BMS 4.33 Transition Guide and tutorial videos
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Thanks for the clarification, friends.
I questioned already by the fact that it is guided by INS/GPS, however as in version 4:32, I could cause great damage in vehicle columns, using the JSOW, I thought it was still possible.
Again, thank you for cordiality.
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Great videos so far! I actually came here to ask for help with the TFR, as a bunch of guys at UOAF were having issues with it, but this definitely solved our woes.
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This guide is awesome. Thanks a million. Also, it would be great if we can throw in a little tactical context. For instance:
1. I understand impact azimuth for JSOW can be a great help for attacking a long column of vehicles. But I don’t see when we need use impact azimuth for JDAMs? Isn’t JDAM mainly used for point target? For point target, impact azimuth is not really important, right?
2. How do you figure out more precise impact azimuth using TGP? FCR can only give you a rough idea.
3. The reason we use TGP handoff for Mavs is because Mav’s own camera is quite limited while TGP can ID and acquire targets at much longer range? -
1. irl thoses gliding bombs are raw meat for the AA and air défenses. being able to attack multiple azimuth might overload airdefenses. unfortunately in BMS Air défenses can’t target them
2. training manual chapter 17 has the answer
3. it’s quicker, more effective, more intuitive and yes more powerful -
@Red:
1. irl thoses gliding bombs are raw meat for the AA and air défenses. being able to attack multiple azimuth might overload airdefenses. unfortunately in BMS Air défenses can’t target them
Another reason might also be that IRL, you would need to strike a hardened target from a specific angle to do the maximum amount of damage. Entrance of a tunnel, for ex.
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@Red:
1. irl thoses gliding bombs are raw meat for the AA and air défenses. being able to attack multiple azimuth might overload airdefenses. unfortunately in BMS Air défenses can’t target them
What are the plans on 1. point? AMG-84 and any ASM which get this modeling can be aimed without MAV seeker limitations, so more or less well modeled ASM attack now is possible. What we need is CIWS and certains SAMs to be able to target ASMs. Does this new ASM modeling means BMS Team considered make a big steap ahead in naval combat modeling?
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What are the plans on 1. point? AMG-84 and any ASM which get this modeling can be aimed without MAV seeker limitations, so more or less well modeled ASM attack now is possible. What we need is CIWS and certains SAMs to be able to target ASMs. Does this new ASM modeling means BMS Team considered make a big steap ahead in naval combat modeling?
Hopefully someday… no one tried to make something like that work and we don’t know yet how hard it will be to get something like weapons Vs weapons working. For sure it is possible but not obvious, it will require a lot of work in the code and data.
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Hopefully someday… no one tried to make something like that work and we don’t know yet how hard it will be to get something like weapons Vs weapons working. For sure it is possible but not obvious, it will require a lot of work in the code and data.
bof…i think this is easy, you just need to feed a correct Target …which is not necessarly an aircraft class anyway…so i think this should be quite easy actually…
Ihawck, you are the boss in that area
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Going back to the tutorials. Can you use TGP handoffs to individually target different missiles and ripple off all of them in a big single volley? Would the following procedure work?
After everything is boresighted:
1. point track the first target and hand off to missile 1
2. msl step to next missile then move TGP to point track a different target then handoff
3. Rinse repeat until all missiles have been targeted.
4. Ripple quantity up to the number of missiles you have, then pickleNot so sure in step 2, should I move TGP first or switch missile first?
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Is there a small guide or a part of a manual or something that can help me in a quick adaptation to 4.33 coming from 4.32? Lots of things of basic things I used to know has changed, starting on the controls.
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Is there a small guide or a part of a manual or something that can help me in a quick adaptation to 4.33 coming from 4.32? Lots of things of basic things I used to know has changed, starting on the controls.
:shock: …. seriously? Did you read the 1st post in this thread? That’s what the thread is about. The OP posted a “Transition Guide”.
:rolleyes:
Also, in the docs folder, the Training Manual is a GREAT starting point. Covers lots of ground on new/improved features.
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Going back to the tutorials. Can you use TGP handoffs to individually target different missiles and ripple off all of them in a big single volley? Would the following procedure work?
After everything is boresighted:
1. point track the first target and hand off to missile 1
2. msl step to next missile then move TGP to point track a different target then handoff
3. Rinse repeat until all missiles have been targeted.
4. Ripple quantity up to the number of missiles you have, then pickleNot so sure in step 2, should I move TGP first or switch missile first?
No
Only 1 per station a for each pickle -
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bof…i think this is easy, you just need to feed a correct Target …which is not necessarly an aircraft class anyway…so i think this should be quite easy actually…
Ihawck, you are the boss in that area
I’m curious a possible concept about how can be done.
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Added two more tutorial videos.
Man-in-the-Loop Weapons (GBU-15, AGM-130):
AGM-84 Harpoon: -
Just bumping this transition guide to the top.
It’s too good to let it slip away! -
About the flirvideo:
Push the BRSGT button and NVG on.
Hud is complete green here -
No
Only 1 per station a for each pickleisn’t possible to put ripple to 2 then hand off the first missile at 1st and then soi to weapon page, lock another target and then pickle, both mavs at the same time to two different targets? Haven’t try 4.33 yet but I think I saw it somewhere…