AIM-9X Block II Mod for BMS
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With the addition of Datalink for IR missiles in 3.37.3U, I have implemented this feature to the AIM-9X missile. Giving it LOAL (Lock on After Launch) and Datalink with Inertial Guidance options.
Missile will perform exactly same as default AIM-9X at closer ranges. However, at longer distances it will behave similar to AIM-120 where it will receive updates mid-course via datalink. Once missile is within the seeker range, IR seeker will turn on and search for targets. If the datalink is cut during mid-course missile will fly using its own INS to this predicted target position. If launched without tone or radar lock missile will constantly search for heat signatures and will track the first one it detects (similar to maddog on amraam).
With addition of those new features, now it is possible to hit targets that are as far as 30km (15nm) away at higher altitudes without worrying about seeker limitations. Keep in mind that HUD will not display pitbull / seeker activation timer unlike ARH missiles.
Installation:
- Go to “Falcon BMS 4.37\Data\Sim\Misdata” find “AIM-9X.dat” and copy the file somewhere else.
- Download the file: https://www.mediafire.com/file/897vrznrdxc98ac/AIM-9X.dat/file
- Place “AIM-9X.dat” file you have downloaded to “Falcon BMS 4.37\Data\Sim\Misdata”.
It will replace default AIM-9X missile.
Enjoy.
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wouldn’t it possibly be better to create a separate AIM-9X Block II, rather than replacing the extant “Block I”?
Otherwise nevertheless a nice addition.
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@Scorpion82 said in AIM-9X Block II Mod for BMS:
wouldn’t it possibly be better to create a separate AIM-9X Block II, rather than replacing the extant “Block I”?
Otherwise nevertheless a nice addition.
Yes, it would be more convenient to create separate Block II missile for gameplay purposes. However, in order to do that i have to create a separate database entry in KTO (and likely for every single theater). Every end-user would have to manually load those database entries using F4Editor which will complicate the installation process (unless there is another way to do it?). I might later create a standalone installer if there will be an interest for the mod.
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@fegeleinn said in AIM-9X Block II Mod for BMS:
@Scorpion82 said in AIM-9X Block II Mod for BMS:
wouldn’t it possibly be better to create a separate AIM-9X Block II, rather than replacing the extant “Block I”?
Otherwise nevertheless a nice addition.
Yes, it would be more convenient to create separate Block II missile for gameplay purposes. However, in order to do that i have to create a separate database entry in KTO (and likely for every single theater). Every end-user would have to manually load those database entries using F4Editor which will complicate the installation process (unless there is another way to do it?). I might later create a standalone installer if there will be an interest for the mod.
The change simply should be sent to BMS team to implement it.
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@molnibalage They implemented this feature to Mica IR in U3 (likely to test the capabilities) which how i was able to add 9X. We will likely see this feature on missiles like 9X, Python 5 and IRIS-T in further updates.
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@fegeleinn I like when people tell me how I should manage the data for BMS
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@fegeleinn said in AIM-9X Block II Mod for BMS:
Yes, it would be more convenient to create separate Block II missile for gameplay purposes. However, in order to do that i have to create a separate database entry in KTO (and likely for every single theater). Every end-user would have to manually load those database entries using F4Editor which will complicate the installation process (unless there is another way to do it?). I might later create a standalone installer if there will be an interest for the mod.
Hi, if you would like to, we’d be happy to collaborate on getting it in the OFM database as a separate entry.
Meanwhile, what you wrote in the first post makes sense, and has a couple of advantages. First , backing up a copy to desktop or where ever and replacing it with yours means every jet with AIM-9X will instantly have it. You just have to drop the files into whatever Theater you want.
Something we do in testing to “store” dat files is, for example…
Aim-9x
AIM-9X Blk2
BMS only “sees” AIM-9x, so if you want to swap you rename to…
AIM-9X Stock
AIM-9X ( your file renamed)
Secondly, you missile would be instantly available in Dogfight, assuming the jet in question has the 9X -
@drtbkj Sure, you can include this missile to the OFM Project.
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@fegeleinn @drtbkj
Are you sure you want to transform AIM-9X, IRIS-T… in fox-3 missile with aircraft-to-missile data link and mid course update (in french LAM), device they do not have at all ?
Why the hell would you do such a mess ? -
@TOPOLO The real 9x Block II features datalink and lock-on-after-launch capability.
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This is correct. The block II receives updates from the host radar for course corrections in the same way the AIM-120 does and locks ons after launch (in SLAVE mode). The missile is advertised to have greater kinematic range.
@SOBO-87 said in AIM-9X Block II Mod for BMS:
@TOPOLO The real 9x Block II features datalink and lock-on-after-launch capability.
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@TOPOLO
9X Block II is specifically updated to have LOAL and DL because USAF wanted to load those missiles on F-35 without decreasing the stealth factor by putting them on underwing stores.Also, from my testing farthest kill i can get kinematically is 15nm against a bomber at 40.000ft. for fighter size maneuvering targets at 15.000ft that range drops to 9nm (head-on) at best. So they are nowhere close to any ARH missile. They are just more reliable now.
@mirv said in AIM-9X Block II Mod for BMS:
The missile is advertised to have greater kinematic range.
If i remember correctly, Block III is supposed to use different fuel type to increase range and ground-handling safety but no idea how much is the improvement over the older blocks…
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Good Day, All.
From this https://www.airforce-technology.com/projects/aim-9x-sidewinder-air-to-air-missile/?cf-view
You find this-“The AIM-9X Block II missile completed its first test firing in November 2008. Also known as AIM-9X-2, the missile is an upgraded variant with a lock-on-after-launch feature. AIM-9X Block II has a redesigned fuse and a unidirectional forward-quarter datalink. The datalink enables it to engage targets even beyond the visual range.”
We’re working on putting it in the OFM database. Putting it in as a standalone is easy, as Fegeleinn described. The next step is setting it up so you can have both the 9X and 9X-2 as individual entities. -
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@fegeleinn @MaxWaldorf
this mod is amazing as well as this new update/implementation -
@drtbkj - don’t overlook that you will also need to find a way to cue it to JHMCS, and also that your helmet alignment is going to become just that much bigger a factor in being able to use it well…that goes for all -9X variants, really.
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@Stevie said in AIM-9X Block II Mod for BMS:
@drtbkj - don’t overlook that you will also need to find a way to cue it to JHMCS, and also that your helmet alignment is going to become just that much bigger a factor in being able to use it well…that goes for all -9X variants, really.
You do realize that he is not a BMS dev And that what you are talking about is obviously code related and not data ?
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At least the mindset is good.
The point of the LoAL the make the AIM-9X a BVR missile at med-high alt against an incoming target. It is just a 99.9% theoretical capability that if you have a data link connection or DAS track, you can launch backwards. (Time lag? RoE?)
But. If you have data link or DAS and you sit in an F-35 nobody every shall be on your tail in the range of AIM-9X launching backwards… while you had not been killed with a missile launch…
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@Stevie said in AIM-9X Block II Mod for BMS:
@drtbkj - don’t overlook that you will also need to find a way to cue it to JHMCS, and also that your helmet alignment is going to become just that much bigger a factor in being able to use it well…that goes for all -9X variants, really.
Hi, Stevie. All true. I tested it yesterday. I’m still testing to learn how to implement. I turned labels on for testing and did notice datalink and tracking messages like you see with an AIM-120D.
Also, All, I should point out that it’s true I’m not I a BMS Dev nor is the OFM part of the BMS Team, though not be our choice. We’re just a bunch of people who enjoy BMS. So, any changes would be in the OFM db only. -
@molnibalage said in AIM-9X Block II Mod for BMS:
At least the mindset is good.
The point of the LoAL the make the AIM-9X a BVR missile at med-high alt against an incoming target. It is just a 99.9% theoretical capability that if you have a data link connection or DAS track, you can launch backwards. (Time lag? RoE?)
But. If you have data link or DAS and you sit in an F-35 nobody every shall be on your tail in the range of AIM-9X launching backwards… while you had not been killed with a missile launch…
True, Molni. What I saw in yesterday’s testing was that the Blk 2 is not a Magic Bullet. You can’t go wildly off boresight. It also can be decoyed by flare, despite the link .
As stated previously, I’m still learned how to use it. Fegeleinn, I would welcome on procedures or tactics you’ve found for implementing it in 3D