve things such as the hud
That is why I put in my time as well.But, guys, what I don’t get - no offense btw - this ‘moddification’ Fatcap you’re talking about: the direction IN WHICH THIS MOD IS GOING ??? please…
the BASIC point in the first place was that THERE ARE block 16’s with the violet teint.THAT was the starting point, nothing else. WITH the help of a lot of people on this forum including: CrazyTom, Raptor, Dee-Jee, Skynight, Arty, and yes yourself Fatcap, the hud-design was adjusted to make the violet teint possible.
What you are showing, strongly suggests that some of the original problems still exist:
- ‘sliding’ panel problems, so with TrackIR or alike, the view is corrupted
- non-solid colors on the HUD itself
- the ‘green circle’ which you delibaretely set enlarged to enable DED symbology: well according to RL footage & pics, this is NOT what the size should be off course. I guess because of conveniency when playing the sim & flying, this suddenly is not a problem /issue at all. Well it’s not that big a deal, but why do we all put our efforts in to get as close as we can??
- the toppart of the hud: adjusting the color by you teammate GM is undoubtedly not done by altering just 8 PIXELS in the 8005.dds So, this file remains troubling for the near future as well.
- nope, I don’t tell which ones (for now at least: that cost me over 60!!! hours to find => no, it’s not the shaded part you guys altered)
- last but not least: the 3993.dds file shatters the 8005 effects when not setup right… it’s not now. For reference, check my file and find in the alpha channel the exact outline by going through the blackshade RGB-numbers…
Ok, just my 2 cents … it just hurts a little to see community effort switched over so easily from lane A (our joint effort) to lane B (FatCap’s line)
ohhh, to sum up: this INCLUDES the BMS team guys …
well, theý’re not perfect either AND we own them the best sim in history!!Regards,
Fan (Mark)Seems perfect to me! … could you send me he file to my E-Mail (check PM) ?
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- non-solid colors on the HUD itself
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- ‘sliding’ panel problems, so with TrackIR or alike, the view is corrupted
I do not understand. Give some examples with screenshots please.
- the ‘green circle’ which you delibaretely set enlarged to enable DED symbology: well according to RL footage & pics, this is NOT what the size should be off course. I guess because of conveniency when playing the sim & flying, this suddenly is not a problem /issue at all. Well it’s not that big a deal, but why do we all put our efforts in to get as close as we can??
This is due to the position of the camera or eye. To make it perfect, It should be dynamic (maybe this could be done in the future, but no priority here) and the size should change depending on how close is the viewer.
So … there is no perfect size.For the rest of your explanation … I do not really understand, sorry. But using HUD IRL, I do think that Fatcap result is closer to what I know. That is all that I can tell you.
On this example, brightness has been set to maximum for the picture, in normal use, brightness is lower and the glow of the green circle is much less visible (almost not).
See joined pic bleow (took yesterday in the evening)…
and another one by day …
I do appreciate the effort you make to explain why it is not the best option … but currently, I do not understand your explanations and I can only refer to what I know. On your mod, the green reflexion of lens is too heavy.
Anyway … even if the file included in the future version is not the one ppl prefer, your MOD will remain available. So ppl will be able to choose which one they will use.
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Thx for the effort explaining yourself m8.
Of course: ppl can choice what they like, and I don’t have a problem if that would’n be my version.
I just did not get the rebirth of allready finetuned colorschemes, even if they might be too strong for ones’ taste. We went to all coloring isues extensively, you know this very well. The result I gave you all was a mixture of color-copied examples of 217!!! pictures of RL huds with teints. So, if I read above: "how about this one, is it ‘spot on’ " … well, my reaction suggests itself m8.
As off reality: yes, I’d like to see these dynamics happen too, but extensive coding would be necessary to achieve that, not for BMS-outsiders in any case.
Don’t get me wrong: I have grown deep respect for what you (and Fatcap btw) have done for this community and how you always are willing to help people out, please be sure of this.
Finally, to enlighten the ‘sliding panel’ problem, (sorry, I’m behind my laptop now, so text must suffice):
- the hud you see ingame is - apart from the symbology that is code-drawn onto it - generated by the contents of two files: 3993.dds and 8005.dds
the 8005.dds is responsible for (amongst other things) the HUD-glass, including top-part.
The HUD is build on the wireframe with TWO PANELS: A FRONT GLASSPANNEL AND A BACKWARD GLASSPANEL !!
When someone puts a color for the HUD-glass into the 8005.dds file, this is painted on BOTH glasses. DUE TO COLORBLENDING, for example giving a light shade of violet results in a quite dark version ingame. the light violet color on the backpanel darkens the light violet color on the front panel. So, light x light = darker !!
Without TrackIR not that much of a problem. However, WITH trackIR, when looking from ALL OTHER ANGLES BESIDES STRAIGHT ON, the above means that the HUD is made up of a central darker violet area, and at the sides only the light violet is visible. This is because you look at both HUD-glasses from an other angle, and for a small part you see only the front and backpanel glasses.
as for the colorschemes: the 3993.dds currently is used for the green-effect. The alpha channel functions as a carve-out of a green rectangle. Also, because of the colorblending, the green is projected IN FRONT OF the projections on the 8005.dds and alters their colors (again, mostly nasty ingame effects as well).
Sooo, sorry for this whole story, it was all told earlier in this thread, but the main point of all of this is that the basic setup of the wireframe of which the current f16-pit is built, is unsuitable for custom coloring.
Unless one reuses the cooperation of the 3993 and 8005 files to get an as close as possible effect, which I did with the help of you all.
To finish off: without TrackIR or similar headview software, no problems expected on my side when trying to use custom teints on the hud
With TrackIR: expect to want to go back to the stock setup without colorsoh, just curious m8, I thought the outcome of the files we went over were also ehh spot-on? Well, perhaps I’m wrong. I must say, I do like the looks from the pics you guys post, so you must be doing right also!!
ok, thats it.
Regard,
Fan - the hud you see ingame is - apart from the symbology that is code-drawn onto it - generated by the contents of two files: 3993.dds and 8005.dds