Devs real question
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I generally find that if you have passion, you’ll find money…but that if you have money, well…it can become a guide that can lead down many paths. Varied paths.
I’m satisfied.
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Guys when u r money depented and run a company u must have a main budget.
This budget must be the Holly Bible so that things don’t get under the red line.
Or below brake even state.
This means things must be done and get sold to preserve the existence and continuation.
If u succeed money wise than you can have the resources and luxury to have a team working free and do that “magic” work adding and developing wow factors that are not must factors to preserve and follow the strict budget.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I’ll leave the passion to the team , I’ll take the money.:bolt:
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As the manager of a RL game studio that makes military simulators I can tell you that there is a lot behind running a successful studio that will have major impacts on the BMS team’s lives.
I also don’t think there is enough of a market to keep cash flows going. I doubt ED has a very large core team - there just isn’t a wide market for this sort of thing (there used to be, remember all the Janes games?). With really effective marketing you might be able to keep it going, but im sure most of the BMS folks have successful careers in STEM fields already which pay really well, and im sure most of them are older guys (like Chris Roberts). You have to give up a lot to start a studio - it’s going to impact families and a regular 40 hour a week job might turn into 60+ hours a week.
I also think one thing which inhibits community teams from becoming highly effective is a lack of a production and product management team which ensures frequent releases and reigns in scope creep respectively. CHris Roberts Industry is an extremely dysfunctional game studio as far as I can tell for this reason. They don’t actually release anything playable. And I am sure they have major integration issues. Yet they continue to add scope. Because they are intoxicated by $$$. I would be surprised if when Star Citizen finally comes out it isn’t another Daikatana. The point is: i’d be wary to say “BMS team can be like Star Citizen, woooo!”
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I’ll leave the passion to the team , I’ll take the money.:bolt:
Let’s do a kickstarter then. When we reach 20 millions we will develop the Ultimate Flight Simulator
Pledge 5$ or more: get the cockpit for free when product is released,
Pledge 50$ or more: get the cockpit, plus one wing , plus the poster “Shadow on your six”
Pledge 100$ or more: cockpit, both wings , poster and convenient coffee cup “Cocoaster”
Pledge 500$ or more: get the whole aircraft, 5 posters , 5 Cocoasters
Pledge 10000$: all of the above, plus your name tattooed on Shad’s left buttock (available while inventory lasts)PS: The Sim will feature the capability of uploading any aircraft or landscape picture with your browser and automatically generate 3D models. It will however have porn filter for obvious reasons.
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Yeap here in Greece we work 10-15 hours… U r still on 30-35?
[emoji38]
I believe those 30-35 hours if existing would be on public sector work positions in some countries.
The actual truth is way different.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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…I work 9 hour days and get every other Friday off - working Fridays are 8 hours. Not a bad setup.
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We don’t need a new sim. Falcon is awesome but for one final piece. VR. Make that happen then drop the mic and walk off like a mother ****ing sorcerer
Sorry for the language. I played Cards Against Humanity last night at the hunting lease lol.
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We don’t need a new sim. Falcon is awesome but for one final piece. VR. Make that happen then drop the mic and walk off like a mother ****ing sorcerer
Sorry for the language. I played Cards Against Humanity last night at the hunting lease lol.
We don’t but we do need the 20 millions
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How much did falcon 4 or DCS cost to develop?
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How much did falcon 4 or DCS cost to develop?
Not a soul here has the answer to that question!! Never been made public.
C9
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As the manager of a RL game studio that makes military simulators
And what would those titles be??
C9
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@Cloud:
And what would those titles be??
C9
yeah that’s not something i’m going to volunteer, but it doesn’t take much effort to find out.
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Developing a FM for single module even costs huge budgets.
@Wags:
To give you a feel… just the Eagle Dynamics developed and funded flight model for the Bf-109K has already cost us about 120k USD (that does not include external model, cockpit model, cockpit systems, etc.). Developing such products is not cheap!
https://forums.eagle.ru/showthread.php?t=125454
Developing 3rd party module also seems not a good way to make a large profit.
@Cobra847:
You can count the MiG-21 as two aircraft, both very advanced, as most of the work before January 2013 was tossed out. Only a few % of that remains.
Secondly, $15.000 is not even close to a real number for the development cost. I haven’t had an income for a year now.
https://forums.eagle.ru/showpost.php?p=2081369&postcount=18
@CptSmiley:
while my day job of coding flight sims is more complex and more involved/varied, the level of expertise required is about the same. However, when it comes to compensation, it does not even come close to my day job.
I do this because I love it, and I love to be able to get to use my flight sim coding experience in such a way that the general public can enjoy it.
https://www.reddit.com/r/hoggit/comments/71dqmw/the_economics_of_dcs_modules/dna5dj9/
Even DCS developers need this passion. Developing flight sim for earning money seems not a good way. I guess most of those 3rd party DCS module developers also have there day job for there lives.
It reminds me one of my friend. He prints his novel, comes to Tokyo and sell them at a convention. When he could sale all of his print he gets a little amount of profit, but that is for his fare to back to his home. No profit will be left then. The book price is not for his live but to publish his work.
I am surprised that BenchmarkSims develop BMS without collecting even the cost for its development. I think I know the name of Executive Producer of BenchmarkSims, If what I know is right, he has a long career in video game development. He, and I assume the other members too, are providing their professionals skills free of charge. It is a miracle that Falcon 4.0 gathered talented people with such passion.
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If it’s not going to be build for military use then getting serious funding I don’t think it can ever happen.
If it goes public funding then you can have some money but it’s an unknown factor.
The known way is get an investor. But they have one thing in their minds. Sell it to get profit. Your plan must be for one or two years, so a quick sale as a bait will persuade them, but have in mind you must use resources for the sale or going for a second stage funding.
All those to happen need a strong point, a bullet proof plan, and a team or a person with vision and good pr skills, all aiming for the big bucks.
Investor funding gives you the time to work and prepare. But not uncontrolled. A part of the team must work to update and present results based on the production plan you presented.
First of all it’s the planning and budget.
First a company and what’s needed must be put in to numbers, and categorised.
Have annual cost estimates with all, and when I say all I mean all expenses accounted.
In this marketing costs must be accounted.
To have marketing budget you must set clearly your product, your short and long term goals and strategy. So this sets and the actual personnel you will need.So talking in the wild or how much DCS cost was to build or falcon ain’t just enough.
Each case is different and unique. Yes it’s an estimate number but just that. Nothing more, nothing else. Doesn’t help actually.So the amount of money to build something must be specific.
Then those numbers set your price and sales numbers.When this starts you must work around the clock to keep the numbers and follow the budget.
This means products to be sold and create income.The new trend is monthly fee for online services. Bad for users good for companies. The trick is to find the equilibrium.
Going for military use is tricky the money will be enormous but the effort and demand even harder and you must respect a contract.
This might - will mean a second team to serve the civilian version which will not have the confidential Gizmo’s.
On the other hand it will be a great opportunity for both military and civilian cause both versions can benefit from both versions and their input in usage and bugs hunting.
In civilian versions if community builds stuff for plurality will also benefit and the military version.All those in a hypothetical situation where things from my previous post wouldn’t apply.
And as I say if my grandma had wheels she would be a skateboard.Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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This has been a great and lively convo.
Let the BMS guys do their thing. You want to do Falcon5.0 time to start coding.
Building the game part is one thing but having the expertise to get the avionics and flight models correct are the difficult parts of flight sims.the
One thing I can say is in Falcon its the other way around it seems. Also time and money. You can say passion all day long… no one like to work for free.
You want Falcon 5.0 but the best part about falcon is the dynamic campaign end of story. YOu want to replicate that and take it to the next level than will take time planning
and expert engine and game coding.I would do it but I have to feed my family as much as it makes my dick hard to think about doing it.
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Additionally one thing to note… is that the modular idea is really not good for a complete game. One of the great things about Falcon is you put it in and you got it all right there.
Its really garbage to have different modules.That mentality only creates division and lack of consistent quality from your product.
Need it all in one plug and play end of story. Simple is best.