Kuwait Theater tester version 2 (434U1)
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One question: Any way to import a more detailed map for playback in Tacview? The “default” one I was able to load lacks detail.
.I have copied this from another source.
Put the following into your Tacview\Data\Xml\Data-Falcon4Theaters.xml file:
<theater id=“Kuwait”><terrain>C:\Falcon BMS 4.34\Data\Add-On Kuwait\Terrdata\terrain</terrain>
<database>C:\Falcon BMS 4.34\Data\Add-On Kuwait\Terrdata\Objects</database><lod>2</lod>
<west>42.0325</west>
<east>52.3625</east>
<south>25.10</south>
<north>34.31</north>
<visible>1</visible>
<timezone>+3</timezone>
<largetextureindex>true</largetextureindex></theater>Put the following into your Tacview\Data\Terrain\Textures\CustomTextureList.xml file:
<customtexture layer=“Falcon 4”><file>KuwaitMap.jpg</file><bottomleft><longitude>42.0325</longitude>
<latitude>25.10</latitude></bottomleft>
<bottomright><longitude>52.3625</longitude>
<latitude>25.10</latitude></bottomright>
<topright><longitude>52.3625</longitude>
<latitude>34.31</latitude></topright>
<topleft><longitude>42.0325</longitude>
<latitude>34.31</latitude></topleft></customtexture>Download the KuwaitMap image (link below) to Tacview\Data\Terrain\Textures
https://drive.google.com/drive/folders/1Za1sClsVwiBhVZ3LLQI3xD5mCEGIwyMX?usp=sharing -
I just have to copy the lines into these files or should i bring them into the right format too? Most of the lines are not starting at the most right place in every line.
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I just have to copy the lines into these files or should i bring them into the right format too? Most of the lines are not starting at the most right place in every line.
Just copy the lines into your file. XML format does not care about indentation per line (it just makes it easier for humans to read).
As always when editing files manually like this. Take a backup copy before you begin, just in case you find out something really bad has happened and want to undo easily.
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Hi,
I started Kuwait campaign but soon after frag orders dont seem to be coming in. It keeps ‘planning’ for ever
Did you experience this? if so, do you mind helping out? Thank you
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Hi !
Easy fix : right click on 2d screen, choose “Add squadron” .
Pick up your squad manually and fly :;
If you don’t want this method, there’s smg u can do by messing a bit with Mission Commander , but I prefer manual frag anyway when this issue happens . In fact , I always prefer manual frag, when I’m thinking of it ….
regards,
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hello everyone, I would like an explanation about the victories of the campaign.
I am in this situation as shown in the photo
Kuwait City captures but the campaign is not won again, what am I wrong?
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I won once I had all of Kuwait and also Basrah.
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Hi!
Pardon my ignorance as I haven’t read the whole thread but in King Khalid Military City AB I noticed the following:
- sometimes, ATIS and ATC give inconsistent active runways (ATIS may give 31 while ATC gives 13) which confuses the pilot.
- runway signs are the same despite taxiing to either end of the runway. Please see this image from the hold short point for RWY13.
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Medina City region
Taif City Region
Jeddah City Region
At the moment, about 300 different objects have been added. There is still a lot of work to do.
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Awesome! Do you mind sharing the map overview with all objects added? Like you did several months ago to show of progression?
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Awesome! Do you mind sharing the map overview with all objects added? Like you did several months ago to show of progression?
Placing objects is not the most difficult thing.
The most time consuming is the overlaying of tiles. -
When we will this Theater be able to get its own subforum? It defintely deserves one! This work is fantastic
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:dhorse:
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hello everyone, I would like an explanation about the victories of the campaign.
I am in this situation as shown in the photo
Kuwait City captures but the campaign is not won again, what am I wrong?
Does anyone know the specific victory conditions for this campaign??? I even checked the readme and it isn’t clear as to what they are. Is Kuwait supposed to be controlled for 2 campaign days upon capture or is Kuwait supposed to be captured and then Iraqi forces driven back to a certain distance to Al Basrah???
// Event #14
// Good guys win
// Basically - Al Basrah (365) Basrah village (364) Al Hayyaniyah (363)
//
#IF_CONTROLLED 2 A 363 364 365
#PLAY_MOVIE 116
#DO_EVENT 17
#END_GAME 17
#ENDIF
// End
#ENDSCRIPT -
you must let GU capture the three obj to win… meanwhile AI-controlled GU will re-capture Kuwait obj automatically.
The key is having sufficient mechanized GUs moving to Al Barah area. Red AI will send many GUs down south to Kuwait, makes it an attrition of war. Just use all your airpower to reduce Red ground power.
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Although it’s a bit too far south for my taste, I would like to have the northern cities of Iraq for ODS, too. But then you get the problem that there should be flights from Turkey and so on…
But it will be great for an Iran scenario!
Alas, the current theater is not being built from the beginning, but is an extension of Kuwait. 64> 128 seg. With the corresponding offset in coordinates - already existing stationary objects (cities, ports, factories, etc.)
Origin center: Centered on: Lat 29.7 Long 47.2Now I am somewhere in the area of the H-3,2,1 airfields. There is a territory with specific features, stones, dry river beds, etc.
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SpbGoro,
Anyway you can cut a release of what you have? We’re thinking about running a campaign of this at UOAF
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Alright gents, Bms carrier heading to the Gulf!!! Our Bms Virtual squadron vmfa251, staging!!