Creating and Running a Campaign: One User's Guide
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@Ironman53rd Wait. The automatic resupply only happens for AI controlled squadrons?
If that’s the case I suppose there is a way to manually frag resupply runs?
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@Ironman53rd thanks for the tip bro!!
By the way… if i frag a C-130 mission to resupply the airbase that my squadron is in, will it be resupplied? Or i really need to get this via MC?
Thanks again!
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@Ironman53rd
That’s strange. I have never noticed beeing not supplied and never used MC for this.
I’m also sure I was resupplied in Nordic recently and never ticked on “Set by HQ” in this campaign (what I sometimes did in others or changed the squadron) .
But I only use the checkbox in game, not via Mission Commander to take control of a squadron. -
@Ironman53rd said in Creating and Running a Campaign: One User's Guide:
Chaps,
Just a word of warning - if YOU take control of a Squad, or indeed more than one, and NOT HQ your squad will NOT be resupplied as it would be if it was controlled by HQ.
You can however resupply your squads with both pilots an ordinance via MC - just saying.
Ironman
Not correct.
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@tiag said in Creating and Running a Campaign: One User's Guide:
@Ironman53rd said in Creating and Running a Campaign: One User's Guide:
Chaps,
Just a word of warning - if YOU take control of a Squad, or indeed more than one, and NOT HQ your squad will NOT be resupplied as it would be if it was controlled by HQ.
You can however resupply your squads with both pilots an ordinance via MC - just saying.
Ironman
Not correct.
I stand corrected - but this is not my experience … perhaps I didn’t wait long enough.
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Just out of interest what are the parameters for resupply of munitions/pilots/air frames for a squad NOT controlled by HQ?
Ironman
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@SoBad A very useful document, thanks for sharing.
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@Ironman53rd said in Creating and Running a Campaign: One User's Guide:
Just out of interest what are the parameters for resupply of munitions/pilots/air frames for a squad NOT controlled by HQ?
Ironman
I would say the same as for HQ controlled ones.
There are different factors. First, it depends on the overall resupply capacities of the war production of a campaign/theater (factories, refineries, …).
Then it depends on how many of those installations are destroyed or damaged (thats why buildings have a value from very low to very high).
If your squadron has suffered heavy losses it gets resupplied more by the campaign engine in the next cycle. If you have small losses and other squadrons are more in need, the campaign engine may decide to send you less or no resupplies.
The value told in the squadron menu window cannot be trusted. You may get resupplies earlier or later (depending on your need). Same applies to weapons and fuel (i.e. if your side has only few airframes left, they should all get enough fuel, thats the cause you almost cannot lower the rates of supply and fuel for the enemy while he looses more and more units).
It is a highly dynamic supply system. -
@SoBad , This is excellent stuff. May we include it in the OFM Docs database?
One other tip, and excuse me if I missed it in my first reading… When the campaign starts , go into your squadron(s) and delete what I call suicide missions. For example, a squadron at Seosan has missions fragged for the upper Chinese coast. -
@drtbkj said in Creating and Running a Campaign: One User's Guide:
@SoBad , This is excellent stuff. May we include it in the OFM Docs database?
One other tip, and excuse me if I missed it in my first reading… When the campaign starts , go into your squadron(s) and delete what I call suicide missions. For example, a squadron at Seosan has missions fragged for the upper Chinese coast.LOL, and they are usually a nice big package too!
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@drtbkj said in Creating and Running a Campaign: One User's Guide:
suicide missions
If you are getting that on your theaters, your ALR is set wrong.
In KTO that does NOT happen unless you changed the ALR?!
So? -
@tiag said in Creating and Running a Campaign: One User's Guide:
@drtbkj said in Creating and Running a Campaign: One User's Guide:
suicide missions
If you are getting that on your theaters, your ALR is set wrong.
In KTO that does NOT happen unless you changed the ALR?!
So?Hi, Tiag. Excuse the use of the label. I didn’t mean literal suicide missions. I meant missions like the above example.
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@drtbkj said in Creating and Running a Campaign: One User's Guide:
@tiag said in Creating and Running a Campaign: One User's Guide:
@drtbkj said in Creating and Running a Campaign: One User's Guide:
suicide missions
If you are getting that on your theaters, your ALR is set wrong.
In KTO that does NOT happen unless you changed the ALR?!
So?Hi, Tiag. Excuse the use of the label. I didn’t mean literal suicide missions. I meant missions like the above example.
He’ll ask you the same question. You shouldn’t have them unless you changed the ALR.
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@LorikEolmin Thanks, Lorik. We will look to make sure we haven’t done any incorrect ALR tweaking. Meanwhile, I just started a Rolling Fire in an unmodded stck KTO and got this (BTW, the WDP page in the image was not for this mission). I’m sorry if the nickname I used was upsetting, nor was I trying to call it a bug. I’m just saying these missions , that you may not do on Day 1, can reduce the number of available aircraft when you go to create your own mission.
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@drtbkj
EDIT: Just trying to understand your point and if required improve the engine.Nothing “suicidal” with this mission. On the contrary, hitting enemy assets by flanking them and not overflying into dozens of enemy AD WEZ north of the flot.
Why do you think you should delete this mission?IMO, this a perfect reasonable mission. Threats are quite low in this area and the ATM tasks packages to hit many targets there. Meanwhile the main air defence assets around the flot are being target to peel the onion. In few hours the AD north of the flot will be beaten and the air war will move north.
What is wrong with that?
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@tiag said in Creating and Running a Campaign: One User's Guide:
@drtbkj
Nothing “suicidal” with this mission. On the contrary, hitting enemy assets by flanking them and not overflying into dozens of enemy AD WEZ north of the flot.
Why do you think you should delete this mission?IMO, this a perfect reasonable mission. Threats are quite low in this area and the ATM tasks packages to hit many targets there. Meanwhile the main air defence assets around the flot are being target to peel the onion. In few hours the AD north of the flot will be beaten and the air war will move north.
What is wrong with that?
Joe will reply that you didn’t mention anything about red CAP potentially flanking the package with few needs of fuel and assets.
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@LorikEolmin
Well, the ATM frags based on the air picture at the moment as well as where are the main enemy airbases. It knows, as we know, where the enemy has its main squadrons. But it does NOT cheat by looking what the other side fragged or the enemy ATOs. The engine also does not remember playing this campaign before either.There is one thing you guys need to remember: The engine must be able to deal any theater/campaign: for red and blue side. You guys have been flying these missions and campaigns for decades, so you know meanwhile very well what to expect. I bet many here know very the type of MIG in each enemy base for the KTO campaigns by heart. And where the CAPs are, right? Also everyone here knows where the SA-5 and SA-10s are exactly, right?
So, a human planning knows that all beforehand. The engine deals with the present picture (a bit in the future) and has (almost) nothing hardcoded. If Joe would go red side and play a different strategy for red (all manually controlled etc), the engine for blue side would still be able to deal with most of it.On other side of the coin, I have experimenting with a deep-Q network trained to command the ATM/GTM. It is game changer so far in terms of fragging which could make the AI commander to behave much more human-like as you guys wish. But I digress.
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You have your answer Joe, it’s not your ALR settings; the mission you consider suicidal are fragged by design.
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@tiag @LorikEolmin . Once again, I’m not trying to improve the engine, as you say, Tiag. I don’t think it’s broken! I’m also not saying these missions are “bad”,misplanned, or whatever. They are legitimate missions. And, I’m regretting the “suicide mission” label more by the minute .
Let me rephrase my earlier comment. Ifyou are someone that likes to frag a lot of your own missions, and if because of that you get "aircraft n/a ", then removing such missions as above is an option to free up a/c.
That’s all I was trying to say