Pulling my hair out.. Ridiculous confusion on keyboard commands.
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Looks like none of this matters anymore… It would appear there is something wrong with my game as it is impossible for me to perform a flat turn with the F16… Applying full left rudder (verified via chase view), and a bit of right aileron to keep the aircraft level, results in a straight flight path… that’s faulty behavior. But hey! We have switches and knobs and buttons for every function you can think of!!! LOL… but the plane doesn’t fly right.
So, it really doesn’t matter at this point what key does what anymore.
Thanks for your help.
The f-16 does not fly like conventional stable planes, its fly by wire and has the real control law code copy/pasted in it. Also uses the nasa wind tunnel model for the physics, you are not supposed to touch the rudders in the air as stated in the real life manuals. They worked around 6 or 12 years to get that into bms.
To get the gun sight in the hud, click your Air to Air master mode and switch the Stores Management Subsystem to the gun with the button, I think it was the top leftmost button.
Or go to Dogfight mode with you throttle switch.You should not be using the keyboard for anything, map the real hotas commands to your stick and throttle and that is everything you need, use the mouse to click switches on the cockpit, which is hardly anything else.
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Can’t eat an elephant in one bite. Don’t worry about keys until you need them. Pick tasks in a simple order and learn them. Put everything else out of your mind.
Practice takeoff and landing. It takes only a few buttons. After that just practice shooting the gun at air and ground targets. Use the power of focus. You cannot learn everything first and then fly with your head full of facts. Learn a small thing one at a time.
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Looks like none of this matters anymore… It would appear there is something wrong with my game as it is impossible for me to perform a flat turn with the F16… Applying full left rudder (verified via chase view), and a bit of right aileron to keep the aircraft level, results in a straight flight path… that’s faulty behavior. But hey! We have switches and knobs and buttons for every function you can think of!!! LOL… but the plane doesn’t fly right.
The plane does not fly right in BMS ? Okayy… time for you to read this :
https://www.benchmarksims.org/forum/content.php?45-documentationAnd if you are not convinced rudder is correctly modeled :
BMS is not perfect, but the area where it is close to perfection is clearly the flight model.
Rudder use in-flight is forbidden in most Air Forces, flat turns are a no-go in the F-16. Reason is, rudder inputs mess up the ARI (see articles above), increase departure risks, and can be really dangerous on landing.
As for understanding every single keyboard command (or displaying a gunsight), time for you to read some docs : [install folder]/Docs/Falcon BMS Manual/BMS-Dash1.pdf
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Sorry to say but a clear case of :rtfm:
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Murphy, don’t give up. I have been flying Falcon for years, and learn something just about every time I fly. Just think of real life pilots and the training they go through just to be able to get behind the stick and fly a mission. This is no different. The aircraft is modeled almost identically, with a few flaws yes. Some of that is due to the limitations of the software. But improvements are made all the time. That’s why you will see the history of the simulation with update after update. Have patience and read the manuals. Everything you need is in your Docs folder. At least your getting off the ground.
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Let me first say that I have a problem with this darn game… I want to get into the game and fight… not fight to get into the game. And yet, that’s what this is turning out to be.
Been trying for two hours and I still have not been able to get an EEGS gun sight to show up on the hud.
I have a keyboard map PDF file that does not seem to correspond to the actual layout within the game’s setup menu… And on that note, the games setup menu contains so many acronyms and abbreviations. SimSelectSRMOverride? HUH?? SIM?? SRM?? What is OTW??
My "US Keyboard Layout BMS.KEY) “Main Keyboard” does not have the same info as what is in the game setup menu… Oh, except for the ESC key… that seems to work.
So can someone tell me what freaking key I have to press to get the eegs gun sight to show up?
Hi there mate.
Well IF you use only the keyboard, then pm me your e-mail. I will send you an edited “keystrokes.key” file that will have usable the arrow keys for the stick.
Nikos. -
Can’t eat an elephant in one bite. Don’t worry about keys until you need them. Pick tasks in a simple order and learn them. Put everything else out of your mind.
Practice takeoff and landing. It takes only a few buttons. After that just practice shooting the gun at air and ground targets. Use the power of focus. You cannot learn everything first and then fly with your head full of facts. Learn a small thing one at a time.
I played Falcon 3.0 way back in the old days… I was so good at it that other players accused me of cheating… I was “MurphyIRA”… At this point, figuring out what buttons do what and getting my X36 stick and throttle set up correctly is a much larger issue than actually flying the plane.
Anyone got a keystrokes file for the Saitek X36F / X35T ??? -
At least your getting off the ground.
Well… I’m still running in instant action mode trying to get my stick and rudder and keyboard set up the way I need it. There’s so much new stuff I have no idea what’s important anymore… A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… It just clutters things up.
Way to many unexplained acronyms too… I haven’t yet found a chart or glossary explaining them… still working on it… haven’t given up yet… just frustrated as all heck… -
Hi there mate.
Well IF you use only the keyboard, then pm me your e-mail. I will send you an edited “keystrokes.key” file that will have usable the arrow keys for the stick.
Nikos.I have an old Saitek stick x36F and x35t throttle/rudder… I need a file for it… The drivers seem to have loaded fine in windows 8.1…
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A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… It just clutters things up.
Way to many unexplained acronyms too… I haven’t yet found a chart or glossary explaining them… still working on it… haven’t given up yet… just frustrated as all heck…All acronyms are covered in the documents found in the Docs folder of BMS. Start reading, then start complaining.
It’s called a simulator hence they implement as much as possible. Don’t like it, want to shoot some rockets at some bad guys in a quicky, purchase Tom Clancy’s HawX or something. Jeezs… -
Well… I’m still running in instant action mode trying to get my stick and rudder and keyboard set up the way I need it. There’s so much new stuff I have no idea what’s important anymore… A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… It just clutters things up.
Way to many unexplained acronyms too… I haven’t yet found a chart or glossary explaining them… still working on it… haven’t given up yet… just frustrated as all heck…A few Points :
- Oxygen is needed to avoid hypoxia… and increase Gload recovery. SO yes seriously, having oxygen button can be usefull.
- Keyboard is not needed anymore. You need to learn your cockpit and click on it. Other HOTAS buttons shall be set up like the real one (preferably in DX)
- You will find all the necessary documentation in your Doc folder, including real HOTAS mapping.
- BMS is a study sim and no more an Arcade sim like Falcon 3.0 or Falcon 4.0 , it requires the same amount of study and work than a real pilot need to do (except the physical part). If you are not ready to spend hours in learning stuff…it is better you go back to another sim which will suit your needs
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Well… I’m still running in instant action mode trying to get my stick and rudder and keyboard set up the way I need it. There’s so much new stuff I have no idea what’s important anymore… A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… It just clutters things up.
Way to many unexplained acronyms too… I haven’t yet found a chart or glossary explaining them… still working on it… haven’t given up yet… just frustrated as all heck…Murphy, read read read. Do a search for Falcon BMS on YouTube, and you will find a whole slew of videos from Ground Operations to Air to Ground Weapons Operations. Have you checked the Saitek site for drivers and software for your stick and throttle? Besides a glossary (all documentation in the DOCS Folder), put an acronym in Google Search and you will probably get an answer. Yes, there are some key commands, in fact a lot of commands that you will probably never use, like Oxygen. It is there to make the sim more realistic, which is what we are driving for. Also, the sim is setup for HOTAS users that can almost never touch the keyboard. That’s why it comes with several key files, which can be edited for your liking. This is not a run, jump and shoot game. It is a realistic Flight Simulation which takes a lot of time and effort to become proficient. It is not for everyone.
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A button for Oxygen??? Seriously??? WHy would a simulator game have a button for Oxygen??? That’s silly… …
Check this DCS footage.
Not implemented yet in BMS where Oxy button is just to trigger the breathing mask’s sound. It has been already poposed few years ago … Maybe one day.
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Check this DCS footage.
Not implemented yet in BMS where Oxy button is just to trigger the breathing mask’s sound. It has been already poposed few years ago … Maybe one day.
Yea i was gona say the same. Oxygen isnt actually implemented in the game its just for you to press and listen to yourself breathing with it. Like someone said BMS has its flaws, oxygen i guess you could say one of them as it isnt realistically implemented. But Murphy i was the same as you, probably worse when i got started and i only really got started within the last week or so when i got my X55 and Delan clip head tracking. So much to learn, i havent touched the campaign yet and i’m still getting used to using the radar to search for contacts, changing scan mode, trying the different weapon types (AIM-120 and AIM-9) and their differences. In terms of air to air engagement, i’ve only done the A-A radar modes TE where there are i think 4 bandits and one or two of them are su-27s and they get on my six every time, but i manage to shoot down a Mig-19 and a 21 ( i think) and the su-27 just seemed to be stuck to my six like glue. In the training script for it, it says they have no missiles, only guns and i’ve been shot down by the su-27s guns i think twice, the other time ran out of fuel from being in the burn almost constantly with dogfighting.
Murphy you have a stick right? is it a HOTAS? (hands on throttle and stick) and here…check out these tutorials by Krause. They’ll cover everything pretty much…https://www.youtube.com/playlist?list=PL3E09AA94FF0EACEC
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i’ve only done the A-A radar modes TE where there are i think 4 bandits and one or two of them are su-27s and they get on my six every time, but i manage to shoot down a Mig-19 and a 21 ( i think) and the su-27 just seemed to be stuck to my six like glue.
Kill the Su-27 with long range weapons, the MiG-21 with AA, and gun down the MiG-19. Part of the learning objective is to use your radar to identify threats (NCTR), prioritise them, and kill them in an order ranging greatest to least, in that order.
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Kill the Su-27 with long range weapons, the MiG-21 with AA, and gun down the MiG-19. Part of the learning objective is to use your radar to identify threats (NCTR), prioritise them, and kill them in an order ranging greatest to least, in that order.
Yea but if they had proper A-A loadout, those su-27s have or can be armed with the deadliest air to air threat, the AA-12 adder. Has longer range than the AIM-120 and your RWR doesnt pick it up till it goes active. Think its the only enemy air to air weapon in BMS that has its own active radar guidance. So with that in mind lets say you are head on with a confirmed su-27 he’s closing fast about 25nm away….what would you do?
Oh and, didnt think the F-16 had NCTR capability. Does this work or sometimes work when you hard lock a contact? is that the only way besides visual and awacs that you can classify a bandit? theres’ the RWR but you can never be sure that whats on it is what you have on your FCR especially if theres’ multiple threats on there and they’re different like on is a 21, one a 19, one a 29.
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So with that in mind lets say you are head on with a confirmed su-27 he’s closing fast about 25nm away….what would you do?
Run away as fast as possible, maybe launch a max range slammer at him to give him something to think about while doing so.
Oh and, didnt think the F-16 had NCTR capability. Does this work or sometimes work when you hard lock a contact? is that the only way besides visual and awacs that you can classify a bandit? theres’ the RWR but you can never be sure that whats on it is what you have on your FCR especially if theres’ multiple threats on there and they’re different like on is a 21, one a 19, one a 29.
NCTR is implimented in BMS. You need to hardlock to get a return, and as in real thing, it’s aspect dependent, so can’t be 100 percent relied on. If I had a 19, 21, and 29 on the RWR I will always give priority to the 29 as this can be any number of highly dangerous threats.
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If the Su is 25 nm out my aim-120 is already on it’s way since 2 nm and i’m notching.
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If the Su is 25 nm out my aim-120 is already on it’s way since 2 nm and i’m notching.
Yep,
And if you dont see the adder on your RWR, that doesnt mean there isnt one inbound. Inside 30nm, I get defensive quickly. I might “Loose” a slammer just to get him defensive but like Malc said, often you want to gain seperation (distance) between you and the bandit. -
Also a good indication: if the goes in the hardlock around 25-27nm you can be sure Mr. Adder is on its way to meet you. Last chance to shoot and turn and burn.