Two Seater F-16 DJ
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I’ve tried your tip … VERY cool. Thank you!
But for any reason … the HUD and MFDs are not shared! … don’t know why? They have been activated by the HOST on MFD Extractor options … but no joy on client side.
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Superb job !
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Great job, thanks :bowd:
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I have upload your video to youtube
Good job mates keep going.
Hi Engerek.
Your youtube upload cannot be viewed by mobile devices. Able to fix that ?
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Hi Dee-Jay,
make sure that the host activate in MFDE the Falcon BMS advanced options and here selected “enable exporting 3-D cockpit instruments imagese to shared memory”
Also you must both installed the same and last version of MFDE.Greetings
Bumerang -
Hi again Bumerang … Thank you for your help mate!
you must both installed the same and last version of MFDE.
We have the same version since used the same link in your PDF manual. (we will check again anyway)
make sure that the host activate in MFDE the Falcon BMS advanced options and here selected “enable exporting 3-D cockpit instruments imagese to shared memory”
He does.
We will check again as well … call you back
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make sure that the host activate in MFDE the Falcon BMS advanced options and here selected “enable exporting 3-D cockpit instruments imagese to shared memory”
Confirmed ! It was activated…
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Hi Mirage34,
confirmed, the analog instruments working?
Try it the other way around. Change host/ client
Ports free?
host has IPV-4 address?Greetings
Bumerang -
Hi Bumerang
the analog instruments working?
Yes
Ports free?
Yes
host has IPV-4 address?
Yes
Try it the other way around. Change host/ client
We’ll try
Thanks for your help
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Hi Engerek.
Your youtube upload cannot be viewed by mobile devices. Able to fix that ?
Hi Striker this video has been blocked some countries.
Probably the copyrights of the musics in it.
Trying to remove one song but I think more than one song issue here.
I can watch in my Iphone with safari in Turkey -
WOW Bumerang47 - stunning work, stunning presentation and stunning contribution to the community.
This will really get the ball rolling!
I have a question: is it practical to include this in a multiplayer op with multiple jets?
I.e. a flight of 4 with backseaters, or a flight of two with backseaters? How is this done, where do the players slot?
Also - i don’t see why a simple program could not be made to send keypresses over the network in order to simulate controlling the front seat.
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WOW Bumerang47 - stunning work, stunning presentation and stunning contribution to the community.
This will really get the ball rolling!
I have a question: is it practical to include this in a multiplayer op with multiple jets?
I.e. a flight of 4 with backseaters, or a flight of two with backseaters? How is this done, where do the players slot?
Also - i don’t see why a simple program could not be made to send keypresses over the network in order to simulate controlling the front seat.
hmmm using a tablet - phone and a ICP - consoles app (there are a few here) u could give as Ip the student ip (which will have to run the corresponding server-host app) and there u are… I believe - hope so…
Possible? I believe it’s worth a try…
Also this could be done if u also connect via Teamviewer or Nvc but will eat much bandwidth…
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hmmm using a tablet - phone and a ICP - consoles app (there are a few here) u could give as Ip the student ip (which will have to run the corresponding server-host app) and there u are… I believe - hope so…
Possible? I believe it’s worth a try…
Also this could be done if u also connect via Teamviewer or Nvc but will eat much bandwidth…
I’d like to include this sort of gameplay in my squadron’s weekly sessions - we have some guys whose dream is to fly two seater tornados.
I am just curious how to organize the flights. How do the backseaters “join”?
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Hi Krause,
thank you for your compliment!:D
I see no problems with several jets!
For example: You can flight as an 8-ship two seaters so total 16 players…
What you need are in the game 16 aircraft.
Please read the tutorial. All backseaters also climb in there jets, but does not ramp start, instead they will look with
“View friendly” for there frontseaters.
Then they activates the TopGun View.
Eight jets remain on the ground, eight flight as Two- Seater.There is an additional option.
I must confess that I have not tried it yet, but if a MFDE- host on the internet offering its instruments,
several people can connect to his IP and see his instruments simulaneously.
Thus, a combination of theoretical and practical training is possible.@Arty
good idea!
A pilot named Pitbull from my squadron has tried it with “touchbuddy”, a program for touchscreens and it worked.
Unfortunately, the client must use the exacty keystrokes of the host.Greetings
Bumerang -
Tried again, same problem.
Then, I tried local. And I can’t have HUD nor MFDs either if I do not activate HUD and MFDs from the BMS Cockpit Display Extraction (launcher) and if I do not launch BMS in windowed mode…
I think that HOST must be in windowed mode as well with HUD and MFDs activated in its own BMS Cockpit Display Extraction (?) like for me during my local tests.
?
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I have not tried this remote viewing trainer scheme yet, but…
I use Lightnings MFDE with my glass cockpit setup and am familiar wih the server-only (stand alone) and server/client (remote sharing) modes. What Bumerang47’s F16 trainer mode is doing is two fold: (and note you don’t get this without a cost consideration)
1. MFDE in server/client mode, taking advantage that the remote computer can be on the user’s LAN (as I do for my home glass cockpit) or across the WAN.
2. Using a BMS friendly view (TopGunView with mods to sim/acdata/F16dj52), which is optional as you don’t have to fly in the back seat.Other than the limited viewing in the back seat, the other issue to be aware of is the frame rate impact that MFDE has on the client (instructor) end. The host (student) end has a minimal FPS impact because it is not displaying the extracted data, but the client side does because it is displaying the host’s data. If you have a fast internet connection on both ends and the client side has a fast computer it should work fine. Note too, that AMD video cards run MFDE much better than do nVidia cards, who can suffer as much as 25% FPS loss due to extraction. Further note, that the more gauges you extract and export; the more of a frame rate impact there is, so too if you increase the refresh rate on the gauge updating. If this does occur, not adding the extra work load of viewing from the back seat, and rather just monitoring the gauges (or visa-versa) could be a reasonable tradeoff. Older systems and slower connections are impacted more of course.
As for the questions around Windowed (WIN) or Fullscreen (FS), I have been successful displaying from FS to two MFDs to LCDs in either the standalone or server/client mode (using a second PC as the client which displays the extracted data from the hosting game PC). Im using a nVidia GTX 660Ti with the latest drivers (older ones worked only in WIN mode, which costs more frame rate that FS mode). Extraction of gauges must be enable in the MFDE setup, but you do not use the built-in extractor that is selectable in the BMS configuration launcher GUI (which by the way does force WIN mode for BMS).
If you wanted to take this remote sharing scheme further, you could employ a remote viewing tool that also supports sharing keyboard commands. Then you could hit the same sim call backs and their keyboard equivalents and actually share the cockpit workload. Kludgy yes, but until theres a multiplayer sharable cockpit mod, these kind of work arounds are all we have for now.
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AV8R
I run MFDE for all the gauges except for the MFDs and the DDE. For these two, I use the BMS extractor. I have always used Windows Mode on a single computer with 2 screens. Are you saying that you can run MFDE in FS if you don’t use the BMS extractor? I use the BMS extractor for the MFDs because I had to many instances of the MFDs flashing when flying and sometimes freezing up. By the way, the RWR and the HSI in MFDE also freezes up from time to time. There doesn’t seem to be any solution for the freezing other than to close MFDE after each flight and not turn it on until just before the flight. Any comment? -
This is slightly off topic, and is covered in the MFD threads, but briefly:
I don’t export the steam gauges or digital displays (i use AIC to display on my G15 LCD), and only use MFDE for MFDs displayed on USB LCDs. This works on one PC in standalone mode or host/client with 2 PCs. This works in FS or WIN modes. In this use model, there is no need of the BMS built-in extractor.
Your using an AMD video card, so I’m surprised that you’re having problems, unless its related to running both extractors off the same PC concurrently. If you are, that’s a path I’ve not travelled.
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Hi bumerang,
Great work. We had a lot of fun while testingYou wrote:
To Demo:
No, Track IR is not working on back seat. TopGun View is a fixed view.But in your video you can see how you turn your “head” slowly. Is it a fake or possible?
btw: Because the pit is not so nice, Tomcatz is constructing constructed a new 3D-Model:
Regards
MadDoc
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when the pilots head turns, it is not based on where the player is looking. it is coded into the sim to have the pilots look around.