Ff you could have one thing in the next update it would be…
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Will see what it gives with TGP, FLIR, and Inclement weather in Campaign … but tomorrow.
Worse case scenario: Campaign, DAY1 0730, Poor weather, 100% Cumlus, TGP + WPN + FLIR on HUD, 12 displayed contrails. => 20FPS. Still playable, perfect for me.
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wing flex on AI at least for the aircrafts close to you.
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Worse case scenario: Campaign, DAY1 0730, Poor weather, 100% Cumlus, TGP + WPN + FLIR on HUD, 12 displayed contrails. => 20FPS. Still playable, perfect for me.
If not really needed by the player, you can disable HDR lightning in the config. It raises up to 10 FPS…
2c
Earlybite -
If not really needed by the player, you can disable HDR lightning in the config. It raises up to 10 FPS…
Yep.
But the worse case scenario should be VERY VERY rare. (Never had the FLIR + TGP and WPN page at the same time before that test ;))
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Next I will try again my worst case…
Spawn delay 20 min., 10 enemy a/c’s on the ground, and guns guns guns.The last time I tried, I had still my old rig with a i5-3450 (3,2 GHz) and a GTX-960, and the result, after hitting most of the a/c’s in one run, was a “down to under 10 FPS”.
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Lol, nice. But you know you’re not actually getting those frames, right? Sorry to be a killjoy but you can’t make a 60hz monitor display 95 FPS.
With almost similar nvidia settings on my 1080, and vsync on, the ingame fps will “lock” to the monitor refresh rate. My monitors are 60hz, but boosted to 75hz, they do support this hidden option. So in game fps with vsync on is 75 nomatter of flir, tgp, weather etc.
With vsync off it goes up to 240 fps max. Since the monitor can only work in 75, that practically means that if you quickly move your track-ir head from left-view to right within cockpit, you’ll notice some little image stuttering. Not disturbing unless you want to record a video and need perfect image.
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I swear I’m not trying to troll, but it is on the ground that low FPS could be assessed and measured with ease. It’s never really comfortable to rampstart with a TrackIR and a sloppy FPS rate. Nor flying, but FPS are better in the air.
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Worse case scenario: Campaign, DAY1 0730, Poor weather, 100% Cumlus, TGP + WPN + FLIR on HUD, 12 displayed contrails. => 20FPS. Still playable, perfect for me.
20 FPS perfect for you, not perfect for me. Thanks for testing and sharing the results with us.
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There is more to FPS than just the display on the monitor. May not be getting more than 60 frames on the display, but the rest of the game (IE That dynamic campaign and all the 3D objects being updated) is running faster.
I don’t believe that’s true, is it? I don’t think vsync affects what the CPU is doing or what speed it’s computing the campaign or 3D objects at. It just adjusts how the frames are presented to the monitor. At least that was my understanding.
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I don’t believe that’s true, is it? I don’t think vsync affects what the CPU is doing or what speed it’s computing the campaign or 3D objects at. It just adjusts how the frames are presented to the monitor. At least that was my understanding.
U r saying exactly the same thing as Mortesil said.
Re read it please. Probably a misunderstanding.
And in 20fps on the ground or some points on the air is fine for maaaaany ppl. If u want more fps invest money on your hw setup.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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U r saying exactly the same thing as Mortesil said.
Re read it please. Probably a misunderstanding.
And in 20fps on the ground or some points on the air is fine for maaaaany ppl. If u want more fps invest money on your hw setup.
Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
I re-read. I don’t think I’m saying the same thing as Mortesil. I think he’s saying your computer will process the campaign faster if you don’t use vsync and leave your FPS uncapped. I’m saying I don’t believe it works that way. Maybe Mortesil can clarify.
And in response to your suggestion to upgrade my hardware my point is that BMS doesn’t make use of the hardware. What’s the point of getting an expensive multi-core CPU and top of the line GPU when BMS doesn’t take advantage of them very well? I have an I7, 32 gigs of RAM, and a GTX 1080. What’s left to upgrade at this point? I mean, it’s cool that 20 FPS is fine by your standards, but wouldn’t you like to be able to run the AGM65 tutorial at 60 FPS? Wouldn’t you like it if guys like Tomcatz could build amazing theaters like the Baltic Theater and have it actually be playable? It’s not just about getting 60 FPS under normal circumstances in Korea it’s about the poor optimization stifling community development.
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but wouldn’t you like to be able to run the AGM65 tutorial at 60 FPS?
Sure. And I would also win 1.000.000€ at the lottery.
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Sure. And I would also win 1.000.000€ at the lottery.
It never takes me long to remember why I don’t come to this forum often. Peace out.
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I re-read. I don’t think I’m saying the same thing as Mortesil. I think he’s saying your computer will process the campaign faster if you don’t use vsync and leave your FPS uncapped. I’m saying I don’t believe it works that way. Maybe Mortesil can clarify.
And in response to your suggestion to upgrade my hardware my point is that BMS doesn’t make use of the hardware. What’s the point of getting an expensive multi-core CPU and top of the line GPU when BMS doesn’t take advantage of them very well? I have an I7, 32 gigs of RAM, and a GTX 1080. What’s left to upgrade at this point? I mean, it’s cool that 20 FPS is fine by your standards, but wouldn’t you like to be able to run the AGM65 tutorial at 60 FPS? Wouldn’t you like it if guys like Tomcatz could build amazing theaters like the Baltic Theater and have it actually be playable? It’s not just about getting 60 FPS under normal circumstances in Korea it’s about the poor optimization stifling community development.
That is absolutely amazing that in the same post you praise the fantastic tomcatz theater and criticize the poor optimization development
I think you missed something down the line
So if I understand correctly
Coders need to work hard for optimization but theater developers don’t ?
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If I could have one thing, I’d love the Ground Forces to get off their lazy butts and start moving up without me having to tell them to do it. I had a funny occurrence where All DPRK Ground Forces were dead within 30 miles and they just sat there for 6 hours before I had to tell them to get up and go. Despite it saying they were on the Offensive. Honestly, and they call us the “Chair Force”. HA
But seriously, is there a way to gently nudge them with PAKs or something to move up without directly controlling them?
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Rasputin having a 1080 is good but doesn’t cover the whole story.
Have u optimized your system?
On what resolution r u on? How many monitors?
Can they handle above the 60fps?Falcon is a unique monster kept alive and kicking for free from ppl on their free time.
Which means if Mohammed doesn’t go to mountain, the mountain goes to Mohammed.
R u willing to contribute freely and help optimizing for what u ask for?
And there r ppl having very good results and some saying never drop bellow 60 fps no matter what.
So the solutions and choices are available. What say u?Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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I’m assuming you have read the BMS-Manual? I draw your attention to Chapter 4.5, entitled The FPS Quest and quote:
BMS for all its improvements is still based on the ancient Falcon 4.0 code, which was not optimised for today’s
multi-threaded, multi-core CPUs and GPUs capable of parallel processing. The code renders views in a more
serialised way, one after the other. So the more views we render and the more there is to see in a particular
view, the slower everything gets. As such it benefits much more from a fast CPU than a multi-core one.If you look at Task Manager or Resource Monitor you’ll notice that neither the CPU nor the GPU are working
with a heavy load; they are in fact idling much of the time because of the serial nature of the code. The BMS
coders have stretched the potential of the Falcon code beyond the wildest dreams of its creators, but there is a
limit to what can be achieved with the current engine, which cannot even remotely make use of all the
hardware power which is available today; it follows an ancient design that has no clue about parallelism, so a
single fast GPU is preferable to a SLI or Crossfire configuration of slightly slower ones.Now there is a lot of work going on behind the scenes to improve this optimisation and hence make more use of more powerful CPU and GPU resources, but let’s be realistic this is a long-term project, as changing code which was essentially serial in nature to make the most of 20 years of hardware and software development is no small task.
One recent massive improvement you have all seen is the processing of ACMI files. I think we would all agree this is a step in the right direction.
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I’m assuming you have read the BMS-Manual? I draw your attention to Chapter 4.5, entitled The FPS Quest and quote:
Now there is a lot of work going on behind the scenes to improve this optimisation and hence make more use of more powerful CPU and GPU resources, but let’s be realistic this is a long-term project, as changing code which was essentially serial in nature to make the most of 20 years of hardware and software development is no small task.
One recent massive improvement you have all seen is the processing of ACMI files. I think we would all agree this is a step in the right direction.
We are grateful for all we receive … and the pricing is spot on ;0)