8K texture enhancement for F-16 block 50 (BMS 4.35 U3)
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@breakerhun said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
Please redownload the file, one of the DDS was corrupt. Its been a long day…
thanks for your hard work on this…certainly is an improvement! Perfect mix between functionality and prettiness. Furthermore, love the continuous updates. Any plans to do a block 40?
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@jstnj I’m glad you like it Well my time does not really allow more cockpits, and focusing on the .50 until its fully finished, or at least gets out from alpha. Until I draw the final colors and shading it is experimental, you might notice different color knobs changing all the time in the releases. Once its finalized, I will certainly seek for more cockpits.
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Dear All,
Version 1.5 is now out. Link is updated in the first comment.
Please check the changelog for details.Thanks for all your feedback so far!
Cheers
Breaker -
Love it! But one thing the ICP wear is kinda too much, I rather have nice clean buttons
Somebody said that in real jets everything is getting replaced asap if it is getting worn out. -
@rzax said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
Somebody said that in real jets everything is getting replaced asap if it is getting worn out.
Nope!
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@rzax Thanks for the feedback!
When it gets completed, I am planning to release a clean and a worn version to fit everyone’s taste. Right now its not possible to have both as it would make double efforts of work on the files. -
@mro said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
@rzax said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
Somebody said that in real jets everything is getting replaced asap if it is getting worn out.
Nope!
Maybe referring to a statement from ‘Raptor’.
Quote: “Old” “dirty” stuff are thrown out of real pits and then get sold to cockpit builders… lol"can be read here —> https://forum.falcon-bms.com/topic/20473/cockpit-skins-enhancements/3
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I tested the new textures …and despite the work done, I m sorry to tell that but I m not convinced because I didn’t feel any strong enhancement throught my Odyssey G9 on which we can say the screen resolution is very good …
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@suhkoi69 This mod generally improves the readability of the text and the base textures in higher zoom levels. Some example of the untouched area and the reworked:
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@zero900 said
Maybe referring to a statement from ‘Raptor’.
Quote: “Old” “dirty” stuff are thrown out of real pits and then get sold to cockpit builders… lol"can be read here —> https://forum.falcon-bms.com/topic/20473/cockpit-skins-enhancements/3
Yeah that was the one.
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The sharper and clearer text is nice, but I’m not a fan of the panel screws and black panels.
Somehow the shiny, metallic screws are sticking out. Is that how it looks like in the real cockpit? Because the current ones are black in the game.
The texture of the black panels looks like it’s been spray painted or really coarse. No idea if that’s how it’s supposed to be in the real jet, but from the few pictures I’ve seen, it always seemed smoother.
Also, the text on the eyebrows seems like it’s a sticker. It’s not really convincing as a light. Looks too sharp. The original one looks like it’s proper backlit.
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Dzus fastener looks like this:
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@justonce01 yes, those screws were meant to be placeholders only, however they are already black and will be included in the next release.
Regarding the backlit effect my hands are little tied. I spent quite a few hours with several hiqh quality effects I designed which look great really, however all of them requires 16bit color depth textures instead of 8. Basically simulating light spread requires gradients (all sort of) to use and mix, but those do not look realistic with 8bit. I don’t know if the engine supports it at all also. Therefore I have taken back the light spread and instead put readable-from-far versions.
This applies to anything like the master caution button, aoa indexer etc…
Without realtime emitter shaders, there are simply limits. -
@breakerhun said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
@justonce01 yes, those screws were meant to be placeholders only, however they are already black and will be included in the next release.
Regarding the backlit effect my hands are little tied. I spent quite a few hours with several hiqh quality effects I designed which look great really, however all of them requires 16bit color depth textures instead of 8. Basically simulating light spread requires gradients (all sort of) to use and mix, but those do not look realistic with 8bit. I don’t know if the engine supports it at all also. Therefore I have taken back the light spread and instead put readable-from-far versions.
This applies to anything like the master caution button, aoa indexer etc…
Without realtime emitter shaders, there are simply limits.That’s unfortunate.
Are there plans to tweak the black panel base to look more solid and less grainy (as in the picture above)?
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@justonce01 Yes, I’ll experiment with other darker and blurry shades for sure.
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Dear All,
Version 1.6 is now out. Link is updated in the first comment.
Please check the changelog for details.Thanks for all your feedback so far!
Cheers
Breaker -
<p>@BreakerHUN The engine RPM instrument isn’t updated, and is a black hole at night.</p>
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<p>@Tiger-0 Thanks for reporting. Something must have gotten wrong, as it was the very first things I did (see changelog 1.1). I’ll definitely have a look. <br />There’s gonna be one more update which will close the development for this skin.</p>
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@BreakerHUN said in 8K texture enhancement for F-16 block 50 (BMS 4.35 U3):
<p>@Tiger-0 Thanks for reporting. Something must have gotten wrong, as it was the very first things I did (see changelog 1.1). I’ll definitely have a look. <br />There’s gonna be one more update which will close the development for this skin.</p>
Looking forward to it! Thank you!!
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Just FYI - This skin is compliant with 4.36
An update is coming soon for the already reported issues.