WARNING - CREATING NEW WEAPONS
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Yes. What did you see on the video…?
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Looks like i is a nother F******-MUSIK-CLIP, i cant see it germany !!! HaHaHaHa
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Yes. What did you see on the video…?
Yes, but pls read my post again. There is a subtle difference between the JP233 and the MW-1. The JP233 releases the bomblets downwards. The MW-1 ejects the sub-munition SIDEWARDS.
Maybe someone from BMS could comment on that issue?@Mapi… Don’t we just love the GEMA? Use Proxtube, or watch it via hidemyass.com
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No, sideway release is not possible. JP-233 model uses small dumb bombs, the rack 3D model just cover the bomblet GFX. The big 3D model is a rack as a LAU or MER rack, just it has another 3D model. Function is the same.
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The type, subtype and specific values for the JP-233 munition must be the same as the BLU-107 Durandal. This way you get the parachute and then rocket burn. Modelling the anti personnel mines at the same time isn’t possible.
Regards
Dave -
Hey Dave, would it be possible to add the ability to eject the weapons sidewards?
I assume mines in general aren’t modeled in any way in F4?
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Ejecting weapons to different directions and/or model some special munitions bomblets (a-la DCS CBU-105) would require code changes, yes.
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I know
When are you guys doing it? -
Ejecting weapons to different directions and/or model some special munitions bomblets (a-la DCS CBU-105) would require code changes, yes.
So can you model correct wing tanks ejection path? I have a pic somewhere.
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there are some inaccuracies on the dimensions of some weapons.
AGM84s look bigger than in RL and JSOWs look smaller than in RL. donno if this is in the priority list?
just a feedback…QT
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JSOW should be 140% of the current model. I have already modeled it. Will be released in a separate weapons package.
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So, will you guys edit the code that weapons can be fired sidewards? If yes, when do you think can we count with that feature?
TIA -
Mav
Will you please provide us (ITO Dev Team) assistance in aligning a new munition we’ve developed for the theater?
Mk.87 Water-filled practice bomb. (a new particle effect has been developed as well)
Here’s a picture of it hung under the pylon but we don’t have the tools to determine if we’ve done it correctly or if the AFM hasn’t been porked. -
I’d really like to know how this I’d done too.
How is the GC checked and adjusted?
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IMHO, I think the point by Mav_jp in the original post is to make sure that you do not change the attachment point of any existing racks or any existing attachment point on the F-16 itself. If you need to make new models, make the models correspond to real life (i.e. if the attachment point of your new weapon is 24 inches from the nose in real life, then reflect that in your model).
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Mav
Will you please provide us (ITO Dev Team) assistance in aligning a new munition we’ve developed for the theater?
Mk.87 Water-filled practice bomb. (a new particle effect has been developed as well)
Here’s a picture of it hung under the pylon but we don’t have the tools to determine if we’ve done it correctly or if the AFM hasn’t been porked.have you used an existing pylon or created a new one ?
if you have not touched the pylon and set the lod center so that you munition looks at the right place you are fine.
make sure you are changing the bomb position using LOD center and not artificially with a shift in munition data
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IMHO, I think the point by Mav_jp in the original post is to make sure that you do not change the attachment point of any existing racks or any existing attachment point on the F-16 itself. If you need to make new models, make the models correspond to real life (i.e. if the attachment point of your new weapon is 24 inches from the nose in real life, then reflect that in your model).
correct
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the attachment point must be the LOD center (in X axis) so that you dont mess with position shifting in F4editor/Data