Link 16 things you want in the next update
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- Selectable Offload Quantity when AARíng, like 2000, 4000, 6000, Full.
- AI that honors (or trys to) whatever is locked in Mission Planner, so either ToS or Speed.
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A working standby attitude indicator that you can uncage.
Brake chanels implementation.
Airframe icing.
Lights controls, by that i mean more control of the light options on light control panel. As well as the option to have taxi light and landing lights working properly.
Avionics wise i think we already have something solid, but i think that system wise the F-16 can still be improved a bit to make it more alive.
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Hang on, aren’t these already modelled?
They are not simulated correctly according to the training manual of BMS. page 179
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I’m assuming that the Oxygen switch is just for show/audio.
Not at all. Leave it off and go cruising at angels 40. See if you can wake up before hitting the ground.
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Not at all. Leave it off and go cruising at angels 40. See if you can wake up before hitting the ground.
Hypoxia is modelled, but in its current implementation, if Air Source is set to NORM (which it should be for normal system cooling) you can leave the oxygen disabled without any problems. It’s only when you have issues or set your Air Source to OFF or DUMP, that you will maintain consciousness because of the oxygen. This Is something that should be addressed and fixed in upcoming updates.
A request of my own is to have better control over naval assets in the 2D editor, instead of having to go through MissionCommander to set a route, which may or may not work properly in-game.
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Hypoxia is modelled, but in its current implementation, if Air Source is set to NORM (which it should be for normal system cooling) you can leave the oxygen disabled without any problems. It’s only when you have issues or set your Air Source to OFF or DUMP, that you will maintain consciousness because of the oxygen. This Is something that should be addressed and fixed in upcoming updates.
This is not the case in 4.34U4 - recently in BfB we were CAPing at 36-40k and after a while I started to slowly black out from hypoxia, had to turn on the oxygen to rectify it. Air source was normal.
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Maybe having the TGP picture not being so neat all the time ?
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I don’t fly Falcon that often, but everytime I get the bug to fly, the one thing that I wish for is that the radio chatter sounds like it’s from a radio. It currently sounds so super clear. Good luck and happy programming!
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I, personally, would like fully or at least more functional cockpits for the F-15C and possibly the F-22. Neither of these aircraft have even a HUD symbology incorporated. Thank you for this opportunity to respond to the topic.
Raven,
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They are, but according to the manual they do not work properly. They’re available in older blocks.
huh, I’d thought LCOS worked fine when I used it last. Never really played much with the others.
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Not related to Link 16 topic, but:
A decent FHD/4K UI :shock::bolt:
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It would be nice if the tanker would not immediately return to its holding point when refueling is complete but continue to it’s second refueling steerpoint so multiple enroute refuelings are possible, like it was in 4.33.
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It would be nice if the tanker would not immediately return to its holding point when refueling is complete but continue to it’s second refueling steerpoint so multiple enroute refuelings are possible, like it was in 4.33.
IMO, you are missing something about tanker tracks described in BMS manual .
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IMO, you are missing something about tanker tracks described in BMS manual .
Ah, turns out my legs where a few nm shorter compared to the ones I used in 4.33
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EWMS
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Would it be possible to have tankers remain at the set altitude in the planning window instead of always going to 22k? That would make it possible to have a tanker stack so multiple flights can refuel with different tankers simultaneously without too much risk of a midair. Since some receivers don’t do well at other altitudes you can leave the default refuel waypoint heights at 22k so it won’t give problems for auto-fragged flights. But it would we nice if you change it manually that the tanker will also adopt this.
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Would it be possible to have tankers remain at the set altitude in the planning window instead of always going to 22k? That would make it possible to have a tanker stack so multiple flights can refuel with different tankers simultaneously without too much risk of a midair. Since some receivers don’t do well at other altitudes you can leave the default refuel waypoint heights at 22k so it won’t give problems for auto-fragged flights. But it would we nice if you change it manually that the tanker will also adopt this.
Each aircraft has its own refuel altitude therefore tanker is adjusting altitude depending on the refueling aircraft
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Each aircraft has its own refuel altitude therefore tanker is adjusting altitude depending on the refueling aircraft
Not sure that’s always correct… Normally the tanker has an anchor it flies in and keeps a block altitude. It would take a lot of coordination to move a tanker around …
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