F-18 Hornet WIP
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@Stevie lol i don’t understand your post… I feel very fine with Sketchup Pro and 3dsMax I don’t need any kind of other 3D software.
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@Stevie yeah i made a darth vader 3d print a while ago using blender
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@Radium - only that every package has it’s advantages and disadvantages when it comes to their user interfaces and options. I’ve known people to to model some details in one package and then Export the item into the main package they want to use for the overall project - but this only works if the secondary one can Export a compatible file for Import. I know Blender has a lots of file type options for Export/Import, others have fewer.
This is one of the ways one can use an animation package for 3D printing - simply Export the model as a .stl. But the issue becomes how well you can do measuring in the animation package, and how that translates to your printer. Evidently Blender can also do a pretty good job with CAD/CAM, but it takes some trickery.
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@okayasugf - Yeah…but the “trickery” comes if you want to do something close toleranced, like parts for a gearbox, or other items that need to fit together in a device. Blender can do that, but it requires some extra work.
I’m thinking more in an Industrial sense - we have a big Stratasys 3D printer at work, and use it to print on-the-fly tooling for working on RL jets - drill guides, clamps, fixtures, and such. We have some seriously strong filaments - a carbon fiber one that’s my fav. It can be machined, hold functional threads…but it does also wear the print nozzles, and we have to make sure to keep them maintained. Blender can do this sort of work, but there’s extra stuff to do to make it print within thousandths or ten thousands of an inch.
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@Stevie But… I don’t look for anything !
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Great start, and thanks for the effort!
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@Radium - I was just making a suggestion for hybrid workflow based on someone (and I don’t recall who…) saying they hated Blender.
Personally, I don’t mind Blender…but what I really want is a real CAD/CAM package - like Soildworks or AutoCAD. But Blender is FREE!
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@Stevie Yeah ! but as long BMS team maintain 3ds exporter, then, everything is perfect !
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@Radium - Yup - gotta work within the system!
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@drtbkj real problem will be the 4 mfds, since i do not know how to do DOF and switches
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@okayasugf Hi, When you get to that point we would definitely want the OFM Tech Brains involved(it’s above my Tech Pay Grade ) However, if you go to x/4.37/data/your theater/art/ckptart you’ll find folders for every jet. If you plug the 3dbutton.dat file you’ll find there into https://www.mediafire.com/folder/98dz4uoku1g13/Hotspot+Visualizer you can see where the hotspots are. You would just need to line the HS’s spatial coordinates
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@okayasugf - if BMS actually supported the aft seat displays, I should think working up Super Hornet displays might be a bit easier…maybe not…
…keep in mind there are actually five displays in the front seat - L/R DDI, UFCD, MPCD, and the Engine Display.
…plus the Standby instruments.
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@Stevie the displays are easy to model, tho will still need someone to implement the mfds ingame, even the digital icp, which im not sure can be implemented
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Are you really willing to make a cockpit ? I recommend you if you need to ask your question my friend @qawa, he is the expert for cockpits !
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BMS currently supports only two MFDs. I’d recommend to implement the centre MFD in the same way as it’s the case with the current F/A-18C cockpit. For the UFCD I would opt for a kind of static texture for the buttons with DED implementation. The engine/fuel display can be implemented to a certain extend.
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@okayasugf - Up Front Control Display (UFCD)…it’s a Super Hornet!
And it will be tricky, because it can also function as another DDI, and do most of any display that a DDI can do.
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Fist of all , Sorry @okayasugf to interrupt the topic. Your model is a good start , keep it going.
@Radium I agree with you in the bad handling blender. it’s pain in the ass .I also hate that I can use almost all fingers to have to push for a button combo for one modifier. And also I need to memorize them . In 3dsmax I can use only the mouse and 3 button to make a model , everything easy to access on the side panel.
And Also Agree with you if somebody have a familiar other program then very hard to migrate to it.But
The blender has some big advantage
First is free If somebody wants to make a legalized project they don’t have to for the softver licence to pay .
there everything can make it in only one program. built in animating riggng and PBR painting modul. node based material editor etc.
You don’t have to pay and learn another program to do so.
And I don’t have any clue for the python programing, but with Chat GPT I am able to make with them an addon tu make the life easier in blender.
You can ask help to make an addon from somebody who doesn’t familiar in blender only in python ,because it is not program scpecific like max has
If the BMS fiully support to import model from blender, then some user can join to make a new or replace old models in game faster without any cost
It needs less space on the hard drive
backward compatible the model formatI hate also to move from 3dsmax, but I have to make it, if I want to shift a free workflow for hobby purpose. Or if I would like to sell somethind and have to pay tax .
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@repvez By my side, it’s different.
- I have a legal license of 3dmax 2014. Therefore, I have no reason to move to Blender.
- I hate having to press : ctrl+shift+F8+K+one finger in the ass to perform actions on my verteces
- It may look a rich solution, but I paid for everything on my computer. And you know what ? Everything works so well. I run away from all freeware that also gave me so much issues in the past. So many hours to rework Open Office docs to have something professional… Two computers destroyed with a so called “security software” named Malwarebytes, mine my ex girlfriends, that was supposed to optimize the system" So many hours at work to try to cut out bitmaps for some presentations on Gimp, while I would have only needed 15s on Fireworks CS6 at home. So many hours trying to figure out how to get libraries to make some software work (that finally never worked on my computer)… So, when I hear “freeware”, I usually runway so far away. Of course some freewares work very well like Materialize… There is a counter example, Jedi Survivor, that work like shit on my computer with so many freezes and CTDs.
- It’s been years that I use the trio Sketchup, 3dsMax and Fireworks and built all my workflow with these three softwares. I have no intention to learn something else.
For this reason, I mat look as a anti Blender, and you now what… Yes I am !
Nevertheless, I wish all the best for those who like this software, I am only talking about myself.
Radium
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@Radium i will most likely make one because this model is intended for 4.38 though i have no idea with the implementation of cockpit mfds ingame, i will model them and texture them but no idea about the implementation ingame
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@okayasugf well. BMS is designed for 2 MFD. But it’s possible to populate other screens with instruments to make it look like a MFD. If you put 3 MFD, two will remain similar in fact. But for UFC, you can replicate F-16 ICP but with UFC graphics, as it looks a bit similar.