High Fidelity Viper Cockpit MOD
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Ok fellas i am sorry to bring it up i didnt think it would make anyone upset i apologize for my comment.
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Ok fellas i am sorry to bring it up i didnt think it would make anyone upset i apologize for my comment.
Do not worry … just you are not the first one to speak about those (confidential) version for which we don’t have any docs except partial videos here and there and few partial pictures and is … again … confidential.
… Let move on …
Go Ramahan go.
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Firstly I would like to thank Dee-Jay and Amraam for the encouragement and Amraam for getting me off to a very nice start.
Everything will be scratch built using photo reference and fantastic 3D reference for scale, position and proportion. I will keep things optimized as much as possible, It will be intended as a higher fidelity options is all.
I’m OCD for details and precision so this is a fun project to get this out of my system.here is my progress so far
This will be update as I progress
CREDITS :
Ramahan …… Project owner
Amraam …… Reference 3D Model / Reference Data
Dee-Jay …… Support & Reference Data -
Chills
Cheers
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My goal is to complete the center console ICP and get it in the sim so i learn the process and then Proceed!
Just found more ref!
Dmodel: https://www.aircraftresourcecenter.com/awa01/301-400/awa306-F-16D/00.shtm -
Nice progress!
Perfect refference Thank you!!! Building a homepit at the moment and can use any detailed pictures. Thank you! -
Found more reference!
Renders coming soon!
ignore the new Reytheon panel mod. Not happening.
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progressing
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Attatchments are invalid…
Would you like to resend?
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ramahan,
You have to edit your post and submit attachment again. -
should be working now
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Hi Ramahan!
Did Amraam or Dave gave you a polycount or triangles range/target?
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Hi Ramahan!
Did Amraam or Dave gave you a polycount or triangles range/target?
Hi Dee-Jay,
Not yet but the the limit will be between 60-75k
We should push limits since hardware has advances so much. Of course there will be a lower spec version for lower performing systems. Just lots of work to do this!Im wanting to redo the exterior of the F-18C man! Love all navy Jets, did 9 years in the USN!
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Not yet but the the limit will be between 60-75k
IMHO … better is to ask them sooner rather than later …
We should push limits since hardware has advances so much.
True … however : It might not be an hardware issue. (?)
I am sure that for peoples here do not have soooo many FPS in game, yet, if they monitor their CPU and GPU with Riva for instance, both are not running 100% …Up to you mate … but be careful: That things are maybe not as intuitive or trivial than we could imagine. Imagine if your game falls down to a slideshow because of a DX/code bottleneck … (???)
IMO, better safe than sorry. Especially for such a big and ambitious project!
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IMHO … better is to ask them sooner rather than later …
True … however : It might not be an hardware issue. (?)
I am sure that for peoples here do not have soooo many FPS in game, yet, if they monitor their CPU and GPU with Riva for instance, both are not running 100% …Up to you mate … but be careful: That things are maybe not as intuitive or trivial than we could imagine. Imagine if your game falls down to a slideshow because of a DX/code bottleneck … (???)
IMO, better safe than sorry. Especially for such a big and ambitious project!
Very true!! Going to make sure its as optimized as mush as humanly possible. Its indefinably a huge project!! I keep finding inaccuracies in my work that I try to fix daily! I study the Reference and keep going. We will all be happy in the end!
Next is the F-18, I purchased that new Hotas stick for it
Well Im having fun modeling again.
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Next is the F-18
You mean : “Next is the F-18” after WAR HUD, MLU, CCIP … etc … ? Right? LOL
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You mean : “Next is the F-18” after WAR HUD, MLU, CCIP … etc … ? Right? LOL
YES, yes!
Man the F-16 is why I fell in love with aviation when I was a kid.
on a side note:most of the details will be balance toward what we look at most when flying!
will play with color depth since for now our lighting and shadowing are limited.
basically whats closer is slightly lighter than what is far! -
Have to finish top area of the Hud-Block that you see when you peak over through the hud. then moving onto model cleanup, UVs, Texturing in Substance Painter!
A few minor modeling details to add to whats visible up front though.
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Have to finish top area of the Hud-Block that you see when you peak over through the hud. then moving onto model cleanup, UVs, Texturing in Substance Painter!
A few minor modeling details to add to whats visible up front though.
Hi! Would you check your attachment links?
and a question! You mentioned about texture color limit because of direct X version. Is that possible to change your cockpit color when BMS graphics engine is changed to DX 11 or 12 or other higher version we might have in the future?