I may be the only one
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…because more i fly, more i think that ground textures are not up to rest of 4.33 awesome features.
Those look great at 15000ft and up but low alt is mess, so much painted details like houses everywhere
Only good areas are forest ones, those look nice now that we have trees
Sad that flare was abandoned, it looked clear and sharp.
flare was not abandoned.
it was included in 4.33 but looked unfortunatly not as good as it was said to be. by far
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flare was not abandoned.
it was included in 4.33 but looked unfortunatly not as good as it was said to be. by far
Can we (least me) get it anyway? Please
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I think low level flying is much better with trees and grass. Personally this is a ton better than 4.32 be happy with what we have it’s a huge step forward
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^+1 totally agree. We have this amazing SIM, for free no less, and I can’t imagine being stuck playing anything else. Thanks so much to the dev team and everyone involved in brining us this top notch simulator.
Falcon Forever
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I, too, find the terrain in BMS very disappointing relative to DCSW’s.
But that is not BMS Crew’s fault.
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Im happy what we have now, but lots could done with curent system. Less painted houses outside of cities etc… Would make it look much cleaner , now it really is weird to go below 10000ft and see All those Blue “houses” painted everywhere, its one step forward from 4.32 but step or two back. Trees and grass is nice.
Maybe someone will make nice “clean” ground textures someday
Even stock dcs is full of “city puke”
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Im happy what we have now, but lots could done with curent system. Less painted houses outside of cities etc… Would make it look much cleaner , now it really is weird to go below 10000ft and see All those Blue “houses” painted everywhere
Blue houses is Korean view, it’s realistic, you can look for pictures in GE.
I, too, find the terrain in BMS very disappointing relative to DCSW’s.
But that is not BMS Crew’s fault.
Yea… gimme 10-15 full time C++ and DX devs and I’ll give you new kickass terrain engine (but not without a 100$ bill per copy :mrgreen:)
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with all the cockpit work i doubt u’ll have the chance for sight seeing
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My favorite ground texture feature so far is the noise they add in when you get close to the ground. It is awesome! It is exactly what they did with EECH and really helps low level flight feel faster and easier to judge distance to the ground.
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Blue houses is Korean view, it’s realistic, you can look for pictures in GE.
Yea… gimme 10-15 full time C++ and DX devs and I’ll give you new kickass terrain engine (but not without a 100$ bill per copy :mrgreen:)
Color is not problem, you don’t understand what i mean.
Problem is that those Blue houses (and other details) are painted in ground
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I, too, find the terrain in BMS very disappointing relative to DCSW’s.
But that is not BMS Crew’s fault.
i feel the same
i find some bms users very disapointing compared to DCS ones.
at DCS they pay hundreds of € for a POS and dint even complain,
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Color is not problem, you don’t understand what i mean.
Problem is that those Blue houses (and other details) are painted in ground
building autogen is possivle but will cost more fps.
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building autogen is possivle but will cost more fps.
That would be great.
Are there anyway to get trees to solid btw? I can fly trough those for now
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That would be great.
Are there anyway to get trees to solid btw? I can fly trough those for now
not really possible.
detecting ground type in the fm loop would cost more fps besides it would mean possible collision in between trees.
therefore we made the choice to not make collision on that level since bms is not a heli sim
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I did not check it yet, but is the tree model stored in database ?… and is it editable?
I always hoped it will not be harcoded when finally activated…
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Polak tiles are the best ones for Korea right now. Great quality and a close match with reality. Just check the general Gunsan area to get convinced. Flare’s tiles was a big disappointment IMHO. Nothing great. Hence, live with what you get atm.
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not really possible.
detecting ground type in the fm loop would cost more fps besides it would mean possible collision in between trees.
therefore we made the choice to not make collision on that level since bms is not a heli sim
I agree, collision is not critical for fighter jet sim
And i don’t wanna sound that im not happy with 4.33 , even with those ground textures its still huge step forward and my favorite sim again.
Dcs terrain is quite nice but i cant fly it much because no dc campaing system or any feeling that my mission has anything impact to next.
So my only choice is falcon BMS and thats why i really wish that terrain would get better. Flare looked nice , it was nice least those old screen shots. (Less 2d houses etc details in terrain)
But i will live and play what we have for now
Thank you All.
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Now terrain looks great ,it can always be better but what’s the argument?
There will always be a few dcs trolls as haukka or mower who will complain, ignore. -
Now terrain looks great ,it can always be better but what’s the argument?
There will always be a few dcs trolls as haukka or mower who will complain, ignore.Only troll here is you, i have played falcon series from early 90’s and will play in future too.
Critic is not trolling.
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with all the cockpit work i doubt u’ll have the chance for sight seeing
Nah, once you learn to play the instruments, there’s plenty of time for site seeing…I do most of my flying and weaponeering without even thinking about it. the virtual jet is indeed an extension of myself when I fly now.