Devs real question
-
Sorry, toooo long to read…
I believe that in 5 years from now, VR will be a reality in BMS. But if it doesn’t … I also believe that it won’t be dead anyway. Maybe just few less users.
If I was a Wall Street investor, I would give bms less chances to fail vs dcs in 5 years from now. “Business” here are more safe.
Developers don’t get paid because they have a degree in physics and understand the underlying quantum mechanics of 3-body gravitational interaction, they get paid because they can implement the equation the physicist came up with and handed to them.
C now why they will NEVER reach bms quality in regards to an F-16??
-
Second u must start something from scratch, total zero.
This has been tried already, years ago. If my memory serves me right, it was between Open Falcon leak and OF data dev and BMS coders merging together. Somewhere around BMS 4.1X. You guys have no idea what happened between OF 4.3 and BMS 4.32…
-
This post is deleted! -
I generally find that if you have passion, you’ll find money…but that if you have money, well…it can become a guide that can lead down many paths. Varied paths.
I’m satisfied.
-
This post is deleted! -
Guys when u r money depented and run a company u must have a main budget.
This budget must be the Holly Bible so that things don’t get under the red line.
Or below brake even state.
This means things must be done and get sold to preserve the existence and continuation.
If u succeed money wise than you can have the resources and luxury to have a team working free and do that “magic” work adding and developing wow factors that are not must factors to preserve and follow the strict budget.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
I’ll leave the passion to the team , I’ll take the money.:bolt:
-
As the manager of a RL game studio that makes military simulators I can tell you that there is a lot behind running a successful studio that will have major impacts on the BMS team’s lives.
I also don’t think there is enough of a market to keep cash flows going. I doubt ED has a very large core team - there just isn’t a wide market for this sort of thing (there used to be, remember all the Janes games?). With really effective marketing you might be able to keep it going, but im sure most of the BMS folks have successful careers in STEM fields already which pay really well, and im sure most of them are older guys (like Chris Roberts). You have to give up a lot to start a studio - it’s going to impact families and a regular 40 hour a week job might turn into 60+ hours a week.
I also think one thing which inhibits community teams from becoming highly effective is a lack of a production and product management team which ensures frequent releases and reigns in scope creep respectively. CHris Roberts Industry is an extremely dysfunctional game studio as far as I can tell for this reason. They don’t actually release anything playable. And I am sure they have major integration issues. Yet they continue to add scope. Because they are intoxicated by $$$. I would be surprised if when Star Citizen finally comes out it isn’t another Daikatana. The point is: i’d be wary to say “BMS team can be like Star Citizen, woooo!”
-
I’ll leave the passion to the team , I’ll take the money.:bolt:
Let’s do a kickstarter then. When we reach 20 millions we will develop the Ultimate Flight Simulator
Pledge 5$ or more: get the cockpit for free when product is released,
Pledge 50$ or more: get the cockpit, plus one wing , plus the poster “Shadow on your six”
Pledge 100$ or more: cockpit, both wings , poster and convenient coffee cup “Cocoaster”
Pledge 500$ or more: get the whole aircraft, 5 posters , 5 Cocoasters
Pledge 10000$: all of the above, plus your name tattooed on Shad’s left buttock (available while inventory lasts)PS: The Sim will feature the capability of uploading any aircraft or landscape picture with your browser and automatically generate 3D models. It will however have porn filter for obvious reasons.
-
-
-
Yeap here in Greece we work 10-15 hours… U r still on 30-35?
[emoji38]
I believe those 30-35 hours if existing would be on public sector work positions in some countries.
The actual truth is way different.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
-
…I work 9 hour days and get every other Friday off - working Fridays are 8 hours. Not a bad setup.
-
We don’t need a new sim. Falcon is awesome but for one final piece. VR. Make that happen then drop the mic and walk off like a mother ****ing sorcerer
Sorry for the language. I played Cards Against Humanity last night at the hunting lease lol.
-
We don’t need a new sim. Falcon is awesome but for one final piece. VR. Make that happen then drop the mic and walk off like a mother ****ing sorcerer
Sorry for the language. I played Cards Against Humanity last night at the hunting lease lol.
We don’t but we do need the 20 millions
-
How much did falcon 4 or DCS cost to develop?
-
How much did falcon 4 or DCS cost to develop?
Not a soul here has the answer to that question!! Never been made public.
C9
-
As the manager of a RL game studio that makes military simulators
And what would those titles be??
C9
-
@Cloud:
And what would those titles be??
C9
yeah that’s not something i’m going to volunteer, but it doesn’t take much effort to find out.
-
Developing a FM for single module even costs huge budgets.
@Wags:
To give you a feel… just the Eagle Dynamics developed and funded flight model for the Bf-109K has already cost us about 120k USD (that does not include external model, cockpit model, cockpit systems, etc.). Developing such products is not cheap!
https://forums.eagle.ru/showthread.php?t=125454
Developing 3rd party module also seems not a good way to make a large profit.
@Cobra847:
You can count the MiG-21 as two aircraft, both very advanced, as most of the work before January 2013 was tossed out. Only a few % of that remains.
Secondly, $15.000 is not even close to a real number for the development cost. I haven’t had an income for a year now.
https://forums.eagle.ru/showpost.php?p=2081369&postcount=18
@CptSmiley:
while my day job of coding flight sims is more complex and more involved/varied, the level of expertise required is about the same. However, when it comes to compensation, it does not even come close to my day job.
I do this because I love it, and I love to be able to get to use my flight sim coding experience in such a way that the general public can enjoy it.
https://www.reddit.com/r/hoggit/comments/71dqmw/the_economics_of_dcs_modules/dna5dj9/
Even DCS developers need this passion. Developing flight sim for earning money seems not a good way. I guess most of those 3rd party DCS module developers also have there day job for there lives.
It reminds me one of my friend. He prints his novel, comes to Tokyo and sell them at a convention. When he could sale all of his print he gets a little amount of profit, but that is for his fare to back to his home. No profit will be left then. The book price is not for his live but to publish his work.
I am surprised that BenchmarkSims develop BMS without collecting even the cost for its development. I think I know the name of Executive Producer of BenchmarkSims, If what I know is right, he has a long career in video game development. He, and I assume the other members too, are providing their professionals skills free of charge. It is a miracle that Falcon 4.0 gathered talented people with such passion.