FALCON 4.0 HISTORY - THE MUSEUM
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@JollyFE I was one of the later Delta Hawks (Gonzo) and joined around '99 or so.
I’ll never forget asking “What is the button for ripple again?” and the chorus of answers, “It’s this button right here” pointing to their Thrustmaster joystick or TQS…
Good times, good memories.
Rest in Peace Rhino. -
a little tear…
and a quiz… who made the 2D cockpit editor in 2002 ?
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@qawa I loved that Fat ICP sticking out of the screen like that. My desktop wallpaper at time.
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@qawa said in FALCON 4.0 HISTORY - THE MUSEUM:
a little tear…
and a quiz… who made the 2D cockpit editor in 2002 ?
@Seifer !
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@qawa lol I know that one
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May 2002 screenshots of Falcon: Operation Infinite Resolve from an article on FrugalsWorld, that refers to it as “Falcon V”.
Operation Infinite Resolve was being developed by G2Interactive but was cancelled in March 2004 before release due to contract issues with Atari.
Features of F:OIR listed included:
· DirectX 8.1 compatibility with hardware acceleration
· “Fly mud-moving missions with the A-10 Warthog - down-and-dirty!”
· “New Korean theatre campaign scenarios – fly missions against global terrorist networks.”
· “Photo realistic F-16 and A-10 cockpit and avionics; immerse yourself in the power of flying the real thing!”
· 12 player multiplayerThe FrugalsWorld article is accessible in the archive.org Wayback Machine.
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@Thommo Nice find. UI is a bit “Pirates” tho.
Would be cool to know, how did they solve Avenger cannon angle.
I fly A10 in AF a lot, using 30 mm vs tanks, but fighter jet style cannon lead is anoying…
(thinking about virtual pod with corrected angle) -
@Thommo said in FALCON 4.0 HISTORY - THE MUSEUM:
May 2002 screenshots of Falcon: Operation Infinite Resolve from an article on FrugalsWorld, that refers to it as “Falcon V”.
Operation Infinite Resolve was being developed by G2Interactive but was cancelled in March 2004 before release due to contract issues with Atari.
Features of F:OIR listed included:
· DirectX 8.1 compatibility with hardware acceleration
· “Fly mud-moving missions with the A-10 Warthog - down-and-dirty!”
· “New Korean theatre campaign scenarios – fly missions against global terrorist networks.”
· “Photo realistic F-16 and A-10 cockpit and avionics; immerse yourself in the power of flying the real thing!”
· 12 player multiplayerThe FrugalsWorld article is accessible in the archive.org Wayback Machine.
Pls. share any info / image what you have, it would be great to include my Simulator evolution history series. (In Hungarian.)
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Hi,
Here is a screenshot of the A10 cockpit from the unpublished Falcon: Operation Infinite Resolve from Simmersworld from Internet Archive
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Hi,
Here is a picture of the inside flap of the original Falcon 4.0 cardboard box and the rear of the box.
The box was two and half inches thick because it contained the huge manual and smaller booklets.
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@Thommo Wow, this is truly an amazing find! Thank you so much for posting.
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@Thommo said in FALCON 4.0 HISTORY - THE MUSEUM:
Hi,
Here is a picture of the inside flap of the original Falcon 4.0 cardboard box and the rear of the box.
The box was two and half inches thick because it contained the huge manual and smaller booklets.
The glory of BS marketing love it
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Going through some old Falcon 3 and 4 stuff and came across this. -
Please upload! I was able to find only demo.
Searching for decades (FTP - test pilot as well).I had a fear these utils are lost forever.
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This post is deleted! -
@braulston said in FALCON 4.0 HISTORY - THE MUSEUM:
Going through some old Falcon 3 and 4 stuff and came across this.WOW! What is this? I have never heard about it.
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@molnibalage It’s a program that allows you to take control of all aspects of a Falcon 3.0 campaign, deeper than allowed in the UI. Let’s say you want to assign your wingmen to fly B-52’s, just use strategic falcon and your wingmen are in b-52’s while you are in an f-16. Too many SA-7’s? Alter the number that can be at any one site to your liking, of course there is more to it, but these are a few examples.
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@braulston said in FALCON 4.0 HISTORY - THE MUSEUM:
@molnibalage It’s a program that allows you to take control of all aspects of a Falcon 3.0 campaign, deeper than allowed in the UI. Let’s say you want to assign your wingmen to fly B-52’s, just use strategic falcon and your wingmen are in b-52’s while you are in an f-16. Too many SA-7’s? Alter the number that can be at any one site to your liking, of course there is more to it, but these are a few examples.
Essentially the ME for F3.0?