Ff you could have one thing in the next update it would be…
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I had another thought. This is a not so important request, but I’d like to see the autopilot get some love. Altitude hold is sketchy at best and doesn’t lock onto the altitude you are currently at but probably within about 200-300 feet of that altitude, (i.e. the altitude I wanted.) Also, any significant turns (more than a few degrees) cause the aircraft to make abrupt 45 degree banks which also subsequently causes the aircraft to descend. Not the most bueno.
Every aircraft I have flown that has a multi axis autopilot has made turns at standard rate. At least changing the limit to 30 degree banks and damping the roll rate used by the autopilot would be great. Then I could probably use the autopilot with more confidence. Currently, the only mode I am ever comfortable with it pitch hold.
Also, a +1 to adding a working slip ball and a working turn indicator. Yes the FLCS “coordinates” your turn for you, but it’s still useful to know, and having a turn indicator that tells me if I am in a standard rate turn would be nice for flying Instruments. Then I don’t have to do mental math every time I am in a hold and want to practice using my standby instrument. Just saying…
The big one though is making the autopilot more reliable and less aggressive.
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I had another thought. This is a not so important request, but I’d like to see the autopilot get some love. Altitude hold is sketchy at best and doesn’t lock onto the altitude you are currently at but probably within about 200-300 feet of that altitude, (i.e. the altitude I wanted.) Also, any significant turns (more than a few degrees) cause the aircraft to make abrupt 45 degree banks which also subsequently causes the aircraft to descend. Not the most bueno.
Every aircraft I have flown that has a multi axis autopilot has made turns at standard rate. At least changing the limit to 30 degree banks and damping the roll rate used by the autopilot would be great. Then I could probably use the autopilot with more confidence. Currently, the only mode I am ever comfortable with it pitch hold.
Also, a +1 to adding a working slip ball and a working turn indicator. Yes the FLCS “coordinates” your turn for you, but it’s still useful to know, and having a turn indicator that tells me if I am in a standard rate turn would be nice for flying Instruments. Then I don’t have to do mental math every time I am in a hold and want to practice using my standby instrument. Just saying…
The big one though is making the autopilot more reliable and less aggressive.
+1!
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number 1: yes, i agree, but the possibilities in terms of VID are pretty convincing…
number 2: that’s the problem… I find a Target with the pod and switch to strafe and the TGP immediately loses the track and boresights on the pipper position… it’s kind of annoying to switch back and forth for the BDA… better would be following flow: I mark a position on the ground with JHMCS, slew my TGP onto it, establish a track, then select guns and I retain the track and the square in the HUD for TGT ID and I can immeadiately asses my hits.
number 5: i have only a very uncomfortable way method to enter the coordinate into the system. is there a way to do it easy? like a single button press will accept the coordinate into a waypoint store?
Well, number 1 is not prototypical. Number 2, you should be making the proposal to Lockheed Martin, not BMS. Number 5, yes there is.
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C they try to bolt them on to an existing code base, which never works.
Well we must admit that BMS runs well on DX9 coming from DX5 / 7 ? so someone must do things properly somehow huh ?:p
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Sure, but was it rewritten to take into account DX9 features? That is the point being made…
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Well we must admit that BMS runs well on DX9 coming from DX5 / 7 ? so someone must do things properly somehow huh ?:p
Minimum requirement for Falcon 4.0 was DirectX 5.0, it came with an optional install of DirectX 6.0.
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Sure, but was it rewritten to take into account DX9 features? That is the point being made…
of course it was rewritten , else we couldnt have ligthing, HDR, heat blur and many other Post Processing effects
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That is what MorteSil is getting at, is that rewriting it is different to bolting a wrapper onto existing code…
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Most especially, I would love to see a fully implemented F-15C cockpit. Your team has given us the F-15E, and it is really nice. Thank you all.
Raven.
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I’m going for a simple one today:
When holding the brakes, do not remove the chocks if power is more than 90% (the plane is not going to jump over the chocks if it is being held by the wheelbrakes).
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A note for the guy who wanted to be able to be able to pick out targets while going guns with his TGP. You can do that in a way already to at least give yourself guidance to the target once in STRF mode. You just can’t watch them all the way to the target with the TGP.
Once you ID your targets with the TGP, make a MARK point and set it as your current STPT. You will then get steering cues to that location in the HUD and in the JHMCS. Then just put your gun piper on the STPT diamond and look at the TGP to ensure proper PID of your intended target and sight alignment on the way down. Viola! Instant gun targeting symbology and Distance target ID.
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I would really, Really love an A10A/C Both Cockpit’s with real detail, Maybe with that BMS A10 will compete with DCS A10
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I saw some videos with missile launch fails…
In RL it is not funny, but would be IMHO a little kick in the sim.Is it possible to implement missile fails into the sim?
Best regards
Earlybite -
Nvidia has full Linux support for the Vulkan subsystem it seems, so…
this would bring the BMS community one very significant step further towards the noble goal of running a free sim on a free operating system (where it belongs in my not so humble opinion)
All the best, Uwe
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It would be very nice if BMS was free. In either sense of the word. At least Linux is typically so in both.
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Nvidia has full Linux support for the Vulkan subsystem it seems, so…
https://i.imgur.com/2DhJcGB.jpg
this would bring the BMS community one very significant step further towards the noble goal of running a free sim on a free operating system (where it belongs in my not so humble opinion)
All the best, Uwe
But still, and AFAIK, are drivers for a GC not as good as for Windows…
Every video I saw, with newly games running under a Linux distribution, they had a worse performance than running under Windows.And what about e.g. TARGET from Thrustmaster…?
Personally, I would “only” need the sim running under a Linux distribution, with a Warthog and had tracking…
And with (min) the same performance than under Windows.
Yes, that would be nice!Though any further development (tiles, 3d models) will need Windows…
Best regards
Earlybite -
It would be very nice if BMS was free. In either sense of the word. At least Linux is typically so in both.
Where in the beginning of that “Linux thing”, a Linux distribution shouldn’t be that free as it became…
And maybe that can be one reason, that the development of many further programs do not havethat quality than for Windows.
E.g. Paint.net and Gimp… -
In the sense being discussed, linux has always been exactly as free today as it was at release. Unless you are talking free as in beer?
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