TrackIR and the Visor HMD off angle problem
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@Punisher ok,sorry about that. have u tried a different profile in trackir, does it still do the same in all profiles?
shot in the dark. -
@Punisher Sounds like an alignment issue in TrackIR, you need to set up your head tracking gear so these green lights align. Also make sure you set short cut keys to recenter (F12) and pause (F9). This is how my TrackIR5 is aligned.
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@Punisher
Problem is HMCS will always be in the centre of the screen, and with TIR you will be looking away from the centre either right or left.Would be very difficult to solve this as the game does not know where you are actually looking, it only knows the amount of panning you do.
The game tries to simulate looking around by moving the image to the left or right (of centre). With a tracking solution you are doing this by moving your head away from the screen centre.
Only solution is to not move your head and use another device to pan or use VR which is a 1:1 movement (not currently and option in BMS).
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@Atlas
Here’s a screenshot of my TrackIR setting. The reply by @Fish44 sounds like my problem. I will reply there further.
In the image below, I have my head aligned to the 90° longitude. However TrackIR has my crosshairs at ~60°. No matter which scale or profile I use, the crosshairs are always lagging my head by ~1/2 the distance to 0° (center screen). This becomes obvious and frustrating in BMS, where the HMD visor is tracking half way back to the HUD. I’m trying to look back at a target I passed, and I have to cut my eyes and use Kentucky windage to get the visor onto the target. This is a NO GO! I need help.I never experienced this before, perhaps because I was on a 27" monitor. Do folks with 3 monitor setups have this problem?
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@Fish44
I appreciate your response, and I get where you are coming from somewhat. However It does seem like something that is solvable. I say this because if my headtracking is moving the HMCS to some degree consistently as I move my head, then it could be tuned to move - more…It is definitely a TrackIR issue, as the HMCS is showing consistently right where the crosshairs would be in TrackIR setup. If this must remain persistent, then I will have to amplify my head turning in the first 20°, and then smooth out the rest.
I asked @Atlas previously, but I’ll ask you here - “Do the people with 3 monito setups experience the same issue?” If not, why?
Thanks for your patience and assistance.
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@Punisher how often are you recentering you TrackIR either with their hotkey (as @Kavelenko suggested with default F12) or even ln a BMS bindable command? I recenter practically everytime I start BMS, sometimes more if I get up from my chair. I use it so much it is bound to a HOTAS button.
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@Snake122
Frequently as needed. However the problem doesn’t seem to be BMS, but rather starts with TrackIR. Regarding the aforementioned problem, if I return my head to center, the crosshairs are centered. It’s just that the crosshairs lag behind my head motion. The farther you turn, the worse it is. This is identical from TrackIR setup to BMS.
I can amplify the movements of the track, and they get closer, but never seem to meet my head position. It must have something to do with the ultra widescreen, or I just never noticed it on a 27".
Really bummed so far. -
@Punisher I was at one point using 3x55" 4k TVs in for 180° FOV and no lag, so if it’s not necessarily the FOV issue.
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@Punisher Two things – you could edit your curves or your TIR is losing sight of your LEDs/reflectors after a certain degree. Going from a normal screen to an ultrawide or super ultrawide means you’re going to have to use different curves for your TIR profile.
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@Atlas
I’m not losing LED. I have clear green sensor readings and the HMCS never stops, it just doesn’t keep up with my head.
If there is a curve better suited to the ultra-wide screen can anyone suggest adjustments that would be helpful. If it is a curve issue it seems like we might be able to find where I’ve gone wrong.Say for example, the factory smooth setting as a reference; this works well on a 27". If you were to retune that curve for a ultrawide screen, what would be the most significant change you would make?
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@Punisher So you’re probably hitting the edges of your curve profile. Duplicate your current profile and play around with the settings to understand how they work and see what works for you. Different people have different setups and preferences.
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@Atlas
I will go at it again. I think I will mess with raising the curve next.
Also think it might have something to do with distance from the monitor. Just thought of that this morning. Hmmm… Really wondering about angle of head track vs projected angle of vision along monitor face. Distance would play a big part in the trig if very close to monitor.
I’ll test and report what I find. -
@Punisher Might be best to show a video to clarify the issue too.
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@Atlas
I will try to figure that out as well. Cheers. -
@Punisher are you trying to achieve 1:1 tracking of your actual head angle with track IR? Track IR is designed to make you’re virtual head move much more than your real head. Most people using track IR move their head around 20-30 degrees left or right while keeping their eyes mostly in the centre of the screen and that is enough to look completely over their shoulder and check their six in game.
It sounds like you’re expecting to turn your head 45 degrees and have the in cockpit view also turn 45 degrees? This won’t work with Track IR as you won’t be able to keep your eyes on the screen. Play around with the default Track IR profile to see how it’s normally set up.
1:1 head tracking doesn’t work until you have a screen attached to your head = VR. If you’re looking at a monitor then you need to have your in-game head moving much more than your real head so you can keep your eyes on the centre of the screen comfortably.
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@SOBO-87 said in TrackIR and the Visor HMD off angle problem:
@Punisher are you trying to achieve 1:1 tracking of your actual head angle with track IR? Track IR is designed to make you’re virtual head move much more than your real head. Most people using track IR move their head around 20-30 degrees left or right while keeping their eyes mostly in the centre of the screen and that is enough to look completely over their shoulder and check their six in game.
It sounds like you’re expecting to turn your head 45 degrees and have the in cockpit view also turn 45 degrees? This won’t work with Track IR as you won’t be able to keep your eyes on the screen. Play around with the default Track IR profile to see how it’s normally set up.
1:1 head tracking doesn’t work until you have a screen attached to your head = VR. If you’re looking at a monitor then you need to have your in-game head moving much more than your real head so you can keep your eyes on the centre of the screen comfortably.
Opposite problem, the screen doesn’t move enough.
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That’s exactly what I said really. Hehe. I’m more asking if that’s what he’s expecting. Look at the profile he has selected in his screenshot, It says “One : One”.
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It’s the way the HMCS must be projected. It is always in the center of the screen. If you don’t have a head tracker, by using the mouse to pan for example, the view moves, but the HMCS stays put. VR works the same. the scene gets panned when you move, but the hmcs stays in center view and you are always looking at the center of the VR screen.
No matter if its 1 x ? or 1:1 with TIR, you are always forced to move your head ‘AWAY’ from the center of the screen where the HMCS always resides.
To fix this, BMS would need to use a completely different panning system if a tracker is being used and would need its own ‘track’ profile to be configured for all 6dof’s which moved the HMCS position along with the screen pan (at a different rate). I think it might be possible, but very complex and frankly would probably look and feel weird with image distortion close to screen boundaries (especially in wide format), if not totally nauseating, I think there’s lots more useful features to be added to BMS including VR ( )