Peregrine
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WOW
Speechless…
RESPECT…
How on earth did I miss this thread?
First I have to reread it.
I read many nice trigger words in here like Procedural, ArcGIS *.shp file support (Done), GIS Database Support, GMTED Elevation etc.
Could you have the roads network and LODS and maybe for buildings characteristics like height and etc, or for lods like park, green, parking etc? Targeted program is CityEngine.
Repvez post is correct Polak… reiser looks he can easily master the basics, so why not go for the rest which cause of the workload never where done for Falcon.
Finally, no offense, but are we talking about a free tool here or it’s going to be payware?
This looks ultra promising.
Once again Respect.
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For everyone’s information here, please be advised that we are not arguing much here.
We are all in close contact and exchange of information and advice in any and all manners possible: this forum, PMs and through other channels. The main goal of this exchange is only one: advance and improve Falcon BMS further in any way we see possible.
Given always present limitation of time resource and certain initial degree of not knowing what participants of this discussion may or may not know about current state of Falcon we may have different approaches and opinions of what is the best and most pragmatic course of the future progress. Are we right here, probable not …it really does not matter.
What is only important - to keep the ideas, views and opinions coming.
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+1
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WOW
Speechless…
RESPECT…
How on earth did I miss this thread?
First I have to reread it.
I read many nice trigger words in here like Procedural, ArcGIS *.shp file support (Done), GIS Database Support, GMTED Elevation etc.
Could you have the roads network and LODS and maybe for buildings characteristics like height and etc, or for lods like park, green, parking etc? Targeted program is CityEngine.
Repvez post is correct Polak… reiser looks he can easily master the basics, so why not go for the rest which cause of the workload never where done for Falcon.
Finally, no offense, but are we talking about a free tool here or it’s going to be payware?
This looks ultra promising.
Once again Respect.
I’m pretty confident it will be freeware.
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I-Hawk, if BMS went to a DX11 API, you could offload much of the texture computations of to the GPU. Furthermore, Updating to a GFX Engine like Python would make the change to DX11 much simpler and make the base BMS program much less CPU intensive in turn.
When I hear Python, I think of python the language. Google doesn’t show me any results for a GFX engine named Python.
Can you link me something to read? Always trying to educate myself.edit - in fact, I should be flying right now and not reading about cool new BMS tools and technology.
You guys sucked me in! -
Work continues, this time, editing of texture.bin files. Only viewing is available now but work on the BMS plugin for Peregrine continues. I’ll be releasing an alpha alpha version soon and releasing the source to the BMS plugin. Most of the stuff is disabled (being worked on or reworked UI due to architecture changes with plugins) but the BMS plugin will be included.
DDS Support included.
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The plugin architecture was reworked over the weekend, this had to be done in order for plugins to drive their own UI. Instead of the UI driving the plugins. This makes Peregrine more of a “platform” app instead. Providing functionality to do GIS work with a WPF UI controlled directly by the plugin (and being themed by Peregrine).
The source to the BMS plugin will be released as well, but not the source to Peregrine. Documentation will be provided on how to write your own plugins shortly after.
Yours,
-Working as Fast as I can- -
This horizon is much, much closer than you might think
http://www.weapondeliveryplanner.nl/CET/index.htmlThis looks very promising, however… tiles and terrain is one part.
Getting all the objectives in and correct is something differentGr Falcas
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Does this mean I am going to have to buy a new video card again?
:wfish:
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Molnibalage’s right… why should you, and to do what else more, most of all?
Just my one cent, of course.Best regards,
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Unbelievably innovative and brilliant. This is at a level that make me proud to even comprehend its smart. I really like feeling stupid reading this.
Falcon forever!
Cheers!
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Update: 12/11/05
Work on viewing the tiles of a theater has finally bore fruit. We can now see up to 32x32 segments at a time with automatic transitioning between segments as you pan around. All with smooth zooming and control. Next up, painting tiles!!!
So close guys, it won’t be long now…
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This looks truly promising and amazing. Really great work !
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Next up, painting tiles!!!
Great!
Painting tiles I hope/wish/assume/can’t wait will be with auto multi size brush and fill features. This is what terrain editing process is really missing ATM.Until now, as I can see from your posts there is some overlaps with Monster’s Terrain Editor. But, I fully realize and understand, that it is completely necessary to establish this programming an base of the new editor, from where to start and continue on with editing new features.
It is clear by now, that there is very exciting new tool for Falcon BMS about to see the light of the day!
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Great!
Painting tiles I hope/wish/assume/can’t wait will be with auto multi size brush and fill features. This is what terrain editing process is really missing ATM.On the road map
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AWESOME!
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I can’t wait until Polak gets a hold on this software. The possibilities are mind-boggling.
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+1:bdance: