Ff you could have one thing in the next update it would be…
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You can adjust the following config options in your falcon bms.cfg file:
set g_nReagTimer 2 // AB A/C despawn-> delay before disappearing (in min)
set g_nDeagTimer 2 // AB A/C spawn-> lead time before taxiing (in min)If you set the Deag to 20 minutes then aircraft will appear 20 minutes before takeoff, i.e. for the full ramp time that you would take. If you drop a bomb between a pair of them on ramp that’s two less bandits to have to shoot down in the air.
Obviously having a load of additional aircraft being deaggregated in a busy Campaign may not be a good idea if you’re already struggling with frame-rate, so use with caution.
Awesome, so parked jets can be bombed!!! FBMS has just made my day!
I am running out of ideas to improve FBMS now. Maybe just keep improving the GFX stuff. That’s really it for now. Happy with what I have now. Still reading and testing out new procedures. It’s tough when you do something for years and now it has all changed. I catch myself doing old habits that I just am used to doing. :fart:
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If I could have one thing in the next update it would be those:
https://www.benchmarksims.org/forum/showthread.php?23627-Very-small-HUD-problem-that-s-been-nagging-me-for-a-while
https://www.benchmarksims.org/forum/showthread.php?23825-A-few-more-HUD-inaccuraciesI just think of the HUD as my main data interface, if it’s updated to a higher level of realism that would make my day :D.
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Hi everyone…
Apologies if anyone has already mentioned this but I was just wondering if pilot hypoxia / incapacitation due to lack of pressurisation or failure to correctly use oxygen systems might be possible within the current code. Similar to how it is done with DCS. I think i have some “time of useful consciousness” tables lying around somewhere from my ATPL days if that would be any help…
You … are … my friend.
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Noob question. Autogen trees and grass looks superb. Can we have also autogen buildings someday? Is it too much FPS intensive /other reason which is preventing this?
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Since 4.33 introduced some new gorgeous pits I’d like to have the original A version pit.
Would be a dream to fly the ADF version…
Maybe could be done someday? -
You … are … my friend.
Hehe thanks deejay.
I was wondering if pilot incapacitation due to injury could also be modelled in a similar way.
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Hehe thanks deejay.
I was wondering if pilot incapacitation due to injury could also be modelled in a similar way.
IL-2 actually does that - it’s really cool/annoying not being able to use the throttle because your left arm got hit!
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Mh, something like that seems pretty unlikely to me.
With all the adrenaline flowing a human should not really feel even pretty serious wounds in the moment.
A 20 to 30 mm round to the body however should mean instant shock and quick death. getting peppered by shrapnells from a missile warhead, the same.
Yes, it could happen that a pilot gets hit only ba a smaller piece of metal at an area of the body that does not kill him quickly but it seems so unlikely that the devs time is probably better spent elsewhere
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Cockpit lighting:
Now with the ability to use different avionics per block something should be done with the lighting… both instruments and ambient… also there are pit variations… some haf vipers have drag shute sw on the misc panel near master arm. -
All HAF Vipers and all Vipers with drug shute have this switch it is nice to be implemented for next update ….
like CMM(continuous moving map in HSD) for HAF F-16’s Block 52+M via avionics config editor, the data are available from my side ,but it is too early for requests i think WE MUST enjoy this beauty 4.33 first and long time…
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My wish … a fly funking wish …
When hitting the ground, or sometimes when killed by missile or bullets : having simply suddenly a black screen with no more sound … the best implementation of the … DEATH.
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…I think the usual standard is a transparent red flashing over the halted screen…so you can actually see how you died. I could go with that!
Wouldn’t mind following OTW for an ejection rather than the camera view (if that hasn’t been implemented…), now that you’ve brought this up…with the blackout model invoked for the ride. That would be a cool add…
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If I could add something…
That would be a better integration of the land warfare, to be able to coordinate and do real CAS missions.
That could be done in many ways… through comms, by having a tool to show the TIC on a map for human FAC(A)… etc !
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Better AI , everything else is good now so just improve AI even more
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If I could add something…
That would be a better integration of the land warfare, to be able to coordinate and do real CAS missions.
That could be done in many ways… through comms, by having a tool to show the TIC on a map for human FAC(A)… etc !
One of these days you should fly with us on a CAS flight, we can already do a few nice things on a TE On campaign, though, that could be a very good idea - FAC flight receiving messages from AWACS informing them of TIC.
Another thing is that the AI FAC is far from perfect, I fully agree. The funny thing is that Microprose had a ton of projects for them, you can see it on the sound files. But implementing it for real is a PITA…
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The sim is close to perfect with the new release. Now the one thing remaining is to add a mission where the goal is to attack and take down those giant alien spaceships from the Independence Day while dogfighting with the little fighter ships.
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To keep raising the bar
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My wish … a fly funking wish …
When hitting the ground, or sometimes when killed by missile or bullets : having simply suddenly a black screen with no more sound … the best implementation of the … DEATH.
Try to OC your GPU