Widescreen NVG Shape
-
This post is deleted! -
If you want wide angle, you end up with these…
Also…looking through NVGs in RL is similar to looking through binoculars, as far as adjustment and FOV go. For comparison purposes one can grab a set of binoculars and hold them an inch or two away form thier face in a fixed location, then move your eyes around, under low light. Other than the green glow enhanced picture in the tubes, that’s a pretty good feel for what you can see and how you would see it.
-
Link is dead….does anyone have an updated link for the wide screen version. My monitor res is 3440x1440
-
Same here.5 years to late I guess.
-
After 3min of photoshop on the picture Apollo has posted above, here is how it should be rendered in game to make it more realistic:
EDITED:
With more green saturation, this is closer to the green I see IRL, and brightness of backlight through NVGs also (brighter):
-
Very well Dee-Jay!!
I think this is very close to the real impression a pilot has wearing NVG’s in flight.
As in real life NVG;are designed for observation outside the cockpit.
Inside for watching clearly MFD;s ICP and other panels the pilot is forced look little upwards outside NVG;s field of view.
I don’t have a clue how this can be implemented in the sim but it would definitely be very realistic! -
Just to add, to complete your wonderful and accurate descriptions as of now, that the internal cockpit / panels / organs lighting should be off or dimmed to minimum in order to view outside unobstructed through the goggles. For this reason there is a dedicated paddle switch in the bottom of the throttle called HOBOS (Hands On Black Out Switch), not existing currently in Falcon, which as of its name upon press will turn off internal lighting. Dee-Jay’s images above are correct in the focus -aspect.
-
… the internal cockpit / panels / organs lighting should be off or dimmed to minimum in order to view outside unobstructed through the goggles.
1000% … and what have surprised me the fist flight I’ve made with NVGs, is that contrarily to cockpit light, HUD has to be set a max brightness to be readable through NVGs (green on green issue).
Cockpit lights intensity level, flood and backlight are an issue and a game limitation ATM. They are MUCH MUCH too bight for night flight (even without NVGs by the way) and having a real brightness level knob function in game is not that easy to implement.
-
having a real brightness level knob function in game is not that easy to implement.
I love Elon Musk and one of his motos’ , “It always seems impossible. Until its done.”
16 years ago the community was overexcited due to just THAT pic, huge improvement for the time…
-
@APOLLO:
As in real life NVG;are designed for observation outside the cockpit.
Actually you can adjust focus, it’s not fixed on infinite… so you can even adjust them to look closer only.
There are also some “lens” you can add to make a quick switch between focus.
You can see it here:I’ve tried an AVS9 and I’ve a PVS14 , so I can answer any question.
I wonder if IR laser from the F16 is visibile to NVGs , sure as hell it is very powerful.
-
Actually you can adjust focus, it’s not fixed on infinite… so you can even adjust them to look closer only.
There are also some “lens” you can add to make a quick switch between focus.
You can see it here:Yes you can, but just for adjustment. Once they are properly set on infinite, we do not touch the settings anymore, especially not in flight. One won’t play with the settings in flight to adjust at close distance, what is needed is far distance only.
… focusing at close distance in flight isn’t needed (looks below the googles). Lens add weight … and weight increase tiredness, reduce mobility and gives some neck issues.
While great for ground troops (showed in you your YT video) , lens are rather pointless for pilots.
I wonder if IR laser from the F16 is visibile to NVGs , sure as hell it is very powerful.
Laser is invisible through NVGs. IR pointer is visible.
-
different plane but what it does feel like
-
I’m editing the nvgmask and nvgnoise file.
I’ve made more visible noise to suite better a late 80’s early 90’s nvg and make some change to the mask … but I think i’ll change the mask cause I’m not really satisfied. -
this is a better shape for binocular NVGs.
I left more space on the bottom to simulate reading instruments without goggles.
-
this is a better shape for binocular NVGs.
Well, I would rather take the option of a pure circle.
-
This post is deleted! -
Well, I would rather take the option of a pure circle.
this should do the trick
These are the files involved , if anyone can try please send feedback!
The mask is made upon my screen resolution ( 2560 x 1080 ) and should work with the same monitor ratio ( 21:9 ) I guess…Replace files in the same directroy as ever “…\Falcon BMS 4.33 U1\Data\Terrdata\misctex”
Dont forget to make backup.NVGMASK
2560x1080
https://www.dropbox.com/s/gyy7h552869w5an/NvgMask.dds?dl=01920x1080
https://www.dropbox.com/s/2v25lou7ivfi23l/NvgMask1920.dds?dl=05760x1200
https://www.dropbox.com/s/al1tq6oco22vkf2/NvgMask5760X1200.dds?dl=0NVGNOISE
https://www.dropbox.com/s/9jqtk945drbc4yu/NvgNoise.dds?dl=0 -
Will this work for 1920 x 1080?
-
@Master:
Will this work for 1920 x 1080?
use this!
https://www.dropbox.com/s/73290w4culxumb0/NvgMask1920.dds?dl=0
-
NVGs are limited to a maximum FOV of 40 degrees horizontally and vertically.
https://www.atsb.gov.au/media/36432/Night_vision_goggles.pdf
So at FOV 60, the diameter of the circle should be 66.67% of the screen horizontally.