Modding Particle Sys.
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What would be IMO a nice addition also, would be to have a “persistent” (about 30s to 1min or so) black smoke after an a/c crashed.
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What would be IMO a nice addition also, would be to have a “persistent” (about 30s to 1min or so) black smoke after an a/c crashed.
Must be added by code only… I added it to RV back in the days. Shouldn’t be too hard to do.
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Even if a bit late, Happy New Year! Can be a year full of surprises and good things for everyone! Thanks starrats for the new video, I downloaded and start studying it. The effects I see on the posted videos are beautiful ☆ _ ☆ !! Thanks for the encouragement about good ideas! If in the future I will have something else interesting and inherent I will post it! And continuing to study maybe I will be able to do some simple thing! These discussions are very useful.
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Shouldn’t be too hard to do.
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Be distracted !
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Can please someone test this:
http://www.mediafire.com/file/y616l5vi5f4qg6h/main_group.7z
???PLEASE BACKUP THE FILE FIRST PLEASE
it goes to C:\Falcon BMS 4.33 U1\Data\Terrdata\misctex
just replace the file.Or if you don’t want to replace it put it in:
C:\Falcon BMS 4.33 U1\Data\Terrdata\misctex_HiResI’m not 100% sure that Falcon Particle system uses this folder.
Just pumped up the resolution and changed the fireballs and two smoke elements which are bellow the fireballs.
They need some Alpha tuning to “maybe?” look even better… as I left the original alpha as it was.
will do and the smoke stacks.
The resolution of the fireballs can go higher (around 1000^2) but that would mean new files and areas declared in the ps ini file and unfortunately I don’t have the time and means for it.
Just a wild blind test here… if u guys would want it and see fit I can do it better.Edit: and if u could share some screenshots or vid I would appreciate it…
Edit2: I just updated the file with the smoke stacks… Curious for the results…
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I’ll give it a shot Arty…get back to you in a bit
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Ok Arty, here it is….blast has a square look when up close…from a distance looks nice, & its also messing with flares as you can see.
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Hang out Arty, im going to run another test, i forgot i have modded blasts in my hi res folder gimme a min to try this out.
Ok just ran it again…same thing happened
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The squares are from the Alpha channel or transparency.
It must be adjusted to fit the new channels.
Thanks for your time.
Smokes didn’t change?I’m on the phone right now, I’ll have to look at it on my PC, I don’t seem to recognize the displayed effect on your screenshots with my moded file. There is one fireball I didn’t touch and looks like it.
I must create a reference for that DDS to be able to identify and link with current ps effects, to distinguish them easier.Edit: yeap it has the new file also. Hard to tell from a phone screen. Yeap alphas need work.
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Smoke looks more brownish then black.
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Strange. Probably fireball is too strong. But I’m not talking about the smoke inside the fireball, or very very close to it, but way up high above the fireball.
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Having the ability to test ps effects in falcon Editor would be a nice - great thing…
Mortesil is asking in the background for the next project or my ears fool me? [emoji38]Στάλθηκε από το MI 5 μου χρησιμοποιώντας Tapatalk
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Strange. Probably fireball is too strong. But I’m not talking about the smoke inside the fireball, or very very close to it, but way up high above the fireball.
Well if you look at the pics from far away, above the flames looks brown, the flames themselves look awesome!!!
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What would be IMO a nice addition also, would be to have a “persistent” (about 30s to 1min or so) black smoke after an a/c crashed.
Implemented for next version.
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Any chances to implement such a kind of ejection method in the future version?
or anyone has this program or source code?
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I think that this gonna be more tricky! … way way more …