WIP: F-14 B/D
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your comment in turn reminds me of the Boom Operator…Booooom…Operator
VF-31 2006 last Tomcat aerial refueling.
Sad Moment in the Tomcats life
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Sad Moment in the Tomcats life
No worries, it will live on forever.
Cheer up and start at 11:47 (you’ll even find the scene I got my avatar from, been using it for 9 years by now - time flies…)
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Fixing the sparrow recess shape, it helps in fixing the general outline of the bottom section as it is pretty straight and not curved as you would think.
Tails almost finished, pos light on left tail tip is pretty tricky in shape but now fully modeled and ‘implanted’.
Front profile in different base configurations:
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Great work!!!
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Yeeees!!! Dat mean front-end that made me fall in love in the first place. Simply stunning work
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About that mean front-end…now with air intake inside:
Why now? Well in order to finish the top of the glovebox along the front fuselage I need the intake ramps. For intake ramps I need the intake shape to the compressor. To finalize the shape of the inflatable glove bags where the wings (especially the flaps) go when fully swept I need the top and outside of the intake. Also for drop tank attachments the bottom side of the intake is necessary. I slowly understand the incredible packaging these designers face when ‘putting together’ super sonic fighter/interceptors. Simply wow!
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Your attention to detail is incredible!
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it looks so……real[emoji144]8)
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Just though to post these…
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The first and the third shot are incredibly nice!
Thanks for sharing them, Raptor.
With best regards,
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Un Update, por favor?
El bumpo. -
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Just a question about, stingray… will you assembly a pit for your BMW too? :lol:
JFK, of course.
With warm compliments and best regards,
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Great Job!
What about polycount?
Cheers
Tom -
Very nice! That 3D and a pit and one of my 5 favourite jets is fully blown on the BMS mission sheme.
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@Tom:
Great Job!
What about polycount?
Cheers
Tom18000 Tris at the moment excluding gear, AB, actuators for moving surfaces, weapons and vapor. Not sure vapor is part of the model or generated by the engine based on .dat file values!?
I’m estimating there’s room for simplification/optimization to save around 2000 tris. If you add the missing parts above you’ll see it’s gonna be tight as hell to stay within 30K but doable.
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ot sure vapor is part of the model or generated by the engine based on .dat file values!?
To me they are indeed PS generated by the engine, but I’m not a specialist on that.
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Just doing a monthly Preventetive maintenance on the turkey just making sure no rust shows up……