VR with BMS and vorpX….
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Yeah…I spent a good part of the morning a couple of days ago trying to get 4.34 to hook to it and no luck. I tried a base install of 4.34 with no patches, and then the patched versions. I tried different Windows compatibility modes, resolutions, refresh rates, etc…as many possible types of combinations I could and still could not get 4.34 to go into 3D mode (I just get a dark screen once the mission launches).
I can hook 4.34 U2 just fine……but didn’t get much luck with SF2 / FE2…they kept crashing on me… bloody computers!
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I can hook 4.34 U2 just fine……
Hey @Migbuster, would you mind linking your vorpX profile for 4.34? Or any BMS config changes. Like Beach, I’m having trouble hooking it as well. Thanks!
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OK thanx!
So I assume running a HP Reverb will not be cheap on GPU. It’s let’s say a bit more (not critical) pixels number than a 4K monitor, but we are talking about 2 separate render passes… that will not be cheaper than 1 4K monitor I think.
Indeed it isn’t. I have both the Rift S and the Reverb and even running DCS on a Asus GX800VH and running the Reverb at 60Hz it can still get a bit choppy at times. So yeah you’d better have a pretty stout system if you choose the Reverb.
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Indeed it isn’t. I have both the Rift S and the Reverb and even running DCS on a Asus GX800VH and running the Reverb at 60Hz it can still get a bit choppy at times. So yeah you’d better have a pretty stout system if you choose the Reverb.
Yea I intent to wait for the RTX-3080 to come out before I buy a set (Probably HP Reverb).
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Can’t read the right MFD 1:32
Yea, aside from that it looks pretty amazing and high FPS for an HMD. Was that blurriness on the R-MFD just due to the iPhone or do you need to get a bit close to that display to make out the white lettered font?
There are limits to the sweet spot where there is focus. The MFD is outside the sweet spot and therefor recorded blurry.
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Yea I intent to wait for the RTX-3080 to come out before I buy a set (Probably HP Reverb).
You too?
I’m currently on a Oculus Quest (w. Link) and 6 months old RTX 2080 Super, but because I’m sooo much addicted to VR I’m already considering the RTX 3080 Ti.
Just to drop a little cherry here, I have visited MRTV experience early Februari to compare all major VR headsets, and yes I was able to test the much hyped “pre-production Pimax 8KX”…
…with the promise that I cannot share any details until some NDA issues at MRTV are resolved… let me just “say” that the Valve Index and HP Reverb are good quality and balanced, in my opinion where your money is spend best today! With the current state of things in VR and flightsims, I personaly would consider the Valve Index #1 because it is really balanced and you’ll have no problem meeting the minimal framerates for enjoying current flightsims or any other VR game with current PC hardware. Reverb is very good also considering the higher pixel displays, but did somehow not differ too much from the Index in terms of image quality in my opinion. There was some Mura and the sound quality was a bit less.
Sidenote it goes to show that just putting a couple of 4K screens in a headset does not necessarily say it is better… there is much more to consider to have a good VR experience, like lens and image uniformity, sweetspot size, ability to keep sweetspot with head movement, comfort, ventilation, sound, ability to run at minimal FPS, etc. Based on my experience, I would really trust to be able to do intensive head-turning dogfighting or long missions all in busy 3D environments very well with an Index and Reverb, without compromises to the VR experience. It was also my first try in a Pimax ever.
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Hey @Migbuster, would you mind linking your vorpX profile for 4.34? Or any BMS config changes. Like Beach, I’m having trouble hooking it as well. Thanks!
Hello - I have not really created one - I set it to run as admin in the settings and that is it.
One glaring difference is the use of Oculus drivers I suspect.
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Hello - I have not really created one - I set it to run as admin in the settings and that is it.
One glaring difference is the use of Oculus drivers I suspect.
Hmmm, I still have a Rift around here somewhere, although I’m rather spoiled with the Reverb. Would be worth a try though, just to see if it’s API related.
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Hmmm, I still have a Rift around here somewhere, although I’m rather spoiled with the Reverb. Would be worth a try though, just to see if it’s API related.
A quick question re. Reverb controllers…. I have the Rift (CV1) and the touch controllers are about perfect for VR – not like holding a TV remote control like Vive, etc. – the Reverb controllers look rather similar…
Is the feel of holding and using the Reverb controllers as good as the Oculus Rift Touch controllers? Does it still feel very much like a “gun” for shooting style games? Does it have sensors like the Touch controllers that can tell if a finger is even touching a button?
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I can hook 4.34 U2 just fine……but didn’t get much luck with SF2 / FE2…they kept crashing on me… bloody computers!
Can you share a tutorial please
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A quick question re. Reverb controllers…. I have the Rift (CV1) and the touch controllers are about perfect for VR – not like holding a TV remote control like Vive, etc. – the Reverb controllers look rather similar…
Is the feel of holding and using the Reverb controllers as good as the Oculus Rift Touch controllers? Does it still feel very much like a “gun” for shooting style games? Does it have sensors like the Touch controllers that can tell if a finger is even touching a button?
I have a Rift, Odyssey+, and Reverb Pro. The Rift has the most comfortable and useful pointers of those three. The Windows Mixed Reality hand controllers, while not horrible, are a few notches behind those of the Rift design, which is brilliant. The WMR controllers do not have touch sensors, but rather concave pads that respond to thumb pressure in the desired direction. While not as good as those on the Rift, the WMR controllers do get the job done and after you adjust to using them, don’t think much about it, IMO. Some users prefer the Odyssey’s over the Reverb’s, but I prefer the later. They work pretty much the same way, just slightly different ergonomics.
Used in sims that fully support VR, some pilots prefer using the hand controllers for every function in the cockpit, up to and including flight controls, other than rudder pedals. Others, like me, prefer using hardware controllers or HOTAS for flight, and either don’t use the hand controllers at all, or use them sparingly. like for a cold and dark startup. I do use them in other VR applications and sims, like the excellent Mission ISS, where you need hand controllers to grab and manipulate your environment, including pulling yourself around the inside of the International Space Station while weightless, or Google Earth VR. Here, the WMR hand controllers work fine.
Hope this helps.
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I have a Rift, Odyssey+, and Reverb Pro. The Rift has the most comfortable and useful pointers of those three. The Windows Mixed Reality hand controllers, while not horrible, are a few notches behind those of the Rift design, which is brilliant. The WMR controllers do not have touch sensors, but rather concave pads that respond to thumb pressure in the desired direction. While not as good as those on the Rift, the WMR controllers do get the job done and after you adjust to using them, don’t think much about it, IMO. Some users prefer the Odyssey’s over the Reverb’s, but I prefer the later. They work pretty much the same way, just slightly different ergonomics.
Used in sims that fully support VR, some pilots prefer using the hand controllers for every function in the cockpit, up to and including flight controls, other than rudder pedals. Others, like me, prefer using hardware controllers or HOTAS for flight, and either don’t use the hand controllers at all, or use them sparingly. like for a cold and dark startup. I do use them in other VR applications and sims, like the excellent Mission ISS, where you need hand controllers to grab and manipulate your environment, including pulling yourself around the inside of the International Space Station while weightless, or Google Earth VR. Here, the WMR hand controllers work fine.
Hope this helps.
Helps a lot! Thanks man! I’m a huge fan of any VR space experience, not sure if there’s an IRL space VR game/sim that I don’t own yet. Go for Launch: Mercury Demo was something I ran nearly weekly until the full version was released, and threw them my money so fast I think I still have marks on the monitor.
CPU/MoBo/RAM upgrade this year – will wait for 2021 before upgrading from the original Rift CV1, but it looks like the Reverb will be the way to go unless something remarkable comes out between now and then. Cheers!
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I repeat myself…is there any tutorial for make vorpx work with bms and oculus rift s?
Thanks -
I repeat myself…is there any tutorial for make vorpx work with bms and oculus rift s?
ThanksIt would appear not. But if you browse through this thread, you’ll find files for shared vorpx profile for bms - maybe Beach can post up his as well. Check the other BMS VR threads here, too, many of us posted the steps we took with the various methods we tried. While the Rift S is newer, it doesn’t mean the procedures would be vastly different. If no one posts up, you might just try a few things and see if you can get it running based on the info already posted here and elsewhere about BMS DIY VR.
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BeachAV8R has a pretty extensive thread going on over at the MUDSPIKE forum on using vorpX with different sims, and Migbuster (above) has a Rift working with 4.34. As soon as I can get vorpX working with 4.34, I’ll create a tutorial. But the I have a Reverb, and it doesn’t seem to want to work after 4.33U5. So I wait.
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I tried using what beach shared here (disable full screen optimization etc). Vorpx seems to not attach to falconbms.exe
One time i managed to have on the desktop a simil vr view (right eye perspective) but in the headset i continued to have the Oculus menu
maybe i am doing something wrong with the procedures -
I tried using what beach shared here (disable full screen optimization etc). Vorpx seems to not attach to falconbms.exe
One time i managed to have on the desktop a simil vr view (right eye perspective) but in the headset i continued to have the Oculus menu
maybe i am doing something wrong with the proceduresIs vorpx launching with Windows and running as Administrator? AFAIK this is required for it to hook into games. Shot in the dark, wish I could help more…
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In VorpX configuration make sure it is set to run as admin - that is about the only thing I changed.
Make sure you okay any messages in Windows when loading up before putting headset on.
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Can’t read the right MFD 1:32
Yes you can. Again, filming though an iPhone that is held up near the lens of the Reverb. It isn’t in the sweet spot, nor is the lens the same eye distance from the lens. When actually wearing the headset you can read the right MFD just fine.
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I was able to get the VORPX working on 4.34 using the desktop mode and VR view setting . This function allows the image to work like VR. I’m currently using Steam VR with the VORPX to get this working. Also I adjusted the resolution setting by creating a custom resolution of either 2880 x 2160 or 3200 x 2400 . Using these two resolutions allow the HUD and MFD to be readable. Currently the only issue is the jittering on my side. I suspect this is from video card setting or I just don’t have enough power to run the VR this way.