FO - Battle For Balkans Theater
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Whats a SU-27 again?
An Aeroplane……looky here:
http://en.wikipedia.org/wiki/Airplane
I assumed you already knew that……you’ll feel all better after reading the wiki…LOL!!! :mrgreen:
Sorry M8, I couldn’t resist,back to topic.
Demer -
How is BfB 1.12 is a one-click installer? When I unzip it I get two files, an application and a SRC file. Clicking on either of them does not install BFB. What is the Process. I keep hearing how great this campaign is but no one has answered my question yet.
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How is BfB 1.12 is a one-click installer? When I unzip it I get two files, an application and a SRC file. Clicking on either of them does not install BFB. What is the Process. I keep hearing how great this campaign is but no one has answered my question yet.
I’m pretty sure I just clicked on the exe and it installed everything. You unzipped the archive to your desktop? Is Falcon BMS4.32 on your root (usually C:)?
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How is BfB 1.12 is a one-click installer? When I unzip it I get two files, an application and a SRC file. Clicking on either of them does not install BFB. What is the Process. I keep hearing how great this campaign is but no one has answered my question yet.
You have to extract the 2 files in the archive before executing the installer. (exe)
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People need more solidarity among us. I think the seeding torrent Battle for Balkans. Many of you have downloaded installation files, and immediately stop seed now there are only three seeds. Why does not anyone stay and returns at least as far as took? (ratio 1, or few days)
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Wasn’t this the case that molny sent his stuff repeatedly, only to be ignored?
some of his stuff are good, other are not…
the main problem with independant “modding” is that this is always 1 train late vs most recent code evolution…
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make AF-like Aim120 C-4 and C-5 in core db and half work on weapon performance is done (then few SAM tweaks and u are almost finished)….
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People need more solidarity among us. I think the seeding torrent Battle for Balkans. Many of you have downloaded installation files, and immediately stop seed now there are only three seeds. Why does not anyone stay and returns at least as far as took? (ratio 1, or few days)
Seeding now for least two weeks, 27mbit up
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How is BfB 1.12 is a one-click installer? When I unzip it I get two files, an application and a SRC file. Clicking on either of them does not install BFB. What is the Process. I keep hearing how great this campaign is but no one has answered my question yet.
Almost afraid to write this but you never know… “One click installer” simply means you have to run a single file to install. You have to double-click the .exe file to install. Please don’t let this be the answer… :roll:
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@mavjp
As you agreed, the main problem lies within the outdated SP4 alike database. First, it is cold war minded. You dont see armored battalions anymore parading in a battlefield. In other words, you dont see vast columns of steel marching towards the enemy. Its the exception nowadays. Moroever, even these are a huge mess in stock database. Weaponering is broken as well. Surface units -throughout those years of Falcon development- still have 100 hitpoints. These are just few examples.
Now, there are people in the community that fixed all those problems and made other vastly improvements. FO is one of them. The problem is that every time the BMS gives us an official update, then we have to manually update the outdated database again and again and again to make things look more realistic.
So, bottom line, it would be nice idea if the bms team -just like human evolution - encompasses those, already made, db updates and start building on them.
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@mavjp
As you agreed, the main problem lies within the outdated SP4 alike database. First, it is cold war minded. You dont see armored battalions anymore parading in a battlefield. In other words, you dont see vast columns of steel marching towards the enemy. Its the exception nowadays. Moroever, even these are a huge mess in stock database. Weaponering is broken as well. Surface units -throughout those years of Falcon development- still have 100 hitpoints. These are just few examples.
Now, there are people in the community that fixed all those problems and made other vastly improvements. FO is one of them. The problem is that every time the BMS gives us an official update, then we have to manually update the outdated database again and again and again to make things look more realistic.
So, bottom line, it would be nice idea if the bms team -just like human evolution - encompasses those, already made, db updates and start building on them.
i agree but things must be done in complete cooperation , which means some 3rn Parties devs should also accept when “some” mods are not taken into account
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EDIT: File deleted due to heavy traffics on my DropBox account!!!
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People need more solidarity among us. I think the seeding torrent Battle for Balkans. Many of you have downloaded installation files, and immediately stop seed now there are only three seeds. Why does not anyone stay and returns at least as far as took? (ratio 1, or few days)
Never let my Mac stay on electricity a minute more then for my own needs! Perhaps this link serves yours?
https://www.dropbox.com/s/apcgb1mstx6jurt/Battle_for_Balkans_1.12.7z
But when Mac = up: seeding = ON!
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4098 and 4100 textures looks same…
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make AF-like Aim120 C-4 and C-5 in core db and half work on weapon performance is done (then few SAM tweaks and u are almost finished)….
What most dont understand… the db entriees are mostly responsible for AI behaviours and 3D appearances (execption code hacks)…weapons performances are in the simdata folder.
Regardless how well the stock database (based on Korea) or its structure will be made in future, there is one thing to be considered (must).
Each individual theater MAY or WILL NEED its own adjustments in its OWN database because of the theater specifics, thus a flexibility regards (modability aspect - code) has to remain.The stock database can be universal (of course), but it should not be forgotten that a Add-on xxxx file-structure needs to be operational aswell.
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Just awesome! So tired of Korea. Thank you so much for all your efforts to provide us with a change of scenery.:D
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@A.S:
What most dont understand… the db entriees are mostly responsible for AI behaviours and 3D appearances (execption code hacks)…weapons performances are in the simdata folder.
Regardless how well the stock database (based on Korea) or its structure will be made in future, there is one thing to be considered (must).
Each individual theater MAY or WILL NEED its own adjustments in its OWN database because of the theater specifics, thus a flexibility regards (modability aspect - code) has to remain.The stock database can be universal (of course), but it should not be forgotten that a Add-on xxxx file-structure needs to be operational aswell.
yes, of course….just… current amraam ruins BVR.
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Have been seeding for the last week as well (have yet to install the theater though ;))
Uwe
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make AF-like Aim120 C-4 and C-5 in core db and half work on weapon performance is done (then few SAM tweaks and u are almost finished)….
AF - AIM 120 are WAY off at low alt
BMS - AIM120 are off at high altno data can fix that
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This post is deleted! -
AF - AIM 120 are WAY off at low alt
BMS - AIM120 are off at high altno data can fix that
post 1
i think people here miss the most important point about missile modeling
Aerodynamics + physics is very very easy to do …
the main problem lies in guidance code …post 2
…so yes FM missile is Shit
(many times in various context)I am a bit confused now. Sorry, I dont want to derail this thread, but this is very important for me …I guess AF vs BMS Amraam was probably discussed already before…I missed it and can not find the thread.
Do u think AF Amraam is overmodeled in low air? I would let it rather overmodeled and force players to execute real tactics. PvP air combat is the most important F4 feature for me.
Did u balanced it different due to the singleplayer (human vs stupid AI) preference? What about to make another AF-like Amraam entry for PvP guys?
EDIT: or is it impossible due to the huge code difference? Is BMS guidance algoritmus so bad, compared to AF?EDIT2:
1st entry - current BMS “Aim-120C”: shitty guidance, but kinematicaly OK in low alt, OFF in high alt
2nd entry - “Aim-120C-7” for example (Af -like) or “Aim-120C-af”: shitty guidance, as C-5 in high alt, as C-7 in low alt2nd entry does not allow player to turn into missile etc, data balanced in coop with A.S., KidVicious and other PvP celebrites
All your KTO campaigns can stay with 1st entry
Dogfight module - both entries (on two F16 - u can practise against AI and human)
PvP campaigns - can use 2nd entryP.S. sorry for my english