AG radar in BMS
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all of this. and they still cant fix. missiles
You have any data that proves their FM wrong?
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You have any data that proves their FM wrong?
Just for the 120, this is already a very good estimation that does show their FM in DCS is grossly underpowered :
http://forums.eagle.ru/attachment.php?attachmentid=104165&d=1410108839 -
Well the bone of contempt is not the motor power but the drag. Be that as it may, ED are very hesitant to spin on a dime because of a CFD analysis. Chizh is an aeronautical engineer himself with a background in CFD and he says that CFD simulation alone has too much uncertainty.
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Well the bone of contempt is not the motor power but the drag. Be that as it may, ED are very hesitant to spin on a dime because of a CFD analysis. Chizh is an aeronautical engineer himself with a background in CFD and he says that CFD simulation alone has too much uncertainty.
Exactly. CFD can do a decent job calculating normal forces (i.e. lift) but it’s pretty bad with tangencial forces (i.e. drag), unless extremely dense meshes and DNS methods are used (computer clusters only). The fact they use just CFD for calculating drag is pretty evident how amateur the document is.
Regards
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I think they are not asking for light source (sun) shading, rather for signal (radar) shading.
Yep, but it’s basically the same
If you have a terrain that is shaded from light source, you can simply draw the same terrain with a light source positioned at the radar position and get “Radar shading” for that render.
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Exactly. CFD can do a decent job calculating normal forces (i.e. lift) but it’s pretty bad with tangencial forces (i.e. drag), unless extremely dense meshes and DNS methods are used (computer clusters only). The fact they use just CFD for calculating drag is pretty evident how amateur the document is.
Regards
1/ When you have a good enough mesh and when you know what is the surface state of the object, tangencial forces can be know just fine. What you said was true 15 years ago….
2/ It is perfectly possible to correlate wind tunnel results with actual wind tunnel experiment -which are prone to experimental errors too, BTW…
3/ If you deem “amateur” people that uses CFD, what would one would need to be “pro” ? Buil his own model and rent a wind tunnel ?
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We are talking about AG mode right? … AFAIR, there is no mountain/hill shadows on the radar mapping picture (?)
BMS vs Real Life
http://i.imgur.com/b0YmnTL.jpg http://i.imgur.com/dWhgBvh.jpg
A2G radar in most f-16 I have been flying in the campaign is gray scale background which I understand is for the f16 that got the mid-life update.
In BMS 4.32, one was able to change display from gray to green display in configuration setup, this option is no longer being offered in BMS 4.33.
IMO, green A2G radar scale seems more realistic. How may I get my A2G radar green or do I need to fly version that are not MLU version to get the green scale A2G radar?
An insight into this would be appreciated. -
Avionics Configurator from the BMS splash screen probably
Select the Block and go to FCR
Although clearly not more realistic for certain blocks! -
Yep, but it’s basically the same
If you have a terrain that is shaded from light source, you can simply draw the same terrain with a light source positioned at the radar position and get “Radar shading” for that render.
This would actually be a very good approach…then you can simply weight the contrast of the shadows, and filter the entire scene to green. The radar itself would be the “light/look source”…projected from it’s positional POV onto the OTW terrain - like a scene camera.
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Hi,
Any news regarding this? An update to A-G radar graphics is something warmly welcomed.
Regards!
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No changes to expect (at least for the moment)
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How accurate was the old “drawing of rivers and roads” on the GM display?
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Hi guys,
Any news regarding AG radar updates? Improvements in radar terrain graphics and resolution in different submodes would certainly be much appreciated.
Thanks!
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Seeing as 4.34 just came out I wouldn’t expect any major updates for a while.
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Drawing terrain shading from a heightmap into a texture should not be that hard, generally speaking. Currently, BMS terrain isn’t shaded at all, maybe that is also why the Radar map doesn’t reflect that. If one day the terrain will have shading in 3D world, then drawing the same shading to a texture should be an easy task.
3D shading, shadowing would be monumental.
Yes Please. :pray2:
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Hi guys,
Any news regarding AG radar updates? Improvements in radar terrain graphics and resolution in different submodes would certainly be much appreciated.
Thanks!
Seeing as 4.34 just came out I wouldn’t expect any major updates for a while.
Yes guys, not changes of A-G radar rendering were done, yet. There are higher periorities.
3D shading, shadowing would be monumental.
Yes Please. :pray2:
This was 3 years ago… 3D shading is easy
There are other challenges though, tough ones, but eventually it’ll be OK.
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There are other challenges though, tough ones, but eventually it’ll be OK.
By challenges I guess you refer to challenges about the AG radar rendering?
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if i remember correctly the Sim Janes FA18 had a Ray Tracing RADAR model (not to be coffused with GPU ray tracing) some of this code may or may not be in BMS as some of the original coders that worked on JFA18 also worked on F4
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By challenges I guess you refer to challenges about the AG radar rendering?
No, but eventually A-G radar will also be enhanced from that (At some point I guess, although too early to say what/how/when).
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This video showcases a WIP AG radar made for DCS JF-17 from 0:00 to 0:53…
How do you guys think of this?