Nvg mask resolution
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is it always true now to get for 1920x1080 resolution like the picture in the manual
manual screenshot
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Above is not accurate. It should be (more or less) a perfect circle.
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It’s actually more like looking though binoculars…sort of twin circles and not just one.
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I’ve been wondering about the NVG mask too, since installing 4.35.
In 2018, a BMS user provided some new NVG mask files. These files made the NVG mask look circular. They provided files for various monitor aspect ratios:
When using the default NVG mask in 4.35, on the 16:9 monitor listed below, I get an oval-looking NVG mask, taller than it is wide, like what the OP showed in the current thread.
I tried using the single-monitor 16:9 mask file from that 2018 thread, and I get an NVG mask that’s even more of a tall skinny oval.
I wonder if it will be possible to create mask files for 4.35 like the ones in that 2018 thread? I wanted to edit the file in Photoshop, but PS can’t open a “.dds” file. I have seen references to a Photoshop plug-in for dds files, but I haven’t been able to get any of the download links to work.
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To add some food for thought, I acutally modified the dds file, but it had no impact on the actual display it seems.
Default file is 512x512pix.
I stretched it to the 32:9’s screen resolution to get that oval shape like in 4.34, but it did nothing to the way NVGs were displayed.
I guess it is hard coded and you can either get it full screen or that circle in the center ? (with 4.35) -
It’s actually more like looking though binoculars…sort of twin circles and not just one.
if you see 2 circles when looking through binoculars then your looking through them wrong
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I can see nothing wrong there …
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…so, do this - take a set of binoculars and look through them. Then move them about 2" from your face and look through them. This is pretty much what it is like looking through a set of ANVIS-9 NVGs.
The “amplifying” factor is the green shading - you are not going to see “two circles” but what you are going to see it a field of regard that is not quite an oval, and definitely not a circle. It’s a bi-focal sort of pattern usually described or depicted on an optical diagram as two overlapping circles. Probably better described as two overlapping ovals.
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…like the binocular description in this treatise, at the bottom of the page:
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@Stevie nope that is totally different, that article is about looking through a single optical surface IE HUD with Binocular vision . it is not about viewing through a dual optical system such as binoculars and or NVGs Think of it this way when using VR Headset each eye is focused through to different respective parts of the Screen and it is combined within the Brain as one field of view… nor as you described
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I’ve been wondering about the NVG mask too, since installing 4.35.
In 2018, a BMS user provided some new NVG mask files. These files made the NVG mask look circular. They provided files for various monitor aspect ratios:
When using the default NVG mask in 4.35, on the 16:9 monitor listed below, I get an oval-looking NVG mask, taller than it is wide, like what the OP showed in the current thread.
I tried using the single-monitor 16:9 mask file from that 2018 thread, and I get an NVG mask that’s even more of a tall skinny oval.
I wonder if it will be possible to create mask files for 4.35 like the ones in that 2018 thread? I wanted to edit the file in Photoshop, but PS can’t open a “.dds” file. I have seen references to a Photoshop plug-in for dds files, but I haven’t been able to get any of the download links to work.
You could try to paste the NvgMask.dds from the 2018 thread into a sqared image like this:
https://www.dropbox.com/sh/y998moa8234ofxe/AADYgoAbBmy05ZmFYEdxMV59a?dl=0 -
It’s actually more like looking though binoculars…sort of twin circles and not just one.
That’s inaccurate. Even though you are looking though two tubes it is still perceived as one 40 degree FOV circle.
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…so, do this - take a set of binoculars and look through them. Then move them about 2" from your face and look through them. This is pretty much what it is like looking through a set of ANVIS-9 NVGs.
The “amplifying” factor is the green shading - you are not going to see “two circles” but what you are going to see it a field of regard that is not quite an oval, and definitely not a circle. It’s a bi-focal sort of pattern usually described or depicted on an optical diagram as two overlapping circles. Probably better described as two overlapping ovals.
That’s not correct. I have many different types of NODs including AN9s an you still see one circle giving the proper eye relief. If you are seeing two you are simply wearing them wrong and they are too far out, thus not giving you the proper FOV. Pilots remove the visor so that they can wear them properly just as we do on the ground. I have attached them to my helmet an it is all the same. Its one circle.
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Please configure subtitles for English!
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I did a hack job on the dds file to turn it into a circle. It seems that only 512 x 512 is used in the sim and if the file is bigger than this then it seems to shrink it down to fit in 512 x 512. So when I used those old adjusted NVG images for wider screens, it seemed to shrink them down in width to 512 making the circle into a tall and narrow ellipse. Hopefully the developers can correct me on this if I am interpreting it incorrectly.
Below is a link to a file that looks like a circle on my 4k monitor:
https://www.mediafire.com/file/79jc2n3sl5xpxpd/nvgmask.dds/fileIn the daylight, when we should not be using these anyway, it seems to stretch out just the edges to the edge of the screen and fit the 512 in the y axis. But it keeps the 512 x 512 portion proportional in the center of the screen if that makes sense.
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That’s not correct. I have many different types of NODs including AN9s an you still see one circle giving the proper eye relief. If you are seeing two you are simply wearing them wrong and they are too far out, thus not giving you the proper FOV. Pilots remove the visor so that they can wear them properly just as we do on the ground. I have attached them to my helmet an it is all the same. Its one circle.
I didn’t say you “see two” - I said the FOR diagram in the optical sense looks like two circles. Check the diagram in the HUD treatise I pointed to, it’s a pretty standard depiction.
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Please configure subtitles for English!
This film isn’t really looking through a goggle - it’s a camera capture, and that’s not the same thing.
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I didn’t say you “see two” - I said the FOR diagram in the optical sense looks like two circles. Check the diagram in the HUD treatise I pointed to, it’s a pretty standard depiction.
I’m sorry dude, you don’t see two circles like illustrated in so many video games. You see one circle as it is designed. If you are not your eye relief is too far and you are decreasing your FOV and it becomes more and more like looking through a tube. I’m an expert in NODs as it has been my job for many years. The only exception to that would be the panoramic style devices such as the GPNVG18s but that’s a completely difference design. Either way I am not arguing this anymore. Believe what you want.
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I’ve spent some time doing this from the engineering side, and the optical diagrams look as depicted on the website I referenced. Analytically, the referenced diagram is correct.
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I did a hack job on the dds file to turn it into a circle.
Below is a link to a file that looks like a circle on my 4k monitor.
https://www.mediafire.com/file/79jc2n3sl5xpxpd/nvgmask.dds/fileIn the daylight, when we should not be using these anyway, it seems to stretch out just the edges to the edge of the screen and fit the 512 in the y axis. But it keeps the 512 x 512 portion proportional in the center of the screen if that makes sense.
Thank you very much! I downloaded the file, replaced the old nvgmask.dds file, and now the FOV of the NVG looks circular on my monitor. Much appreciated