EMFL - campaigns for EMF
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EMFL 4.36.1B
Welcome to this campaigns mod for BMS 4.36.1. It requires the EMF theater to work.
Unzip the file in you (BMS)\Data folder, at the same level as “Add-On emf”
Add the…
Add-On EMFL\Theaterdefinition\EMFL.tdf
… line to your data\Terrdata\theaterdefinition\theater.lst file
This mod contains 3 campaigns, playable from two sides.
Check the EMFL.pdf to know more about them.
Enjoy!
Thank you to the EMF team for letting this happen, and to the BMS team for their work on BMS and fixing it.
From WDP 3.7.18.180: when asked “Mission files belongs to theaters: etc” --> say YES.
Link to download: https://drive.google.com/file/d/1i1KZtcf6x9x5d4AZhyYOiQVfmVAjGF2e/view?usp=sharing.
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Thanks but it CTD. Every campaign.
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@DennisGRC said in EMFL 4.36.0 - campaigns for EMF:
Thanks but it CTD. Every campaign.
Thanks for the heads up, I’ll have to track the culprit down when I have time again.
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@DennisGRC said in EMFL 4.36.0 - campaigns for EMF:
Thanks but it CTD. Every campaign.
Would you test again? Same build.
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when playing as Turkish side. are there any handicaps ? (like older /fewer equipment)
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@SyntaxErol The same kind of restrictions as Greek, and Turkish F16 in particular.
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@DennisGRC said in EMFL 4.36.0 - campaigns for EMF:
Thanks but it CTD. Every campaign.
To continue on that. It happened to me twice in two different sessions. But restarting BMS and entering in the same squadron doesn’t crash again. Not sure what causes that, but I fear it is related to something between BMS and EMF. Not sure it’s a big deal, no show stopper apparently.
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@LorikEolmin Well for me it hangs 5 seconds after I press commit on any squadron. I’ll try re-installing emf.
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@DennisGRC said in EMFL 4.36.0 - campaigns for EMF:
@LorikEolmin Well for me it hangs 5 seconds after I press commit on any squadron. I’ll try re-installing emf.
Dont re-install EMF. It has nothing to do with Loriks campaigns. This a standalone project not officially supported by me, although welcomed.
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@Mystic_J said in EMFL 4.36.0 - campaigns for EMF:
@DennisGRC said in EMFL 4.36.0 - campaigns for EMF:
@LorikEolmin Well for me it hangs 5 seconds after I press commit on any squadron. I’ll try re-installing emf.
Dont re-install EMF. It has nothing to do with Loriks campaigns. This a standalone project not officially supported by me, although welcomed.
Indeed, and thank you for welcoming it. It may be something with Dennis’ install though, without incriminating EMF itself, like corrupt files on download. I doubt it, but I wouldn’t eliminate it at first. Though, yes, EMF is probably not the first thing to reinstall, if any.
EDIT: hangs 5 seconds… and CTD, right? Because it hangs long on these big theaters in all cases. But you mentioned CTD, so I suppose it’s your main point.
Also my own CTD happened with “campaign launch” sound degrading, I suppose you have the same one? -
Just tried “Red Sky” starting from Dalaman AB for the greek side, I also get an instant crash when starting the campi.
Would it be useful to upload the dump / log files for you?
All the best & thanks for the campis!
Uwe
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@LorikEolmin said in EMFL 4.36.0 - campaigns for EMF:
EDIT: hangs 5 seconds… and CTD, right? Because it hangs long on these big theaters in all cases. But you mentioned CTD, so I suppose it’s your main point.
Also my own CTD happened with “campaign launch” sound degrading, I suppose you have the same one?Yes exactly that, CTD a couple of seconds after the sound fades.
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@hoover said in EMFL 4.36.0 - campaigns for EMF:
Just tried “Red Sky” starting from Dalaman AB for the greek side, I also get an instant crash when starting the campi.
Would it be useful to upload the dump / log files for you?
All the best & thanks for the campis!
Uwe
I wouldn’t know how to use them.
Just opened the campaign from Dalaman… no problem… I don’t know. It crashes every time you try, or only once?
How much RAM do you have?
Also:
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@LorikEolmin @DennisGRC @hoover just installed it and tried it. No CTD after the sound of the tank tracks I see the priorities window and the Campain starts normally with a list of missions. I tried #hoover Dalaman AB on Red Sky. And of course thank you for that Lorik!
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I guess it’s bad luck then.
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Thank you Lorik!
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thanx ,great job
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@DennisGRC said in EMFL 4.36.0 - campaigns for EMF:
Yes exactly that, CTD a couple of seconds after the sound fades.
I am having the exact same issue here…
Stacktrace:
0033:000000004043466C KERNELBASE.dll, RaiseException()+108 byte(s), Parameters(0x0000000000000800 0x0000000000000000 0x0000000010DFC464 0x0000000004D58B48) 0033:0000000004E16E90 Falcon BMS.exe, _CxxThrowException()+144 byte(s), d:\a01\_work\12\s\src\vctools\crt\vcruntime\src\eh\throw.cpp, line 75, Parameters(0x0000000000FF00FF 0x0000000000000028 0x0000000036B000C0 0x0000000010E81B90) 0033:0000000004D58C06 Falcon BMS.exe, std::_Xout_of_range()+34 byte(s), d:\a01\_work\12\s\src\vctools\crt\github\stl\src\xthrow.cpp, line 25+30 byte(s), Parameters(0x0000000000000200 0x0000000004E149AF 0x00000000000001B7 0x000000000014F090) 0033:00000000044F0D40 Falcon BMS.exe, std::vector<SquadronClass *,std::allocator<SquadronClass *> >::_Xrange()+16 byte(s), C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.29.30133\include\vector, line 1778+12 byte(s), Parameters(0x0000000036B00080 0x0000000000000008 0x0000000000000006 0x0000000010E7CA30) 0033:0000000004D2A34A Falcon BMS.exe, Circle::InitBuffer()+314 byte(s), E:\WIP\BMS\SVN\Code-4.36\ui95_ext\cthreat.cpp, line 150+5 byte(s), Parameters(0x00000000FFFFFFFF 0x000000000000000B 0x0000000010DFC464 0x0000000000000000) 0033:0000000004D2A0D5 Falcon BMS.exe, C_Threat::BuildOverlay()+613 byte(s), E:\WIP\BMS\SVN\Code-4.36\ui95_ext\cthreat.cpp, line 130+5 byte(s), Parameters(0x0000000000000000 0x00000000378F7380 0x000000003F076340 0x0000000000000100) 0033:0000000004AA2370 Falcon BMS.exe, C_Map::ShowThreatType()+576 byte(s), E:\WIP\BMS\SVN\Code-4.36\UI\SRC\campaign\cmap.cpp, line 2541+37 byte(s), Parameters(0x000000000AB06036 0x00000000CA5951E0 0x0000000000000000 0x0000000004AAAD0A) 0033:0000000004AA7C71 Falcon BMS.exe, MenuSetCirclesCB()+193 byte(s), E:\WIP\BMS\SVN\Code-4.36\UI\SRC\campaign\campmenu.cpp, line 657, Parameters(0x00000000CA5951E0 0x00000000378F7380 0x00000000CA5951E0 0x00000000CA1137A0) 0033:0000000004A6D33F Falcon BMS.exe, CampaignSetup()+2767 byte(s), E:\WIP\BMS\SVN\Code-4.36\UI\SRC\campaign\campaign.cpp, line 1189, Parameters(0x0000000015A5E7D0 0x0000000000000001 0x0000000000000000 0x0000000000000001) 0033:00000000044C827F Falcon BMS.exe, CampaignJoinSuccess()+1327 byte(s), E:\WIP\BMS\SVN\Code-4.36\CAMPAIGN\CAMPUI\CampJoin.cpp, line 252, Parameters(0x0000000004F17C70 0x0000000000000000 0x0000000000000000 0x00000000FFFF8000) 0033:00000000045E6301 Falcon BMS.exe, FalconMainWindowD3D11::ExtendedMessageHandler()+2913 byte(s), E:\WIP\BMS\SVN\Code-4.36\Graphics\Bluebox\FalconMainWindowD3D11.cpp, line 924, Parameters(0x0000000000008010 0x00000000003A0484 0x00000000003A0484 0x0000000000000000) 0033:00000000045E84B6 Falcon BMS.exe, ApplicationWindow::WndProc()+118 byte(s), E:\WIP\BMS\SVN\Code-4.36\Graphics\Bluebox\ApplicationWindow.cpp, line 1615, Parameters(0x0000000000000001 0x0000000000000000 0x0000000000000000 0x0000000080006010) 0033:0000000040C31C4C USER32.dll, CallWindowProcW()+1084 byte(s), Parameters(0x00000000003A0484 0x00000000045E8440 0x00000000003A0484 0x0000000000008010) 0033:0000000040C3189E USER32.dll, CallWindowProcW()+142 byte(s), Parameters(0x00000000FFFF050B 0x0000000030496880 0x0000000000000001 0x0000000000000001) 0033:0000000030496833 DINPUT8.dll, DllUnregisterServer()+3491 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x00000000003A0484 0x000000003048DA28) 0033:00000000304969A8 DINPUT8.dll, DllUnregisterServer()+3864 byte(s), Parameters(0x0000000015993328 0x000000003048D9F0 0x0000000000000002 0x0000000000000000) 0033:0000000030496833 DINPUT8.dll, DllUnregisterServer()+3491 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000008010 0x000000000000801E) 0033:0000000030496C93 DINPUT8.dll, DllUnregisterServer()+4611 byte(s), Parameters(0x0000000000000001 0x000000000014FB50 0x0000000000000000 0x0000000000000000) 0033:0000000040C31C4C USER32.dll, CallWindowProcW()+1084 byte(s), Parameters(0x0000000000D67AB0 0x0000000030496C00 0x00000000003A0484 0x0000000000008010) 0033:0000000040C30EA6 USER32.dll, DispatchMessageW()+694 byte(s), Parameters(0x0000000030496C00 0x0000000000000000 0x0000000000000000 0x0000000000000001) 0033:000000000449FBDA Falcon BMS.exe, HandleWinMain()+2218 byte(s), E:\WIP\BMS\SVN\Code-4.36\Ui\Src\Winmain.cpp, line 1110+79 byte(s), Parameters(0x0000000002D2BD90 0x000000000385EFF0 0x0000000000000000 0x000000000000006E) 0033:000000000449FD59 Falcon BMS.exe, WinMainWrapper()+25 byte(s), E:\WIP\BMS\SVN\Code-4.36\Ui\Src\Winmain.cpp, line 1178, Parameters(0x0000000002D2BD90 0x0000000002D2BD90 0x0000000000596C91 0x000000000449FD40) 0033:00000000045113DD Falcon BMS.exe, ThreadUnhandledExceptionWrapper()+109 byte(s), E:\WIP\BMS\SVN\Code-4.36\FALCLIB\ehandler.cpp, line 1588+5 byte(s), Parameters(0x0000000004470000 0x0000000000000000 0x0000000000000000 0x0000000004E2AA44) 0033:000000000449FDC7 Falcon BMS.exe, WinMain()+71 byte(s), E:\WIP\BMS\SVN\Code-4.36\Ui\Src\Winmain.cpp, line 1206, Parameters(0x0000000000000005 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000004E14EE6 Falcon BMS.exe, __scrt_common_main_seh()+262 byte(s), d:\a01\_work\12\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl, line 288+33 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:00000000419C54E0 KERNEL32.DLL, BaseThreadInitThunk()+16 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000) 0033:0000000042C0485B ntdll.dll, RtlUserThreadStart()+43 byte(s), Parameters(0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)
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@LorikEolmin Hello Sir,
when i would like to switch theatre, nothing happend. I donwload all files, i add the .tdf file, theatre is visible in the menu. So i switch to EMF, game crash as always, but… when i come back, there is still KTO…is there something what I missed? Thank you -
@GhostDog-0 said in EMFL 4.36.0 - campaigns for EMF:
@LorikEolmin Hello Sir,
when i would like to switch theatre, nothing happend. I donwload all files, i add the .tdf file, theatre is visible in the menu. So i switch to EMF, game crash as always, but… when i come back, there is still KTO…is there something what I missed? Thank youEMF?