AG radar in BMS
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So rather than calling it “terrain masking” I should calling “terrain shadows” … I do know that we won’t detect what is behind the ridge of the hill, but I do not see any shadows on AG radar scope JP
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http://i.imgur.com/Gm7t34N.jpg
If I am not wrong, in BMS, the radar mapping showed on the scope it taken from the top (god eye view) … it should be oblique … and should give shadows like above. (you necessary know what I mean since you made the TFR)
Additionally, the gain should also make the picture brighter on the bottom (closer => more energy & steeper angle) of the scope and darker on the top (further => less energy & shallower angle)
http://i.imgur.com/dWhgBvh.jpg
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Should also have antenna pitch angle limitation … I am not sure it is implemented (I think we can scan the ground and get a picture on the scope even when flying at FL200 and looking with the radar 5NM in front of the a/c!)
http://i.imgur.com/9zBVWCE.jpg
1.8.7.4.4.6.1 Antenna tilt angle is automatically centered about the cursor position when the antenna tilt thumbwheel is in the detent. Moving antenna tilt away from detent offsets the scan coverage from the cursor position. At steep antenna tilt angles, the range extent of the coverage is reduced, sometimes illuminating a patch in range smaller than the selected display size. This is due to the limited vertical depth of the radar beam that covers only a portion of the entire range extent of the map.
Drawing terrain shading from a heightmap into a texture should not be that hard, generally speaking. Currently, BMS terrain isn’t shaded at all, maybe that is also why the Radar map doesn’t reflect that. If one day the terrain will have shading in 3D world, then drawing the same shading to a texture should be an easy task.
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Hi Dee-jay
Are you going to improve the AG radar with all the features you’re describing? Don’t forget EXP and DBS modes, which are far from real now
Regards!
I’ve never said that.
Drawing terrain shading from a heightmap into a texture should not be that hard, generally speaking. Currently, BMS terrain isn’t shaded at all, maybe that is also why the Radar map doesn’t reflect that. If one day the terrain will have shading in 3D world, then drawing the same shading to a texture should be an easy task.
Thank you for info I-Hawk!
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Absolutely one of the more interesting threads in a while on the forums! What a post and loved the suggestions, insight, and knowledge posted here. I’d like to see some shadowing on the radar display Dee-Jays example was great. Real world the AG radar can also be used (we are all gunna make the devs snap with the weather references and posts especially Mav JP lol) to scan for weather and convective cells down range. Can we get some tilt up and scan the sky too!
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After reading this, along with the other improvement wish list threads, I think it is time we accept that the only way we will be able to meet future BMS user desired features is to infiltrate the US Military with our own people in real time to obtain the necessary data the devs need to model. No more short term solutions, we need a long range plan. May I suggest that we recruit from within:
1. Have all members identify military age family members
2. Dev’s choose best candidates and assign them to enlist in the specific service where information is desired, and volunteer for the specific job with that branch (in this case, radar technician for F-16’s, etc) where the information is needed by devs.This means updates could take a longer, 5-6 years possibly (if we start now), but man, will it be accurate! Ok, my moment of jesting is complete.
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Dra If one day the terrain will have shading in 3D world, then drawing the same shading to a texture should be an easy task.
I think they are not asking for light source (sun) shading, rather for signal (radar) shading.
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Ok, my moment of jesting is complete.
Sorry to say, but I think your comment can be potentially harmful for the team member, the forum itself and work plan.
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I think they are not asking for light source (sun) shading, rather for signal (radar) shading.
Yep, radar shading depending on height and angle (LOS).
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After reading this, along with the other improvement wish list threads, I think it is time we accept that the only way we will be able to meet future BMS user desired features is to infiltrate the US Military with our own people in real time to obtain the necessary data the devs need to model. No more short term solutions, we need a long range plan. May I suggest that we recruit from within:
1. Have all members identify military age family members
2. Dev’s choose best candidates and assign them to enlist in the specific service where information is desired, and volunteer for the specific job with that branch (in this case, radar technician for F-16’s, etc) where the information is needed by devs.This means updates could take a longer, 5-6 years possibly (if we start now), but man, will it be accurate! Ok, my moment of jesting is complete.
Sorry to say, but I think your comment can be potentially harmful for the team member, the forum itself and work plan.
Have to agree here… I know you mean it as a joke, but this is the kind of thing that is best not to be joked about. Not everyone has a sense of humor
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No harm intended.
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No harm intended.
We know But pay attention to such jokes. You know, there are probably a lot of “people” here and for sure, some intelligence personnels are coming visiting those pages quite often.
No need to discuss it more, unless, we switch PM.
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Here is a preview of what DCS is preparing:
Looking good.
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The most impressive is that you can actually see the shape of the carrier on the radar display and to me the aircraft sitting on her deck. ED did a good job on that one.
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The most impressive is that you can actually see the shape of the carrier on the radar display and to me the aircraft sitting on her deck. ED did a good job on that one.
Exactly. I guess they are relying heavily on shaders for that effect, because terrain features (i.e. countryside vs city) can be made out in the sample as well.
Regards
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ED did a good job on that one.
Let them finish first. We have no idea what is the FPS drop linked to this feature … And this is I could be afraid in BMS either if we try one day to do the same. But I am not specialist of the question and I am just guessing.
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Let them finish first. We have no idea what is the FPS drop linked to this feature … And this is I could be afraid in BMS either if we try one day to do the same. But I am not specialist of the question and I am just guessing.
High fidelity radar + TGP on the right side = madness! We will have to see to find out, thanks Dee-Jay!
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Here is a preview of what DCS is preparing:
http://forums.eagle.ru/attachment.php?attachmentid=117059&d=1430413118
Looking good.
Wow. Nice!
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Let them finish first. We have no idea what is the FPS drop linked to this feature … And this is I could be afraid in BMS either if we try one day to do the same. But I am not specialist of the question and I am just guessing.
Since it is a completely new module, it could be possible that they manage to run it asynchronous in its own thread like the sound engine does. If this is the case, that could help with performance.
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Since it is a completely new module, it could be possible that they…
… ask for money?
Come one, was just kidding LOL …
oky, troll mode OFF. Sorry.
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After reading this, along with the other improvement wish list threads, I think it is time we accept that the only way we will be able to meet future BMS user desired features is to infiltrate the US Military with our own people in real time to obtain the necessary data the devs need to model. No more short term solutions, we need a long range plan. May I suggest that we recruit from within:
1. Have all members identify military age family members
2. Dev’s choose best candidates and assign them to enlist in the specific service where information is desired, and volunteer for the specific job with that branch (in this case, radar technician for F-16’s, etc) where the information is needed by devs.This means updates could take a longer, 5-6 years possibly (if we start now), but man, will it be accurate! Ok, my moment of jesting is complete.
Would this not attract property right infringement considering that they are classified