CP60 callbacks, as the next implementation!
It is possible to give feedback on this.
Look for a video tutorial about: NVIDIA PANEL: BEST CONFIGURATION FOR MAXIMUM PERFORMANCE AND FPS Optimize NVIDIA Video Card.
You will see that the possibilities are numerous, it is up to you to test them!
Good luck and good flights!
<p><em>@negentropy I use Action, very good program!</em><br /></p>
<blockquote>I have been struggling with a problem since day 1, about 1.5 month ago for me. I am having micro stutters mostly noticeable on low level flight (below 1000ft). Their frequency is approximately 1-2 per second. The only solution that I have found is to fully disable trees and grass, that makes the phenomenon barely visible and then to cap FPS from Nvidia CP to 35 and then the stutters are gone (at least to my perception). The weird thing is that the fps counters, both native sim counter and on Frameview from Nvidia (thank you @airtex2019 ) can be steady at 40-90 fps (depending on settings) and the stutters are still visible. They become a lot worse or less visible depending on the sliders of Trees and Grass on BMS setup screen. <br />The lightest version of what I experience is exactly like the youtube from @headcase here <a href=“https://forum.falcon-bms.com/topic/19533/stutters-micro-pauses?_=1648983921313” target=“blank">https://forum.falcon-bms.com/topic/19533/stutters-micro-pauses?=1648983921313</a> . And it gets a lot worst if the sliders on trees and grass go all the way to the right (full). <br /><br />Below are my specs and various tests I have made (countless hours especially the last week). <br /><br />Specs : Toshiba All In One Px35t, i3 3120m 16GM Ram , 1920x1080 resolution on the native Monitor, Asus GTX 950 Strix 2GB on eGPU through mini pci-e 2.0 from AIO and HDMI cable to monitor . Also please note that no such stutters appear on other games (tested thoroughly on Alien Isolation (DX11), IL2 1946 BAT edition on both OpenGl and DirectX (DX9 I think) ) or on any of the Uningine Benchmarks (Valley and Heaven) with full graphic settings on FHD and AA x8 on DirectX 11. I understand that eGPU might be a concern on some of your answers but remember the stuttering is not noticeable on other games or on the very heavy Benchmarks by Uningine. Besides with the eGPU I went from the Integrated Intel HD4000 and 10-15 fps exactly double that (triple that if it wasn’t for the stuttering), so it was a gamble that payed off and well worth it. <br /><br />All tests below were made with freshly installed 4.35 U3 all settings on config --> Hardware disabled and Low res Textures Clouds and Particles and then again with all settings on config --> Hardware enabled and Hi res textures clouds and Particles + @Tom-Catz Korea Textures + HD Cockpit by @dema + HD Runways by my fellow countryman @Arty. <br /><br />The only difference between the 2 settings was the overall lower fps on the second setup, but the stuttering was always there. Also all tests were made on Korea KTO Instant action by immediately diving to 1000 feet and checking both visually for stutters and the 2 fps counters that I had enabled on the 2 sides of the screen. The trees and grass sliders where set on the recommended setting.<br /><br />Custom profile for Falcon BMS on Nvidia Control Panel and change at first, one by one the various options, and then tried different combinations of options according to various suggestion I found online on this forum for BMS or on other forums (Nvidia and even eGPU related suggestions). An excellent analysis on V-sync and triple buffering can be found here by @airtex2019 <a href=“https://forum.falcon-bms.com/topic/19717/triple-buffering/27” target=”_blank">https://forum.falcon-bms.com/topic/19717/triple-buffering/27</a> and also fps conversation here <a href=“https://forum.falcon-bms.com/topic/19724/fps-sim-ren/41” target=“_blank”>https://forum.falcon-bms.com/topic/19724/fps-sim-ren/41</a> . Almost all users on Nvidia and eGPU forums mentioned problems on multiple titles not just one game, but that is not the case with me. Also @airtex2019 if possible since you have experienced a similar problem, it would be great if you could test the Trees and Grass slider on BMS (push them both to their edges) on your old rig and your new, to see if that has any effect on stuttering, while at the same time having steady FPS on the counters, above 50 in my case. <br />Changed the BMS process’s affinity in order to use only a single core or various combinations of the 4 cores, starting from not using Core 0, because a guy suggested at an Nvidia forum that Core 0 is used mostly by Windows for its own processes.<br />Removed Multi Core from BIOS<br />Removed Multi Threading from BIOS<br />Various Windows 10 tweaks like Remove Full Screen optimizations from bms.exe or from windows 10 Exloit Protection disable Bottom - up ASLR, plus many others that I don’t remember right now<br />Of course put BMS on Bitdefender’s gaming list and on its exception list<br />Tweaked GPU settings with MSI Afterburner, (underclock, overclock, change PerfCap by temp or power limit up or down). <br />Tried different trees by @Polak and by @Arty (with and without the blank tree2)<br /><br />Read so many articles about stuttering that my eyes started stuttering.<br /><br />The stuttering was always there only on Falcon BMS and only with either trees or grass enabled (even by just a click on the slider).<br />As I said above I will live with it because I love the sim and a few trees will not come between us. But I will also hear every suggestion you have and try anything you can think of, except reinstalling Windows or upgrading hardware (not an option right now). The stuttering is still barely visible if I don’t cap the FPS at 35. Basically I chose the lowest possible FPS that I have seen so far on the sim with TGP and WPN Mavs screen on, and subtracted 4-5 frames so I ended up with the magic number 35. As I was experimenting with the FPS limit I noticed that as the limit set by me was reached the stuttering appeared (barely noticeable though with trees and grass off). </blockquote><p><br /><em>Hello @danaos75 !</em><br /><em>Watch this video, low flight, over Gibraltar Airport 30 minutes video, notice the FPS rate in the top left, my video card is a GTX 1660 TI.</em><br /><em>Anytime I’m going to make a video with TGP on, let’s see if the FPS drops too much, watch the video, link below!</em><br /><br /><a href=“https://youtube.com/watch?v=6HnN_pl0jOk” target=“_blank”><em>https://www.youtube.com/watch?v=6HnN_pl0jOk</em></a><br /><br /><em>Please enjoy, leave your like, comment and share!</em><br /><br /><em>I hope you have a great week!</em><br /><em>Stay safe and stay tuned!!</em><br /><em>malpaso</em><br /><br /><br /><br /><br /><br /><br /><br /><br /><br /></p>
<blockquote>Hello, I have just bought the Eye Tracker 5. It is my first time using this kind of device. How can I run it in BSM?</blockquote><p><em>Search this topic, Joysticks and Input Devices, </em><em style=“color:#e60000”>Head Tracking</em><em>!!!</em><br /></p>
<p><em>@arabianjules </em><br /><em>Hello!</em><br /><em>Try this!</em><br /><em>I think you have to assign BMS setup! top left corner is SYM, HUD brightness (y axis) DEPR RET, upper right (z axis). BRT brightness, lower left wheel, controls the FLIR brightness on the HUD, use this wheel to display the FLIR image on the HUD, its effect will only be noticed when the FLIR is operational(axis x). DRIFT c/o is a three position switch, with a momentary position for WARM RESET. The upper and middle positions manage the DRIFT of the flight path marker according to the winds. The center position labeled NORM takes the winds into account and allows the FPM to swerve to the side according to side winds, giving you a visual indication of the beta angle, side skidding against the wind. I hope that’s it!</em><br /><em>Stay safe and stay tuned!</em><br /><em>malpaso</em></p>
<p><em>@warpig </em><br /><em>First step, make a copy of the Key file editor, when you open EXCEL enable the worksheet, second step DX Settings, from what I understand your Joystick is X52, watch this video on how to proceed, see the relevant procedures, my Joystick is an X52 PRO.</em><br /><em>Be careful when messing with the DOCS folder, especially in the Imput Devices Key file Editor.</em><br /><em>Be careful with the syntax, you can’t have errors, when you make a mistake, the tic-tac-toe symbol will appear #, it means you made a mistake!</em><br /><em>If you have doubts about Callbacks, see the Key str. Editor.</em><br /><em>This is a quick video, I’m out of time!</em><br /><em>I hope you get it!</em><br /><em>Good flights and good landings!</em><br /><em>Stay safe and stay tuned!!</em><br /><em>malpaso</em><br /><a href=“https://youtube.com/watch?v=Cqc6FHyps60&t=23s” target=“_blank”>https://www.youtube.com/watch?v=Cqc6FHyps60&t=23s</a><br /><br /><br /><em>I wanted to post the video, but I couldn’t!</em><br /><br /></p>
Every now and then a sniper appears on the forum!
Hoover, I only have Excel on my PC!
Yes it also works in LibreOffice!
You should learn to use EXCEL, there you can do whatever you want!
Hello, dear hermano.
Thanks for your suggestion.
I unfortunately don’t have any stuff at home, and the skills more than probably either, to make it by myself.
Where could I purchase it from, to you?
Thanks in advance and with best regards.
Dear Jackal, how are you?
I hope well!!
You have to be treated with extreme deference!
You can have it done at Shapeways, there is Shapeways in Italy, or Marketplace!
In the post there is the Thingverse link, just download the files!
All credits go to Uri_ba, he developed this piece in 3D!
Hope I could help!
Stay safe and stay tuned!
I’m looking at the VKB pedals (and what Virpil looks to be selling very soon). The VKB pedals don’t have toe brakes. I am impatient and race around the taxiways far too quickly and use toe brakes to help me get out of trouble (frequently) or just maintain a quick speed.
If you have pedals without toe brakes, what do you use? Can you program one (shifted) button to apply, say, 30% braking force on the left wheel when pressed, and another button for the right wheel? I use the AL.
How does the VKB T-link software work? Do you press a single button and, depending on which rudder is applied, a set force (say, 30%) is applied to the side of the rudder?
Back in the days when I had the old school Thrustmaster Gameport Pedals, which don’t have toe brakes, I would set up the mousewheel as my brake axis. I also set, I think it was the right button, to reset the brakes. Later, before I purchased my rudder pedals, I used the antenna elevation slider on my Ch FighterStick as the toe brake axis. That worked quite well for what it was. Much better than the mouse wheel.
Please see if this solves your problem, link below!
All credits go to Uri_ba, he developed this piece in 3D!
Hope this helps!
Stay safe and stay tuned!