JanHas Models & Skin Thread -Compatible with 4.36
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Thanks for the explanation Mav-JP! I did tweak the AFM K1 but it’s not really a solution. Standard AFM physics is behaving well.
This might be the issue at play here: “4.33 norm MAY be that your DOF is zero when gear is fully extended”. Is this the case with both AI and human? Looking at how both behave I have the idea that it is not the same here… The BMS F-16 AI model has the correct gear extension when on the ground (looking at fuel, pilot, armament). The human flight gear is extended very much even when fully loaded. You can adjust the model but then you move the problem from the human to the AI model. If there is indeed an issue with what AI/Human see as DOF is zero when fully extended you will end up with a compromise to avoid gear punching through body or other wheel well parts. I will tinker some more…
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Thanks for the explanation Mav-JP! I did tweak the AFM K1 but it’s not really a solution. Standard AFM physics is behaving well.
This might be the issue at play here: “4.33 norm MAY be that your DOF is zero when gear is fully extended”. Is this the case with both AI and human? Looking at how both behave I have the idea that it is not the same here… The BMS F-16 AI model has the correct gear extension when on the ground (looking at fuel, pilot, armament). The human flight gear is extended very much even when fully loaded. You can adjust the model but then you move the problem from the human to the AI model. If there is indeed an issue with what AI/Human see as DOF is zero when fully extended you will end up with a compromise to avoid gear punching through body or other wheel well parts. I will tinker some more…
the model is the same for AI or PLAYER !! so the norm for setting up the DOF is obviously the sam (look at the original 4.33 F16 to be sure of the correct 4.33 norm)
if the gear of player is OK when normally loaded and extended too much (you mean the tire is still in contact normally or the wheels is buried in ground ? ) that means that the Defzone2 is set too low and that the gear is in K2 range too early
if during bumps, the wheel is jumping and looses contact with ground, that means the GEAR ANGLE needs adjustment
again, be careful to check with real F16, do not compare with OFM / AI that is totally faked with load
there is no black magic here, everything is pure math and there is no bug. the difficulty it to set up everything correctly in the proper order, if you change everything all the time, you will not get it.
Proceeed with rigor
first OFM set up , then AFM
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I have a problem with textures. On the blovk 40 and also 42 some sets are ok, others are screwed up.
I don’t understand what’s wrong. I copied all the dds files in the correct folder and NOT in the Hi_Res textures folder. Checked that those file numbers are not there also.
In LE, the number of texture sets seems correct (same as in your installation screenshots).
Any ideas? -
I have a problem with textures. On the blovk 40 and also 42 some sets are ok, others are screwed up.
I don’t understand what’s wrong. I copied all the dds files in the correct folder and NOT in the Hi_Res textures folder. Checked that those file numbers are not there also.
In LE, the number of texture sets seems correct (same as in your installation screenshots).
Any ideas?Update ^ : problem was there were still some old textures in the Hires folder.
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Will do. BTW, I checked in OGGLOD, and all texture sets show correctly… strange
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Will do. BTW, I checked in OGGLOD, and all texture sets show correctly… strange
OGGLOD doesn’t show HiRes tex.
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All solved after a brief email exchange with Jan
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Hi Jan,
Yesterday I flawed Blk50 and Buner fires in front of the nose.
As seen in the picture it even occurs in close formation range.We also tried applying Blk52’s dat file to blk50’s then the anomaly has disappeared.
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I have finished the ALQ-184 model. It’s optimized for the ALW package center line pylon model. You can download the package via this link. http://www.launchvipers.com/Files/ALQ-184.ZIP. I will add it to the ALW package too. Same install procedure as with the LV3 F-16, so use the replace function in LE’s parent screen.
![](http://www.janhas.net/Images/Pump_up_the_ jam1.jpg)
![](http://www.janhas.net/Images/Pump_up_the_ jam2.jpg)Due to personal life changes in a month or two with probably less time to work on models I have decided to skip the AGSR model for now and start building the F-16I as a basis for the two seat models.
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Hi Jan,
Yesterday I flawed Blk50 and Buner fires in front of the nose.
As seen in the picture it even occurs in close formation range.We also tried applying Blk52’s dat file to blk50’s then the anomaly has disappeared.
Can you edit in the block 50 fm.dat file the 1.08 into 0.97 and see/confirm if this solves the issue.
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I have finished the ALQ-184 model. It’s optimized for the ALW package center line pylon model. You can download the package via this link. http://www.launchvipers.com/Files/ALQ-184.ZIP. I will add it to the ALW package too. Same install procedure as with the LV3 F-16, so use the replace function in LE’s parent screen.
[http://www.janhas.net/Images/Pump_up_the_ jam1.jpg](http://www.janhas.net/Images/Pump_up_the_ jam1.jpg)
[http://www.janhas.net/Images/Pump_up_the_ jam2.jpg](http://www.janhas.net/Images/Pump_up_the_ jam2.jpg)Due to personal life changes in a month or two with probably less time to work on models I have decided to skip the AGSR model for now and start building the F-16I as a basis for the two seat models.
I wish to be something good for you dear Jan.
Take care.
Nikos. -
Can you edit in the block 50 fm.dat file the 1.08 into 0.97 and see/confirm if this solves the issue.
I understand that it’s not a favor for me, but FYI, we tested it like the way Chihirobelmo said in multiplayer.
And we also tested changing “MaxABRPM Chart” to 1.09 from 1.08
However, the result was same. It still had the issue.
I’m still not sure it does happen in non-multiplayer environment. Maybe Chihirobelmo knows it.Thank you for your beautiful ALQ-184!
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I have finished the ALQ-184 model. It’s optimized for the ALW package center line pylon model. You can download the package via this link. http://www.launchvipers.com/Files/ALQ-184.ZIP. I will add it to the ALW package too. Same install procedure as with the LV3 F-16, so use the replace function in LE’s parent screen.
[http://www.janhas.net/Images/Pump_up_the_ jam1.jpg](http://www.janhas.net/Images/Pump_up_the_ jam1.jpg)
[http://www.janhas.net/Images/Pump_up_the_ jam2.jpg](http://www.janhas.net/Images/Pump_up_the_ jam2.jpg)Due to personal life changes in a month or two with probably less time to work on models I have decided to skip the AGSR model for now and start building the F-16I as a basis for the two seat models.
Amazing JANHAS…
If you updated your AIR LAUNCHED WEAPONS, would you also include CBU-103 with new texture number you gave me last year?
Then anyone can add both CBU-87 and 103 as a different models at the same time(same for AGM-154A and C). -
Jan, where is that little quote from?
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Jan,
I love your models! They are awesome, but now that I’ve installed the ones that I want including weapons, my install randomly CTDs. Sometimes I can get through an entire flight with no incidents, and sometimes it will crash at the splash screen. During my last online flight, once I got into the pit, I couldn’t see any of my weapons on the rails or pylons from inside the cockpit or outside of it. I followed the install instructs to the letter, so I know I didn’t fubar anything. Luckily, I have a stock install and have reverted back to using it. I have no idea what the problem could be. It’s unfortunate, because the models are simply amazingly!!!Scratching my head……
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Excellent as usual!!
Thanks JanHas
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Jan, where is that little quote from?
It’s a slightly changed lyric from Technotronic - Pump Up The Jam. Dee-Jay already posted the link to it.
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Pump up the Jan…?
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