4.37 Screenshots
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I suspect so, yeah. Been building sceneries like this on X-Plane 10/11 for years now, and it is pretty common to have clouds splattered on satellite imagery if you do not use the correct “clean” sources
You can easily access ZL19 orthophotos (0.3m/1ft per pixel) for free online nowadays (at least for non-commercial use), the real hassle is to find GOOD ones
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@S3NTRY said: are those clouds baked into the terrain
Er… I have another explanation…
@CloudWallace1981 said: I came
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Looks like 3D structures, buildings and vegetation. Nicely promising. The detailed terrain looks great, but what’s keeping my enthusiasm at bay is that the ground is just textures. Mainly because of issues like the above mentioned baked in clouds/shadows and looking bad when viewed from up close.
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@S3NTRY said in 4.37 Screenshots:
@MaxWaldorf are those clouds baked into the terrain, or is that just my eyes playing tricks?
Yes, probably photoreal imagery can get better later
it’s tricky to find clean sources or correct such on existing textures, but this is a theater that will anyway need some love, so improving the imagery will probably also be on the table when the time comes.
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@justonce01 said in 4.37 Screenshots:
Looks like 3D structures, buildings and vegetation. Nicely promising. The detailed terrain looks great, but what’s keeping my enthusiasm at bay is that the ground is just textures. Mainly because of issues like the above mentioned baked in clouds/shadows and looking bad when viewed from up close.
It’s not perfect yes. This screenshot shows the potential mainly. However, most areas are clear of artifacts, and those that aren’t can be by some processing or finding better sources.
Be sure also that from close up more stuff will kick in to balance (well, to some degree) the limitations of the photoreal.
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@Aragorn that’s a lot of… Cloud you got there!
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@I-Hawk no worries, I am sure that can be modded out if it comes to it.
Progress is progress.
Very keen to see where this goes, great work so far!
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@MaxWaldorf I like leaking leaks… Mmm
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@I-Hawk
Is it possible later on to change the texture based diffuse map to procedural version? I mean it can help to make a map to change the colour between the seasons or changing the foliage in smaller area.
If somebody change the date for summer then the snow cap of the mountain could disappear or the sandies area could change greenish after the rainy days.
It maybe lose some realistic look but give some flexibility for making more dynamic variation of map without satellite photo . -
@I-Hawk I’ll take this (baked in clouds included) over the status quo any day
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@repvez said in 4.37 Screenshots:
@I-Hawk
Is it possible later on to change the texture based diffuse map to procedural version? I mean it can help to make a map to change the colour between the seasons or changing the foliage in smaller area.
If somebody change the date for summer then the snow cap of the mountain could disappear or the sandies area could change greenish after the rainy days.
It maybe lose some realistic look but give some flexibility for making more dynamic variation of map without satellite photo .Procedural doesn’t look good
Only interest of procedural is low altitude when texture gets pixelised
NT uses both
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@Mav-jp said in 4.37 Screenshots:
Procedural doesn’t look good
Only interest of procedural is low altitude when texture gets pixelised
NT uses bothThat’s actually pretty cool and solves my worries mentioned above.
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@MaxWaldorf This is just cruel. GIVE IT TO US!!!
Please…
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@MCDeedle said in 4.37 Screenshots:
@MaxWaldorf This is just cruel. GIVE IT TO US!!!
Please…
The more you ask, the less I will push it
Now this is cruel!!!
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love it…just love it
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My virtual unit is currently flying the Under siege Campaign in Balkan theater. Last night we completed the ninth mission and are now into day three. Our task was to take out a enemy artillery unit suppressing our ground forces that was trying to push a motor rifle battalion east. We were four aircraft on a pre-plan CAS and we destroyed thirteen 2S19. Some shots from last nights flight.
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@CloudWallace1981 said in 4.37 Screenshots:
I suspect so, yeah. Been building sceneries like this on X-Plane 10/11 for years now, and it is pretty common to have clouds splattered on satellite imagery if you do not use the correct “clean” sources
You can easily access ZL19 orthophotos (0.3m/1ft per pixel) for free online nowadays (at least for non-commercial use), the real hassle is to find GOOD ones
In your experience is it a painstaking task to remove these types of things?