Ff you could have one thing in the next update it would be…
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Stil being installing and setting my new rig … I do not have any Capture software installed yet, but will think about it.
This afternoon, I have had a quick test in my native resolution 1920*1080 at 100FPS+ in cockpit, buy with Vsync OFF (I had tearing when turning my head with the track IR :() … need to fine tune the settings.
What’s the refresh rate of your monitor? If you’re pumping out more frames per second than the refresh rate you’ll get tearing. Vsync or Gsync is needed to prevent it. BMS runs best in regular vsync in my experience. Gsync has been broken for me and many others ever since the win 10 fall creators update. Fast and adaptive vsync are just variations of regular vsync that allow tearing either above or below the refresh rate. I don’t like tearing so I’m not a fan of either.
I get 100+ frames in some cases as well if I disable vsync and unleash my system. It doesn’t really prove much if you’re just doing a 1v1 dogfight or instant action. Try ramp start in a 4-ship flight at Kunsan with a mixed AG loadout, or ramp starting a loaded F18 on the deck of the Vinson or Enterprise in SP. (MP is fine). Or try doing the bad weather AGM65 TE with your MFDs displaying video feeds while you’re creating vortices in a turn. I get frame drop into the 50s and sometimes 40s in those situations and they look extra terrible in Track IR when panning the view around. Granted I’m on a 4K monitor which is 4x as many pixels as a 1080p, but my graphics are pretty low. Other than high object detail, focus shadows, and the most basic water shader I’m running all eye candy on low or disabled. I also tested a 2k recently and it didn’t perform any better. I’m not asking to be able to fly over a fully modeled Las Vegas or Dubai, but damn It would be nice if BMS was optimized to give us a little more freedom to experience detail without sacrificing so much performance. The sun in my sky is a flat white circle for Pete’s sake and I still can’t maintain 60fps in all situations.
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What’s the refresh rate of your monitor?
Samsung C27F396 : https://displaysolutions.samsung.com/business-monitor/detail/1037/C27F390
Native resolution is 1920*1080 (1080P)
Refresh 50, 59 & 60Hz. It is currently set @ 60Hz.If you’re pumping out more frames per second than the refresh rate you’ll get tearing. Vsync or Gsync is needed to prevent it.
Monitor is FreeSync capable, but I have a GTX970 nVidia card.
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Samsung C27F396 : https://displaysolutions.samsung.com/business-monitor/detail/1037/C27F390
Native resolution is 1920*1080 (1080P)
Refresh 50, 59 & 60Hz. It is currently set @ 60Hz.Monitor is FreeSync capable, but I have a GTX970 nVidia card.
That’s why you’re getting tearing then. Just because your rig can push out more than 60 FPS doesn’t mean your 60 hz monitor is going to like it. Cap it to 60 FPS by using vsync and the tearing will go away. The question is can you maintain 60 FPS under stress like the situations I mentioned above.
I don’t think freesync is compatible if you’re using an Nvidia card, but don’t quote me on that.
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I don’t think freesync is compatible if you’re using an Nvidia card, but don’t quote me on that.
It is not. freeSync is for AMD Radeon card.
That’s why you’re getting tearing then. Just because your rig can push out more than 60 FPS doesn’t mean your 60 hz monitor is going to like it. Cap it to 60 FPS by using vsync and the tearing will go away.
Running everything at maximum.
In BMS, 1920*1080:
- Vsync forced to “On” on nVidia control panel => steady 60FPS as you said.
- Vsync forced to “Off” on nVidia control panel => 80-95FPS again but with tearing in game.
- Vsync forced to “Fast” on nVidia control panel => 80-95FPS ; no tearing in game. :dance: :rockon:
The question is can you maintain 60 FPS under stress like the situations I mentioned above.
Will see what it gives with TGP, FLIR, and Inclement weather in Campaign … but tomorrow.
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- Vsync forced to “Fast” on nVidia control panel => 80-95FPS ; no tearing in game. :dance: :rockon:
Lol, nice. But you know you’re not actually getting those frames, right? Sorry to be a killjoy but you can’t make a 60hz monitor display 95 FPS.
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Lol, nice. But you know you’re not actually getting those frames, right? Sorry to be a killjoy but you can’t make a 60hz monitor display 95 FPS.
It doesn’t matter. I am no the kind of guy who run after the highest FPS. I just want enough to get something relatively fluid since, until now, I was used to play around 20-40FPS. In worse case I was failing below 15.
So if I have some margin, it will be to face the high demanding situation (TGP, WPN, FLIR, weather, contrails …).At 60Hz, I 100% am alright. Maybe I can try a non native profile @70Hz, I think my screen can handle it (?)
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Will see what it gives with TGP, FLIR, and Inclement weather in Campaign … but tomorrow.
Worse case scenario: Campaign, DAY1 0730, Poor weather, 100% Cumlus, TGP + WPN + FLIR on HUD, 12 displayed contrails. => 20FPS. Still playable, perfect for me.
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wing flex on AI at least for the aircrafts close to you.
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Worse case scenario: Campaign, DAY1 0730, Poor weather, 100% Cumlus, TGP + WPN + FLIR on HUD, 12 displayed contrails. => 20FPS. Still playable, perfect for me.
If not really needed by the player, you can disable HDR lightning in the config. It raises up to 10 FPS…
2c
Earlybite -
If not really needed by the player, you can disable HDR lightning in the config. It raises up to 10 FPS…
Yep.
But the worse case scenario should be VERY VERY rare. (Never had the FLIR + TGP and WPN page at the same time before that test ;))
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Next I will try again my worst case…
Spawn delay 20 min., 10 enemy a/c’s on the ground, and guns guns guns.The last time I tried, I had still my old rig with a i5-3450 (3,2 GHz) and a GTX-960, and the result, after hitting most of the a/c’s in one run, was a “down to under 10 FPS”.
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Lol, nice. But you know you’re not actually getting those frames, right? Sorry to be a killjoy but you can’t make a 60hz monitor display 95 FPS.
With almost similar nvidia settings on my 1080, and vsync on, the ingame fps will “lock” to the monitor refresh rate. My monitors are 60hz, but boosted to 75hz, they do support this hidden option. So in game fps with vsync on is 75 nomatter of flir, tgp, weather etc.
With vsync off it goes up to 240 fps max. Since the monitor can only work in 75, that practically means that if you quickly move your track-ir head from left-view to right within cockpit, you’ll notice some little image stuttering. Not disturbing unless you want to record a video and need perfect image.
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I swear I’m not trying to troll, but it is on the ground that low FPS could be assessed and measured with ease. It’s never really comfortable to rampstart with a TrackIR and a sloppy FPS rate. Nor flying, but FPS are better in the air.
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Worse case scenario: Campaign, DAY1 0730, Poor weather, 100% Cumlus, TGP + WPN + FLIR on HUD, 12 displayed contrails. => 20FPS. Still playable, perfect for me.
20 FPS perfect for you, not perfect for me. Thanks for testing and sharing the results with us.
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There is more to FPS than just the display on the monitor. May not be getting more than 60 frames on the display, but the rest of the game (IE That dynamic campaign and all the 3D objects being updated) is running faster.
I don’t believe that’s true, is it? I don’t think vsync affects what the CPU is doing or what speed it’s computing the campaign or 3D objects at. It just adjusts how the frames are presented to the monitor. At least that was my understanding.
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I don’t believe that’s true, is it? I don’t think vsync affects what the CPU is doing or what speed it’s computing the campaign or 3D objects at. It just adjusts how the frames are presented to the monitor. At least that was my understanding.
U r saying exactly the same thing as Mortesil said.
Re read it please. Probably a misunderstanding.
And in 20fps on the ground or some points on the air is fine for maaaaany ppl. If u want more fps invest money on your hw setup.
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U r saying exactly the same thing as Mortesil said.
Re read it please. Probably a misunderstanding.
And in 20fps on the ground or some points on the air is fine for maaaaany ppl. If u want more fps invest money on your hw setup.
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I re-read. I don’t think I’m saying the same thing as Mortesil. I think he’s saying your computer will process the campaign faster if you don’t use vsync and leave your FPS uncapped. I’m saying I don’t believe it works that way. Maybe Mortesil can clarify.
And in response to your suggestion to upgrade my hardware my point is that BMS doesn’t make use of the hardware. What’s the point of getting an expensive multi-core CPU and top of the line GPU when BMS doesn’t take advantage of them very well? I have an I7, 32 gigs of RAM, and a GTX 1080. What’s left to upgrade at this point? I mean, it’s cool that 20 FPS is fine by your standards, but wouldn’t you like to be able to run the AGM65 tutorial at 60 FPS? Wouldn’t you like it if guys like Tomcatz could build amazing theaters like the Baltic Theater and have it actually be playable? It’s not just about getting 60 FPS under normal circumstances in Korea it’s about the poor optimization stifling community development.
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but wouldn’t you like to be able to run the AGM65 tutorial at 60 FPS?
Sure. And I would also win 1.000.000€ at the lottery.