Yeah I got a message on here from Bluey yesterday - was good to hear from him (shot him my Facebook details). As for Hustler, I never fought with him at all 🙂 I’d do something pro-active (like start OpenSkins, which helped get more people into skinning) - he’d have a cry about something; I started working with correcting the Korea AO elevations - he said it wouldn’t work and wreck model placement; I started working geo-interpolating the terrain to 250m - he said it would wreck ‘EVERYTHING’ like Airbases and etc (Bluey and I proved those wrong).
I kind of felt sorry for him after a while, being so negative on everything EXCEPT what he ‘thought up’ or could control - that was the cool thing for me back in the day; people would just come up with some great idea’s or make awesome discoveries in the capability of the code (for me, my ‘big one’ was the 250m res capability, that had been hiding there for years! Who’d have thought it! 🙂 ). You know, you be away for a week, come back and Sphynxy had made some awesome airbase advance or MR would be working on a new model, or someone had made a new 3D pit that was frikken awesome!
Thats the beautiful thing about F4 - the many branches of development that spread out or grow in parallel or reintegrate and sometimes end - though when they end there is normally something growing to replace it (like terrain currently 🙂 ). But thats off topic…
Yeah, its been a ride alright - life can be interesting at times… Oh and I hear Hrenner still had the original F-15 skins I did too… BUT as previous, when things calm down after the first two-three weeks of semester, I’ll sort some hosting out for all get there hands on the original Templates too; then people can mix and match, compare styles (you learn SOOOO much as a graphic artist, by examining how two different people have gone about the same task) and generally play around!
Zaggs