Link 16 things you want in the next update
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Not sure if these would be feasible or stable in MP (if possible at all), but I think such features, toggle-able in .cfg, might improve dedicated 24/7 server experience in some cases:
Auto-pause with no clients connected
Override time compression or toggle pause by authorized clients (“server admin” password?)
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Not sure if these would be feasible or stable in MP (if possible at all), but I think such features, toggle-able in .cfg, might improve dedicated 24/7 server experience in some cases:
Auto-pause with no clients connected
Override time compression or toggle pause by authorized clients (“server admin” password?)
Already implemented
Just put your serveur in pause with the “P”
It will pause as soon as there is no more clients connected and committed in 2D or 3D
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Already implemented
Just put your serveur in pause with the “P”
It will pause as soon as there is no more clients connected and committed in 2D or 3D
That is fantastic to know, it sure has come a loooong way from the last time I flew MP campaigns! You can land and rearm/refuel now also, correct? That was our biggest bitch way back when, having to land and end a mission after expending all missiles when the wall of Migs was still heading in…
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No rearm. Also considered not realistic for the time people would expect.
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No rearm. Also considered not realistic for the time people would expect.
Corrected, and also simply because (as far I as I know) it is not possible to update squadron stores (for the campaign engine and stats) which can be achieved in 2D only.
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Already implemented
Just put your serveur in pause with the “P”
It will pause as soon as there is no more clients connected and committed in 2D or 3D
Thanks, didn’t know that!
Though form the quick tests I’ve just performed, it looks like it auto-pauses and auto-resumes if clients join the server, remain in 2D and exit, but if a client goes 3D and then exits, the server will not enter the pause again. Forcing HALT as client doesn’t work anymore after exiting 3D either. Not sure if that’s intended?
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Thanks, didn’t know that!
Though form the quick tests I’ve just performed, it looks like it auto-pauses and auto-resumes if clients join the server, remain in 2D and exit, but if a client goes 3D and then exits, the server will not enter the pause again. Forcing HALT as client doesn’t work anymore after exiting 3D either. Not sure if that’s intended?
It is exactly as I said
It will pause as long as a client is not in 2D or 3D
However , if all clients pauses in 2D (clock stop) or 3D it will pause
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It is exactly as I said
It will pause as long as a client is not in 2D or 3D
However , if all clients pauses in 2D (clock stop) or 3D it will pause
In my tests the auto-pause seems to work only if no clients commit 3D. In 2D it’s fine. If anyone enters 3D, then exits, the server does not pause again and can’t be forced to STOP/HALT by clients in 2D either. It has to be paused directly on the server again, but that’s no really an option for an non-supervised dedicated server.
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It should be back to pause when NO client is either 3D OR 2D.
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It should be back to pause when NO client is either 3D OR 2D.
I think it doesn’t work properly for me then. As I’ve described in previous posts, server goes back to pause only if no one enters 3D. After a client enters 3D, the server will not pause again, even after all clients have disconnected. Maybe I’m missing something? Both installs I’ve tested it with are pretty much stock, no mods, standard KTO, no .cfg changes.
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That is while server is 3D, correct?
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Yes, it’s in 3D, with cockpit view (IIRC recently on of BMS devs said it’s better code-wise to have it in cockpit rather than outside view). I’ve tried several times with either of the computers acting as server/client, hitting pause before or after client connecting etc.
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A plugin for Blender 2.8 upwards, kept perhaps on git, so that it would have no chance to disappear.
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Can confirm the behaviour Minamir is describing - after leaving 3D and 2D as the client, clock kept running. I could get it to stop by pausing again on the server, but it didn’t do so automatically.
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Hello Community,
What i would like to see is the possibility to tell any of your AI wingmen to go hit the Tanker. For example a 4ship doing some interdiction along the DMZ, n4 calls joker, it would of interest to be able to tell n4 to go hit the tanker. Since there are at least 2 tankers on station at one time in BMS campaign, once the order is given it would be cool to be able to tell him which Tanker he should go to. Or maybe make it automatic based of the area. Maybe also tell him how much to take ?
Also, i wish for a command that allows me to tell which one of my AI wingmen shloud go take fuel firts. Example, a 2ship and we are both low on gas, but AI is lower and instead of me just taking 1000 pounds disconnect and etc etc, it would be very intersting to be bale to tell n2 to get gas first.
I also would like to see something more mandatory for AI regarding taking fuel before entering hostile territory, way to many AI get lost due to fuel starvation while egressing.
I may be asking a lot, but i think that by expanding this feature it will be a big game changer in the way to control AI.
I just flew a mission where i was in a 2ship, i pounded some ennemy forces at the DMZ and my Wingmen still had a full load under the wings, i was planning to hit the targets first since i was loaded with GBU-12’s. N2 had 8xGBU-39 and i wanted to designate targets for him and since those are non moving units he had to wait i finished. By the time i finished he was low on gas because he decided to run after MIG-19’s. The time we reached the Tanker, i had no way to direct him first to the Tanker, else he wouldn’t have to eject like he did.
Would be a big game changer. At least i think so.
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Hello Community,
The time we reached the Tanker, i had no way to direct him first to the Tanker, else he wouldn’t have to eject like he did.
My Workaround for this Is that I hit the tanker and immediatly report done refuling which leds the AI to take fuel. Once AI is done I request reful again
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My Workaround for this Is that I hit the tanker and immediatly report done refuling which leds the AI to take fuel. Once AI is done I request reful again
That’s how we do it as well.
But you may have to separate in distance from the tanker before re requesting fuel.Usually he won’t respond if you’re too close -
@Red:
That’s how we do it as well.
But you may have to separate in distance from the tanker before re requesting fuel.Usually he won’t respond if you’re too closeThat is what happened to me today, and I took only 1000 lbs and the time I figured out I have to move out to be able to recontact him … Winnie was down the chute.
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Something else that’s would be cool, is to have some control over your entire package as a mission commander. I know that MP is the answer but with my work schedule it is a bit difficult to organize MP flights.
By control over your package, i mean that it would be of great advantage to be able to tell the SEAD flight to target a particular SAM site or threat. Or maybe to tell your escort flight to hold at this waypoint. I don`t know how much can be done for AI radio commands but it would be nice if the possibility to expand a bit the radio commands for AI outside of your flight was there.
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Something else that’s would be cool, is to have some control over your entire package as a mission commander. I know that MP is the answer but with my work schedule it is a bit difficult to organize MP flights.
By control over your package, i mean that it would be of great advantage to be able to tell the SEAD flight to target a particular SAM site or threat. Or maybe to tell your escort flight to hold at this waypoint. I don`t know how much can be done for AI radio commands but it would be nice if the possibility to expand a bit the radio commands for AI outside of your flight was there.
To be honnesy the radio command would be the easiest thing in what your request