Falconeers: The few the Proud.
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For largely flat real-world terrain one could get away with larger textures/tiles, while for hilly or mountaineous terrain with a lot of gradient changes you need finer mesh to provide the slopes and hills that the real-life environment has.
True!
Initially I thought the main challenge to make nice terrain was the mesh… but later I found that mesh is just the tip of the iceberg
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I would also say that in my impression from DCS videos the terrain is mostly bland. What makes DCS pretty is everything but the terrain… the atmosphere (clouds, bad weather etc), the cockpits…
I think those are good impressions. The weather is one thing that has relatively frustrated for me in DCS. I always felt it was less configurable than BMS, with the clouds being pretty weak in their implementation, especially when you get up close to the cumulus clouds. Granted that is something they are fixing in 2.7, but I’m one of those rare people that refuse to mess with their open betas. I also would say BMS still has some advantages in the cockpit realm, for instance if you are trying to simulate a brand new jet, DCS has an advantage in weathered used cockpits. I also like the BMS implementation of kneeboards better.
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That’s a good point, the mesh does get noticably better in areas like the Caucasus mountains and some of those valleys are fun to fly through because of it. I don’t know if Nevada in real life is has weathered of mountains or in DCS but it seems they used the less detailed mesh for the areas of the range. The textures there are kinda underwhelming IMO and seems like they were like “it’s a desert, we don’t have to have that much detail.” The only places that impress me in DCS NTTR is Las Vegas and the Black Canyon/Hoover dam/Lake Mead.
For 60€ DCS Nevada map is a shame.
Very poor map, and …
… pay attention to the inflatable terrain:
Purchasing this map was a huge mistake from me. (Same about the F-16 BTW, but I bought it for some other reasons and I knew what I was buying and did not expected much more to be honest even considering and knowing that it is an EA, and still is … same level since the initial release).
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This terrain reminds me of the cloak that appears exactly like a rock while Frodo and Sam are hiding.
https://www.reddit.com/r/lotrmemes/comments/ay6vzb/i_doubt_even_these_cloaks_will_hide_us_in_there/
(Plastic, maybe?)
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Personally I don’t find the DCS scenery any more impressive than BMS, possibly the opposite! At 20,000ft, it’s all about being an impressionist painter rather than detail. BMS does this better, especially clouds (especially in the new Israel theatre with the clouds mod enabled). DCS clouds are simpsons clouds - cartoony.
If I want scenery, I’ll fly the MB339 in MS Scenery Simulator and enjoy some VFR round areas I know well (I’ve managed to find a few interesting local places I didn’t know existed via MSFS!)
Sent from my iPhone using Tapatalk
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If I want scenery, I’ll fly the MB339 in MS Scenery Simulator and enjoy some VFR round areas I know well (I’ve managed to find a few interesting local places I didn’t know existed via MSFS!)
Hehe, exactly what I do.
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For 60€ DCS Nevada map is a shame.
Very poor map, and …
… pay attention to the inflatable terrain:
Purchasing this map was a huge mistake from me. (Same about the F-16 BTW, but I bought it for some other reasons and I knew what I was buying and did not expected much more to be honest even considering and knowing that it is an EA, and still is … same level since the initial release).
I never understood that inflation (you posted it long time ago somewhere IIRC). I can understand the wish to save triangles by altering tessellation factors, but that close??? Come on this just looks wrong!
You know 2 months ago I noticed that our mesh had some “noticeable changes” when I was relatively close and I said “WTF this wasn’t like that before”, just to find out that I had some bad calculation somewhere due to some other change (LOS). It was especially noticeable at rough terrain areas like Dead sea hills. But even then it wasn’t looking as bad as this DCS Nevada mesh… I mean this is weird, I think it’s a bug and they should fix it probably.
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I’ve been to Nevada, been in a helo in the Grand Canyon, thankfully nothing inflated in front of us… and that terrain looks like something out of a Mighty Mouse cartoon…
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may I present to you another inflatable terrain.
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Nice graphics.
He pulls over 6.5G, perhaps 7G if I saw correctly, full of bombs and does not get any warning or fault. -
Nice graphics.
He pulls over 6.5G, perhaps 7G if I saw correctly, full of bombs and does not get any warning or fault.maybe EA F16 doesn’t know it is carrying stores. flying with this configuration at 600 kts itself is quite funny…
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Nice graphics indeed. Part of the sense of speed comes from the roads (dirt or asphalt) and riverbed that he flies past. They stand out on the terrain as if they were indented or carved out, but they are probably not. Could just be clever and skilled graphics coloring, like those street artists that can make it look like there is a hole in the sidewalk. Proper use of color scaling and shading will do it. For the riverbed it looks just right, also because it is at the foot of the hills, as nature would dictate.
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It took me a good 15 seconds to realize it was DCS, not BMS. That’s the time it took before I stop watching outside and look at the cockpit.
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Nice graphics… mesh is quite low though (Surprising…), I’d estimate this is roughly ~100-150m, if not worse.
Also, I don’t think this is real time, it seems too fast (Also 1 of the comments to the vid said that).
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Yep, texturing seems to be pretty good, 'tho grass texture could be made up from mix of two texture sets of different color (one more yellow, for dry grass) imho it would look better being less uniform and artificial. Terrain res not so great, those triangular-shaped slopes were pretty bad
In general I like idea of using as a base simple textures procedurally blended to hide repetition covered with autogenerated trees/grass with rivers, roads and other human made structures as overlay. -
You can also achieve inflatable trees in DCS. There’s a forest visibility setting - if you have this fairly low, then the trees inflate as you approach, which makes low-level runs interesting. I suspect there’s a similar render distance setting for scenery too.
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may I present to you another inflatable terrain.
May I ask you where in this video you see any similar inflatable effect?
This map doesn’t run on my side. It is requiring 32Go to run correctly.In the video, “sens of speed” comes mainly from FOV.
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In the video, “sens of speed” comes mainly from FOV.
And, maybe, from the video being sped up.
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DED clock is running normal.
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That makes two miracles: sense of speed and working DED.