JanHas Models & Skin Thread -Compatible with 4.36
-
I have a problem with textures. On the blovk 40 and also 42 some sets are ok, others are screwed up.
I don’t understand what’s wrong. I copied all the dds files in the correct folder and NOT in the Hi_Res textures folder. Checked that those file numbers are not there also.
In LE, the number of texture sets seems correct (same as in your installation screenshots).
Any ideas? -
I have a problem with textures. On the blovk 40 and also 42 some sets are ok, others are screwed up.
I don’t understand what’s wrong. I copied all the dds files in the correct folder and NOT in the Hi_Res textures folder. Checked that those file numbers are not there also.
In LE, the number of texture sets seems correct (same as in your installation screenshots).
Any ideas?Update ^ : problem was there were still some old textures in the Hires folder.
-
Will do. BTW, I checked in OGGLOD, and all texture sets show correctly… strange
-
Will do. BTW, I checked in OGGLOD, and all texture sets show correctly… strange
OGGLOD doesn’t show HiRes tex.
-
All solved after a brief email exchange with Jan
-
Hi Jan,
Yesterday I flawed Blk50 and Buner fires in front of the nose.
As seen in the picture it even occurs in close formation range.We also tried applying Blk52’s dat file to blk50’s then the anomaly has disappeared.
-
I have finished the ALQ-184 model. It’s optimized for the ALW package center line pylon model. You can download the package via this link. http://www.launchvipers.com/Files/ALQ-184.ZIP. I will add it to the ALW package too. Same install procedure as with the LV3 F-16, so use the replace function in LE’s parent screen.
![](http://www.janhas.net/Images/Pump_up_the_ jam1.jpg)
![](http://www.janhas.net/Images/Pump_up_the_ jam2.jpg)Due to personal life changes in a month or two with probably less time to work on models I have decided to skip the AGSR model for now and start building the F-16I as a basis for the two seat models.
-
Hi Jan,
Yesterday I flawed Blk50 and Buner fires in front of the nose.
As seen in the picture it even occurs in close formation range.We also tried applying Blk52’s dat file to blk50’s then the anomaly has disappeared.
Can you edit in the block 50 fm.dat file the 1.08 into 0.97 and see/confirm if this solves the issue.
-
I have finished the ALQ-184 model. It’s optimized for the ALW package center line pylon model. You can download the package via this link. http://www.launchvipers.com/Files/ALQ-184.ZIP. I will add it to the ALW package too. Same install procedure as with the LV3 F-16, so use the replace function in LE’s parent screen.
[http://www.janhas.net/Images/Pump_up_the_ jam1.jpg](http://www.janhas.net/Images/Pump_up_the_ jam1.jpg)
[http://www.janhas.net/Images/Pump_up_the_ jam2.jpg](http://www.janhas.net/Images/Pump_up_the_ jam2.jpg)Due to personal life changes in a month or two with probably less time to work on models I have decided to skip the AGSR model for now and start building the F-16I as a basis for the two seat models.
I wish to be something good for you dear Jan.
Take care.
Nikos. -
Can you edit in the block 50 fm.dat file the 1.08 into 0.97 and see/confirm if this solves the issue.
I understand that it’s not a favor for me, but FYI, we tested it like the way Chihirobelmo said in multiplayer.
And we also tested changing “MaxABRPM Chart” to 1.09 from 1.08
However, the result was same. It still had the issue.
I’m still not sure it does happen in non-multiplayer environment. Maybe Chihirobelmo knows it.Thank you for your beautiful ALQ-184!
-
-
I have finished the ALQ-184 model. It’s optimized for the ALW package center line pylon model. You can download the package via this link. http://www.launchvipers.com/Files/ALQ-184.ZIP. I will add it to the ALW package too. Same install procedure as with the LV3 F-16, so use the replace function in LE’s parent screen.
[http://www.janhas.net/Images/Pump_up_the_ jam1.jpg](http://www.janhas.net/Images/Pump_up_the_ jam1.jpg)
[http://www.janhas.net/Images/Pump_up_the_ jam2.jpg](http://www.janhas.net/Images/Pump_up_the_ jam2.jpg)Due to personal life changes in a month or two with probably less time to work on models I have decided to skip the AGSR model for now and start building the F-16I as a basis for the two seat models.
Amazing JANHAS…
If you updated your AIR LAUNCHED WEAPONS, would you also include CBU-103 with new texture number you gave me last year?
Then anyone can add both CBU-87 and 103 as a different models at the same time(same for AGM-154A and C). -
Jan, where is that little quote from?
-
Jan,
I love your models! They are awesome, but now that I’ve installed the ones that I want including weapons, my install randomly CTDs. Sometimes I can get through an entire flight with no incidents, and sometimes it will crash at the splash screen. During my last online flight, once I got into the pit, I couldn’t see any of my weapons on the rails or pylons from inside the cockpit or outside of it. I followed the install instructs to the letter, so I know I didn’t fubar anything. Luckily, I have a stock install and have reverted back to using it. I have no idea what the problem could be. It’s unfortunate, because the models are simply amazingly!!!Scratching my head……
-
Excellent as usual!!
Thanks JanHas
-
Jan, where is that little quote from?
It’s a slightly changed lyric from Technotronic - Pump Up The Jam. Dee-Jay already posted the link to it.
-
Pump up the Jan…?
-
-
No she wasn’t pumped because someone puked in helmet… better luck next time bro… ;D
ps. Regards to workaholic Jan … how 'bout conformals for those -18’s e/f from last year?
-
Can someone please inform me as to what the difference is between the F-16C-52m335, 335c, 336 and 336c on the LV3 F-16C-52 PX4 v1. I’m learning. Thanks. Are they different models and what is the difference?
Edit: I found that 335 and 336 are squadrons. OK. Does the c mean conformal? I am assuming I have to pick one.