Mission Commander beta release
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Hi,
I find very useful viewing skin and 3D models from the Units/Squadron window.But, unless I am doing something wrong, MC looks only at KoreaObj folder. Is it possible to point at KoreaObj_HiRes?
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Hi,
I find very useful viewing skin and 3D models from the Units/Squadron window.But, unless I am doing something wrong, MC looks only at KoreaObj folder. Is it possible to point at KoreaObj_HiRes?
The HiRes are the same textures, but than in a higher res.
If you have a theater where the skins are not the same… well wrong use of the concept.Gr Falcas
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Understood,
sometimes the HiRes folder has no corresponding files and for this I simply add my skin there instead of overwrite.I will substitute in the base folder then.
Thanks
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@Falcas, @Oakdesign,
Since installation of 4.35U3 today, Mission Commander no longer displays 3D Models when the “View 3D Model” button is clicked in any Unit’s Detail Screen. It now defaults to the main Falcon BMS Editor screen, where you then have to select the vehicle in Falcon Editor, double-click it to get to the Vehicle Details Page, and then click on “View 3D”, then the Model Viewer window opens and displays the model properly.I tried changing values of where the model viewer shows up on the screen in the Falcon BMS Editor.cfg, (ModelViewer.Position.Height, ModelViewer.Position.Width, ModelViewer.Position.X, and ModelViewer.Position.Y) and the same behavior occurred.
I also tried deleting the Falcon BMS Editor.cfg (where Falcon BM<S Editor will then build a new default .cfg file when it is next started), and then restarting MC and tried to call up a model, and the same behavior occurred.
Can anyone else confirm this behavior or have any suggestions on how to get this very useful MC function working again? Thanks in advance,
Regards,
Tomcattwo -
The Editor should not open, only the Model Viewer should open directly.
At least that is how it works here. -
@falcas said in Mission Commander beta release:
The Editor should not open, only the Model Viewer should open directly.
At least that is how it works here.@Falcas thanks for the reply. Before I installed 4.35 Update 3, what you said is what used to happen. Since installing Update 3 today, Model Viewer no longer opens directly; instead, Editor opens. I am letting you know in case something in U3 has caused this behavior in Mission Commander.
Regards,
TC2 -
Hi Falcas, long time no hear, hope everything is ok as much as can be in these times.
So, I can confirm strange behavior of model viewer, opening falcon editor instead… probably changed switch in editor for U3… but that’s internal.
But more sophisticated problem found in brigade window, cannot change type , it always defaults to armored (brigade type) whatever you select as if defaults to first type on the list (pull down).
Maybe you could take a look as time allows.Thanks.
Cheers -
@tomcattwo
I have the same behavior as what you observed. I tried a fresh installation of BMS U3 but it did solve the problem. I can’ t tell you from which update version the issue raised up. -
Hi again.
Don’t know if v105-106 naming scheme options are in experimental phase, i guess so, but they don’t work - and that’s very probably as my file is v103 …
Anyway, I’ve tried those options to fix some my save2 nowhere names but yeah… nogo. Nothing happens as far i could see.Another story (hmmm, problem) is "automatic naming " of nowhere’s with name from parent objective, when import objective csv.
I’ve rather kept my exported csv “nowheres” as they are but!,- when importing the csv , most of NoWhere objectives , like bridges , get the parent name, - so alot nowhere bridges now have the name of the parent objective
!Most of… NOT all. … still trying to figure why there are few exceptions, they stay nowhere even after import.
So far it seems the parent level (parent- sub parent - … ) but still unsure.So, can be automatic naming from parent can be disabled? , or it is a bug///
Cheers
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New version released.
Latest version 0.5.19.667Main
Little fix for ViewModel passing along the correct skin. In case the Units are not able to being loaded, the CampaignInfoTable is only cleaned when needed.
Map
Fix Map ruler showing wrong track. Fix for finding Name of the last Unit. Initial addition filter for HideExactLocation.
Objectives Chart creation
Parking/Ground chart ability to scale the chart. Apt and Nav Objectives within 5km are pulled into the chart as well. Option to switch on/off the ATC box. Marjor overhaul for the ground and parking charts 2 different charts can now be produced. AGC Airport Ground Chart and APC Airport Parking Chart (for each runway) Parking charts contain the coordinates for the parking points. Both charts now contain: Runway QFU and exact heading Runway dimensions Taxiway naming (if database has been set up correctly) Arrestor cable position Windsock Tacan location and frequency Tower and radar location List of ATC frequencies Airport elevation Added, button for creating airport chart on Objctive page. This is the same feature as right click on the map “Create Chart” Is just handy to have this one here as well. Only visible if the Objective is an Airbase or Airstrip. Added, Features like buildings, HAS and tower are drawn on the chart
Advanced Obj Options
Changed button Set First Obj Owner for more clarity
Units
Squadron View 3D Model, send correct Skin to ModelViewer. Added, Flight will show there respective assigned target in the Unit list. Flight View 3D Model, send correct Skin to ModelViewer. Skinset comes from Lead AC. For Wpt you can now select a Target Battalion as well as Objective.
-Changes for moving a squadron
The question for deleting the non-departed flights has been removed
The question for moving the takeoof and landing STPT to the new airbase has been removed.
Now the Flight will automatically move there takeoff and landing STPT to the new AB.
For Training flights, the complete list of STPTs are shifted the same amount as the old to new airbase. -
@falcas
Thank you very much -
Thanks a lot from me too for your hard work, dear Falcas.
Have a nice day!
With best regards.
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hello falcas
I use mission commander intensely.
I have some suggestions to add in your next update :
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on the lists (squadrons and such) when i click on a line, it painted in light grey and the letters are white. So the contrast is not so good which make reading the writing very hard.
Can the letters stay black to improve contrast ? -
Maybe it is my problem as my eyes are not what used to be . . . can the fonts of the app and its data be bigger, maybe an option to choose the fonts size can be implemented ?
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On the map tab, can a ruler be implemented to find distance from point to point ?
I really appreciate if you can considerate my suggestions, (maybe some of them are big PITA to make, i have no programming experiance).
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<p>Hey,<br /><br />1 and 2 are not so easy to change.<br /><br />3… a ruler has been implemented for many many years already</p>
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<blockquote>Hey,<br /><br />1 and 2 are not so easy to change.<br /><br />3… a ruler has been implemented for many many years already</blockquote><p><br />Could you remind us in a couple words how it works? I gave up trying to use it proficiently. (the ruler) </p>
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<p>“view 3D model” not work. it opens EDITOR.</p>
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<p>@Gear5 Known bug. Fixed in next update</p>
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4.36 conversion : “save 108”.
Current MC save version, max 103.Anything to worry about?
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@LorikEolmin
Hhmmm… nice catch, dear Lorik.But it wouldn’t… this is just what happened the previous time MC has been upgraded to the new 4.34 (IIRC) standard, i.e. with adding the “103” to “100” and the previous one, I mean.
Let’s see what happens, however.
With best regards.
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I’m trying to find a workaround to convert my mods to 36, but for the first time since 33, I can’t find anything.
I even tried to convert save0 from KTO35 to KTO36, it’s a huge streak of “Could not find objective name. Objective nr: XX. Nameid is larger than text table. Nameid: YY” that leads to app killing manually.