Iff you could have one thing in the next update it would be. (Archive)
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A fix for this erratic behaviour. As far as I can remember, I’ve only seen MiG-23ML pilots suffer from this kind of brain damage, but I could be wrong.
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That is hilarious!!!
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The mig must be listening to some good tunes because he sure likes to dance his jet!
LMFAO!
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I don’t know if anyone ask for it before. But could be possible to implement the forcefeedback or it can’t be done?
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The reason why force feedback is not active is mainly because there is no force feedback on F-16 FLCS (nor on most of modern fighters) … But I wonder if there is no way to re-activating it (?)
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A fix for this erratic behaviour. As far as I can remember, I’ve only seen MiG-23ML pilots suffer from this kind of brain damage, but I could be wrong.
Doesn’t everyone fly like that? I must have missed something in IQT…
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Think that depends on where you do IQT lol
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A simpler way to create 2d UI pages, preferably in widescreen format, for theatres and addon campaign mods. Perhaps we could create a *.PSD file with the upper buttons set on a empty background. This way we then could paste the buttons onto our UI page and not have the square boxes around the text as otherwise seen.
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Separate magnification settings option for aircraft and ground vehicles in game setup menu.
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Yes, yes, yes!
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Wow!!
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Nice, but it looks polygon intensive. How’s the fps? Also, have you figured out how to place the trees on a slope?
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Guys, the pics are from the old Microprose game “European Air War” from 1998. Yes, I said 1998, thats 17 years ago, I really doubt is polygon intensive, as that game covered the full of western Europe from England to Berlin, including England, Belgium, the Netherlands and north of France as well as Germany to Berlin with millions of those trees and houses and no one ever complained of that, even in 1998!!!
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got it
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trees on the slope are already discovered since 1998.
Since some uninformed (or by mistake) activist flipped terrain diagonals in BMS…it is possible, trees are not placed correctly now. The same faux pas (bug) caused moans about water textured on the sloped terrain…and created public opinion “vanilla Korea terrain is still not developed after 18 years” …it led to 3rd party terrain overhauls etc… needless snowball effect because of one small typo
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207/132
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207/132
These are outstanding bugs right? Realistically are we looking for 0/0 before we see a release?
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