Solved Flares on takeoff
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Stock KTO, no mods, current version…
I put together a 3-flight package of F-16s (my flight), a flight of F-15 ESCORTS, and a flight of F-22 HAVCAPS supporting my DEAD flight.
ATC queued up the F-22 flight #1, the F-15 flight #2, and my flight taking off last.
As the F-22s took off one by one down the runway, each dispensed a flare right after they got off the ground, which I had never seen before and thought it was unusual. The flares bounced down the runway and smoked for a few seconds.
When the F-15s took off, the same thing happened!
When my flight took off, my #2, #3, & #4 did NOT dispense a flare.
After the mission, I restarted my computer and set up another package of
2 - F-16CM40 (My flight)
2 - F-16CM50 (SEAD)
4 - F-15 (ESCORT)
4 - F-22 (HAVCAP)The F-22s and F-15s, once again, each dispensed a flare immediately after liftoff, just above the runway. The F-16CM50 and my flight did not dispense a flare.
Has anyone ever seen this happen before?
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@white_fang said in Flares on takeoff:
@Ironman53rd said in Flares on takeoff:
MAV-jp
It may be that the trigger for flare release is being painted by friendly Radar ?
Ironman
Even by the friendly radar, YES. AI is constantly doing that since … huuh, 4.35/36 ? … but , for some/long time.
When spiked they’ll do that, drop CM’s, but only if attacked they’ll do evasive actions.
Once, my wingman (idiot) , was spiked by SA-19 at 34000ft , dropped flare/chaff and dived for evasion to some 10-15000ft … and guess what , they nailed him. … QUIT
Good remark , we need to check altitude engagement range in the AI décision routine. Duely noted
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Ya I have seen this for a while. Usually they do single flares but it is in the air and you don’t normally notice. Don’t think it is supposed to happen over the runway however.
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@AviationPlus - I don’t think that’s the same. I’ve always seen that. That’s normal. The plane, because of its counter-measure settings, automatically dispenses under certain circumstances.
What I’m talking about happens about 1 second after the wheels come off the runway at takeoff.
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So, by checklist your CMDS should be in STBY for takeoff and landing for just this reason - and to prevent throwing FOD at your wingman, ground personnel, etc!
Dunno how you’ve set up your mission, but you may need to establish CMDS->STBY for taxi, and only set to MAN/SEMI/AUTO/BYP at fence-in. Then set STBY/OFF at fence-out.
Other than that…
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@Stevie said in Flares on takeoff:
So, by checklist your CMDS should be in STBY for takeoff and landing for just this reason - and to prevent throwing FOD at your wingman, ground personnel, etc!
Dunno how you’ve set up your mission, but you may need to establish CMDS->STBY for taxi, and only set to MAN/SEMI/AUTO/BYP at fence-in. Then set STBY/OFF at fence-out.
Other than that…
Sounds like a good idea. Now if you’ll just tell me how I can set that up for the support flights in my package, I’ll give it a try!
Read the original post again, please. This is not happening to me or my flight.
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They are probably spotted by enemy radar at take off
Please provide TE for repro case
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@Mav-jp said in Flares on takeoff:
They are probably spotted by enemy radar at take off
Please provide TE for repro case
I doubt it. 6th day Rolling Fire campaign (not TE), Gunsan Airbase is WAY south of rapidly retreating northern troops. Red air and red A/D decimated anywhere near the DMZ. No enemy air or ground radar within 150 miles of the airbase. Also, it’s only the F-15s and F-22s that are doing it, not the F-16s.
I’ve still got the campaign file. Do you want it? Or I can video it and post the video. Let me know.
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@SoBad said in Flares on takeoff:
@Mav-jp said in Flares on takeoff:
They are probably spotted by enemy radar at take off
Please provide TE for repro case
I doubt it. 6th day Rolling Fire campaign (not TE), Gunsan Airbase is WAY south of rapidly retreating northern troops. Red air and red A/D decimated anywhere near the DMZ. No enemy air or ground radar within 150 miles of the airbase. Also, it’s only the F-15s and F-22s that are doing it, not the F-16s.
I’ve still got the campaign file. Do you want it? Or I can video it and post the video. Let me know.
Add F-16s to a flight that YOU are NOT part of. The other F-16s are part of YOUR flight. It may be an AI-only thing, and being in your flight stops it happening.
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@SoBad said in Flares on takeoff:
@Mav-jp said in Flares on takeoff:
They are probably spotted by enemy radar at take off
Please provide TE for repro case
I doubt it. 6th day Rolling Fire campaign (not TE), Gunsan Airbase is WAY south of rapidly retreating northern troops. Red air and red A/D decimated anywhere near the DMZ. No enemy air or ground radar within 150 miles of the airbase. Also, it’s only the F-15s and F-22s that are doing it, not the F-16s.
I’ve still got the campaign file. Do you want it? Or I can video it and post the video. Let me know.
Can you repro in a TE?
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MAV-jp
It may be that the trigger for flare release is being painted by friendly Radar ?
Ironman
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@Mav-jp said in Flares on takeoff:
@SoBad said in Flares on takeoff:
@Mav-jp said in Flares on takeoff:
They are probably spotted by enemy radar at take off
Please provide TE for repro case
I doubt it. 6th day Rolling Fire campaign (not TE), Gunsan Airbase is WAY south of rapidly retreating northern troops. Red air and red A/D decimated anywhere near the DMZ. No enemy air or ground radar within 150 miles of the airbase. Also, it’s only the F-15s and F-22s that are doing it, not the F-16s.
I’ve still got the campaign file. Do you want it? Or I can video it and post the video. Let me know.
Can you repro in a TE?
How can I reproduce all the factors that are in a campaign into a T.E. format? And why can’t you use a set of campaign files?
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@Ironman53rd said in Flares on takeoff:
MAV-jp
It may be that the trigger for flare release is being painted by friendly Radar ?
Ironman
It happens once and only once, and only for F-15s & F-22s, not F-16s.
Also, if friendly radar is causing it, then it’s causing it at the same instant in the takeoff process, and ONLY to that one plane. In other words, F-22 #1 takes off and dispenses a flare that bounces on the runway. F-22 #2 takes off moments later and does the same thing. If what you are guessing is true, then F-22 #1, who is in the air and nearby, would also release a flare at the same moment as F-22 #2, but he doesn’t. Same with F-22 #3 and F-22 #4-- that is, they release a flare upon takeoff, but nobody else does.
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@SoBad said in Flares on takeoff:
@Mav-jp said in Flares on takeoff:
@SoBad said in Flares on takeoff:
@Mav-jp said in Flares on takeoff:
They are probably spotted by enemy radar at take off
Please provide TE for repro case
I doubt it. 6th day Rolling Fire campaign (not TE), Gunsan Airbase is WAY south of rapidly retreating northern troops. Red air and red A/D decimated anywhere near the DMZ. No enemy air or ground radar within 150 miles of the airbase. Also, it’s only the F-15s and F-22s that are doing it, not the F-16s.
I’ve still got the campaign file. Do you want it? Or I can video it and post the video. Let me know.
Can you repro in a TE?
How can I reproduce all the factors that are in a campaign into a T.E. format? And why can’t you use a set of campaign files?
I can use campaign files but since there are hundreds of vehicles , to track the ones that are faulty adds complexity in debugging
That’s why we prefer Te files and repro case where bug is « confined »
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@Ironman53rd said in Flares on takeoff:
MAV-jp
It may be that the trigger for flare release is being painted by friendly Radar ?
Ironman
Even by the friendly radar, YES. AI is constantly doing that since … huuh, 4.35/36 ? … but , for some/long time.
When spiked they’ll do that, drop CM’s, but only if attacked they’ll do evasive actions.
Once, my wingman (idiot) , was spiked by SA-19 at 34000ft , dropped flare/chaff and dived for evasion to some 10-15000ft … and guess what , they nailed him. … QUIT
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@white_fang said in Flares on takeoff:
@Ironman53rd said in Flares on takeoff:
MAV-jp
It may be that the trigger for flare release is being painted by friendly Radar ?
Ironman
Even by the friendly radar, YES. AI is constantly doing that since … huuh, 4.35/36 ? … but , for some/long time.
When spiked they’ll do that, drop CM’s, but only if attacked they’ll do evasive actions.
Once, my wingman (idiot) , was spiked by SA-19 at 34000ft , dropped flare/chaff and dived for evasion to some 10-15000ft … and guess what , they nailed him. … QUIT
Good remark , we need to check altitude engagement range in the AI décision routine. Duely noted
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